Entertain Your Brain

Entertain Your Brain

Author: Ella Harris

Publisher: Sterling Publishing Company

Published: 2007

Total Pages: 260

ISBN-13: 9781402747946

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A collection of brain teasers, puzzles, optical illusions, IQ tests, trivia challenges, and math tests designed to help people improve their brain power.


Train Your Brain: Math Games

Train Your Brain: Math Games

Author: Insight Kids

Publisher: iSeek

Published: 2021-06-08

Total Pages: 64

ISBN-13: 9781647224226

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Make math fun with amazing brain-teasing puzzles! Hours of enjoyment while developing critical thinking skills. Developing critical thinking skills has never been more fun with Train Your Brain: Math Games. Kids will be introduced to math principles through engaging and entertaining mind-bending activities! OVER 50 BRAIN-TEASING PUZZLES: Hours of activities to enjoy! GAMES FOR EVERY BRAIN: Offering a wide variety of puzzles and brain twisters, including word problems, number puzzles, sequence challenges, matching puzzles, grid games, and more! ANSWER KEY: Solutions to every puzzle are provided in the back of the book. SERIES FUN: Collect all titles in this brand-new series with Train Your Brain: Logic Games and more to come!


Flicker

Flicker

Author: Jeffrey M. Zacks

Publisher: Oxford University Press, USA

Published: 2015

Total Pages: 361

ISBN-13: 0199982872

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How is it that a patch of flickering light on a wall can produce experiences that engage our imaginations and can feel totally real? From the vertigo of a skydive to the emotional charge of an unexpected victory or defeat, movies give us some of our most vivid experiences and most lasting memories. They reshape our emotions and worldviews--but why? In Flicker, Jeff Zacks delves into the history of cinema and the latest research to explain what happens between your ears when you sit down in the theatre and the lights go out. Some of the questions Flicker answers: Why do we flinch when Rocky takes a punch in Sylvester Stallone's movies, duck when the jet careens towards the tower in Airplane, and tap our toes to the dance numbers in Chicago or Moulin Rouge? Why do so many of us cry at the movies? What's the difference between remembering what happened in a movie and what happened in real life--and can we always tell the difference? To answer these questions and more, Flicker gives us an engaging, fast-paced look at what happens in your head when you watch a movie.


Activity Book for Adults: The Brain Training: an Activity Book to Improve Your Thinking Skills and Keep the Mind Young. Brand New Brain Workouts

Activity Book for Adults: The Brain Training: an Activity Book to Improve Your Thinking Skills and Keep the Mind Young. Brand New Brain Workouts

Author: The Brain Training

Publisher: Brain Training

Published: 2021-06-15

Total Pages: 186

ISBN-13: 9781802220636

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★ A BRAND NEW ACTIVITY BOOK FOR ADULTS OF ALL AGES, TO KEEP YOUR BRAIN YOUNG WHILE HAVING FUN ★ 15 DIFFERENT ACTIVITIES WITH MORE THAN 300 GAMES FOR HOURS OF ENTERTAINMENT AND RELAXATION YOUR SMART CLIENTS WILL LOVE THIS ACTIVITY BOOK! Keep your brain well trained with a program of games specially designed to develop your intellectual skills, and always have a sharp and active mind! THIS BIG ACTIVITY BOOK INCLUDES: Word Search Puzzles Sudoku Puzzles Crosswords Relaxing Coloring Pages Trivia Word Scrambles Cryptograms Mazes Kakuro Puzzles Number Search Puzzles Find The Differences... and more! Today it's more important than ever to keep fit not only our body but also our mind. Multiple scientific studies have repeatedly confirmed that physical well-being depends on our mental health. How many times do we feel physically tired or sick because we are stressed, and our mind is fatigued by a thousand worries? Science tells us that our brain is like a muscle: the more we keep it fit, the more it will be able to withstand stress and enable us to face difficult situations lucidly. Therefore, our physical well-being cannot be achieved just through exercising and dieting, but through an active, young, and sharp mind. "The Brain Training - Activity Book" is not a simple collection of puzzle books like many others, but an elaborate path to improve and develop your mental faculties. It contains hundreds of games of 15 different types - each with a specific purpose - through which you will be able to: have fun and relaxation for hours with many different games; greatly improve your memory and your mental performance; prevent brain aging; develop your logical abilities; refine your linguistic and cultural skills and knowledge; strengthen your observation and deduction skills; Additionally, you can easily challenge yourself, improve your current skill level with a well-studied scoring system, and become a Brain Master. In each volume of "The Brain Training", you will have an ever-new guided path to a limitless mind and amazing psychophysical well-being. We look forward to seeing you in our Brain Gym!


Big Game, Small World

Big Game, Small World

Author: Alexander Wolff

Publisher: Grand Central Publishing

Published: 2010-05-30

Total Pages: 349

ISBN-13: 0446561312

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Alex Wolff canvasses the globe and travels to 16 different countries (and 10 states in the U.S.) to find out exactly why basketball has become a worldwide phenomenon. Whether it's in a pick-up game on the Royal court in Bhutan, in the heart of a former female college player of the year turned cloistered nun, in the tragedy of the legendary junior national team in war torn Yugoslavia, or in the life's work of one of the greatest players to ever play in the NBA, Alex Wolff discovers that basketball can define an individual, a race, a culture, and in some instances even a country. Fusing John Feinstein's talent for finding the human drama behind sport with Bill Bryson's travelogue style, Wolff shows how the power and love of basketball extends to the four corners of the earth and engages people of all cultures, races, genders, and generations.


The Gamer's Brain

The Gamer's Brain

Author: Celia Hodent

Publisher: CRC Press

Published: 2017-08-10

Total Pages: 383

ISBN-13: 1351650769

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Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.


The Emotional Life of Your Brain

The Emotional Life of Your Brain

Author: Richard J. Davidson

Publisher: Penguin

Published: 2012-12-24

Total Pages: 303

ISBN-13: 0452298881

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What is your emotional fingerprint? Why are some people so quick to recover from setbacks? Why are some so attuned to others that they seem psychic? Why are some people always up and others always down? In his thirty-year quest to answer these questions, pioneering neuroscientist Richard J. Davidson discovered that each of us has an Emotional Style, composed of Resilience, Outlook, Social Intuition, Self-Awareness, Sensitivity to Context, and Attention. Where we fall on these six continuums determines our own “emotional fingerprint.” Sharing Dr. Davidson’s fascinating case histories and experiments, The Emotional Life of Your Brain offers a new model for treating conditions like autism and depression as it empowers us all to better understand ourselves—and live more meaningful lives.


Psychology of Entertainment

Psychology of Entertainment

Author: Jennings Bryant

Publisher: Routledge

Published: 2013-10-31

Total Pages: 747

ISBN-13: 113525740X

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As entertainment becomes a trillion-dollar-a-year industry worldwide, as our modern era increasingly lives up to its label of the "entertainment age," and as economists begin to recognize that entertainment has become the driving force of the new world economy, it is safe to say that scholars are beginning to take entertainment seriously. The scholarly spin on entertainment has been manifested in traditional ways, as well as innovative ones. Representing the current state of theory and research, Psychology of Entertainment promises to be the most comprehensive and up-to-date volume on entertainment. It serves to define the new area of study and provides a theoretical spin for future work in the area. Divided into three basic parts, this book: *addresses the fundamental mechanisms and processes involved in orienting to and selecting entertainment fare, as well as receiving and processing it; *explores the mechanisms and processes by which we are entertained by the media messages we select and receive; and *provides an opportunity for the application of well-established as well as emerging psychological and psychobiological theories to be applied to the study of entertainment in ways that seldom have been utilized previously. Psychology of Entertainment will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, marketing, and other areas contributing to the entertainment studies area.


Supercharge Your Brain

Supercharge Your Brain

Author: James Goodwin

Publisher: Simon and Schuster

Published: 2022-01-04

Total Pages: 317

ISBN-13: 1643138685

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The definitive guide to keeping your brain healthy for a long and lucid life, by one of the world's leading scientists in the field of brain health and ageing. The brain is our most vital and complex organ. It controls and coordinates our actions, thoughts and interactions with the world around us. It is the source of personality, of our sense of self, and it shapes every aspect of our human experience. Yet most of us know precious little about how our brains actually work, or what we can do to optimise their performance. Whilst cognitive decline is the biggest long-term health worry for many of us, practical knowledge of how to look after our brain is thin on the ground. In this ground-breaking new book, leading expert Professor James Goodwin explains how simple strategies concerning exercise, diet, social life, and sleep can transform your brain health paradigm, and shows how you can keep your brain youthful and stay sharp across your life. Combining the latest scientific research with insightful storytelling and practical advice, Supercharge Your Brain reveals everything you need to know about how your brain functions, and what you can do to keep it in peak condition.