Entertainment Computing - ICEC 2007

Entertainment Computing - ICEC 2007

Author: Lizhuang Ma

Publisher: Springer Science & Business Media

Published: 2007-08-28

Total Pages: 506

ISBN-13: 3540748725

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.


Entertainment Computing - ICEC 2015

Entertainment Computing - ICEC 2015

Author: Konstantinos Chorianopoulos

Publisher: Springer

Published: 2015-09-24

Total Pages: 594

ISBN-13: 3319245899

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.


Entertainment Computing - ICEC 2008

Entertainment Computing - ICEC 2008

Author: Scott M. Stevens

Publisher: Springer Science & Business Media

Published: 2008-11-24

Total Pages: 253

ISBN-13: 3540892214

DOWNLOAD EBOOK

The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year’s conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today’s recreational diversions.


Entertainment Computing - ICEC 2010

Entertainment Computing - ICEC 2010

Author: Hyun Seung Yang

Publisher: Springer Science & Business Media

Published: 2010-08-11

Total Pages: 536

ISBN-13: 3642153984

DOWNLOAD EBOOK

This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Entertainment Computing, ICEC 2010, held in Seoul, Korea, in August 2010, under the auspices of IFIP. The 19 revised long papers, 27 short papers and 33 poster papers and demos presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.


Entertainment Computing -- ICEC 2009

Entertainment Computing -- ICEC 2009

Author: Stéphane Natkin

Publisher: Springer Science & Business Media

Published: 2009-08-28

Total Pages: 355

ISBN-13: 3642040519

DOWNLOAD EBOOK

This book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the auspices of IFIP. The 14 revised long papers, 19 short papers and 23 poster papers and demos presented were carefully reviewed and selected from 105 submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.


Entertainment Computing - ICEC 2012

Entertainment Computing - ICEC 2012

Author: Marc Herrlich

Publisher: Springer

Published: 2012-08-30

Total Pages: 629

ISBN-13: 364233542X

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.


Entertainment Computing - ICEC 2011

Entertainment Computing - ICEC 2011

Author: Junia Anacleto

Publisher: Springer Science & Business Media

Published: 2011-09-23

Total Pages: 492

ISBN-13: 3642244998

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.


Entertainment Computing - ICEC 2014

Entertainment Computing - ICEC 2014

Author: Yusuf Pisan

Publisher: Springer

Published: 2014-09-24

Total Pages: 256

ISBN-13: 366245212X

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.


Entertainment Computing – ICEC 2017

Entertainment Computing – ICEC 2017

Author: Nagisa Munekata

Publisher: Springer

Published: 2017-08-23

Total Pages: 518

ISBN-13: 3319667157

DOWNLOAD EBOOK

This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.


Fundamentals of Verbal and Nonverbal Communication and the Biometric Issue

Fundamentals of Verbal and Nonverbal Communication and the Biometric Issue

Author: Anna Esposito

Publisher: IOS Press

Published: 2007

Total Pages: 372

ISBN-13: 1586037331

DOWNLOAD EBOOK

Discusses the fundamental features of verbal and nonverbal communication. This book states that the problem of understanding human behaviour in terms of personal traits, and the possibility of an algorithmic implementation that exploits personal traits to identify a person unambiguously, are among the challenges of modern science and technology.