Engineering Design and Analysis in the Art of Wayang Kulit

Engineering Design and Analysis in the Art of Wayang Kulit

Author: Gea O.F Parikesit

Publisher: UGM PRESS

Published: 2018-05-29

Total Pages: 179

ISBN-13: 6023862675

DOWNLOAD EBOOK

This book is divided into three main parts and an epilogue. The first part of the book provides a context for the readers to understand the underlying background of our work. Chapter 1 gives a brief overview about wayang kulit, whereas second chapter introduces the field of digital humanities that has particularly touched the art of wayang kulit. The second part of the book is focused on the engineering design in wayang kulit, particularly related to the methods we developed to display 3D shadow images. The third chapter qualitatively explains the phenomenon of colour-based stereoscopic shadows, which form the basis of 3D shadow images. In the fourth chapter we start to describe quantitatively the optical methods to synthesize the 3D shadow images. In the fifth chapter, we share our experiences from two art exhibitions, i.e. the Jogja ArtWeeks in 2015 and the 'Wayang and New Technology' in Tembi Rumah Budaya in 2016. The sixth chapter explores the quantitative methods to digitally synthesize the 3D shadow images, which opens up new possibilities in art performances, where dhalangs can combine real and virtual 3D shadow images. The third part of the book is focused on the engineering analysis in wayang kulit. In the seventh chapter, we start with the analysis of the puppet shapes. Afterwards, in the eighth chapter we use the 3D shadow images described in Chapters 3–6 to quantitatively measure the pose of the puppets. The same method can also be extended to analyse the puppet movements, which is explained in the ninth chapter. This quantitative analysis of the puppet movements is a continuation of the research pioneered by Prof. Roger A. Long in 1979, on the puppet movements in the Ngayogyakarta wayang kulit. Meanwhile, in the tenth chapter, we analyse the audiovisual patterns in wayang kulit performances. These patterns may become relevant, not only for engineers who are interested in developing interactive artworks, but also for scholars in the field of digital humanities who are interested to investigate the change of wayang kulit performances over space and time. [UGM Press, UGM, Gadjah Mada University Press]


Engineering Design and Analysis

Engineering Design and Analysis

Author: Kyle Jiang

Publisher: Trans Tech Publications Ltd

Published: 2016-02-22

Total Pages: 167

ISBN-13: 3035701407

DOWNLOAD EBOOK

Selected, peer reviewed papers from the 2015 International Conference on Mechanical Engineering and Automation Science (ICMEAS 2015), October 24-25, 2015, Hong Kong


The Routledge Companion to Puppetry and Material Performance

The Routledge Companion to Puppetry and Material Performance

Author: Dassia N. Posner

Publisher: Routledge

Published: 2014-07-17

Total Pages: 377

ISBN-13: 1317911725

DOWNLOAD EBOOK

The Routledge Companion to Puppetry and Material Performance offers a wide-ranging perspective on how scholars and artists are currently re-evaluating the theoretical, historical, and theatrical significance of performance that embraces the agency of inanimate objects. This book proposes a collaborative, responsive model for broader artistic engagement in and with the material world. Its 28 chapters aim to advance the study of the puppet not only as a theatrical object but also as a vibrant artistic and scholarly discipline. This Companion looks at puppetry and material performance from six perspectives: theoretical approaches to the puppet, perspectives from practitioners, revisiting history, negotiating tradition, material performances in contemporary theatre, and hybrid forms. Its wide range of topics, which span 15 countries over five continents, encompasses: • visual dramaturgy • theatrical juxtapositions of robots and humans • contemporary transformations of Indonesian wayang kulit • Japanese ritual body substitutes • recent European productions featuring toys, clay, and food. The book features newly commissioned essays by leading scholars such as Matthew Isaac Cohen, Kathy Foley, Jane Marie Law, Eleanor Margolies, Cody Poulton, and Jane Taylor. It also celebrates the vital link between puppetry as a discipline and as a creative practice with chapters by active practitioners, including Handspring Puppet Company’s Basil Jones, Redmoon’s Jim Lasko, and Bread and Puppet’s Peter Schumann. Fully illustrated with more than 60 images, this volume comprises the most expansive English-language collection of international puppetry scholarship to date.


Theatre: A Very Short Introduction

Theatre: A Very Short Introduction

Author: Marvin Carlson

Publisher: OUP Oxford

Published: 2014-10-23

Total Pages: 153

ISBN-13: 0191648612

DOWNLOAD EBOOK

From before history was recorded to the present day, theatre has been a major artistic form around the world. From puppetry to mimes and street theatre, this complex art has utilized all other art forms such as dance, literature, music, painting, sculpture, and architecture. Every aspect of human activity and human culture can be, and has been, incorporated into the creation of theatre. In this Very Short Introduction Marvin Carlson takes us through Ancient Greece and Rome, to Medieval Japan and Europe, to America and beyond, and looks at how the various forms of theatre have been interpreted and enjoyed. Exploring the role that theatre artists play — from the actor and director to the designer and puppet-master, as well as the audience — this is an engaging exploration of what theatre has meant, and still means, to people of all ages at all times. ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.


Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality

Author: Timothy Jung

Publisher: Springer

Published: 2017-09-04

Total Pages: 374

ISBN-13: 3319640275

DOWNLOAD EBOOK

This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries. It reveals how AR and VR are currently changing the business landscape, and how new innovations provide opportunities for businesses to offer their customers unique services and experiences. Collecting the proceedings of the International AR & VR Conference held in Manchester, UK, in February 2017, the book advances the state of the art in AR and VR technologies and their applications in various industries such as tourism, hospitality, events, fashion, entertainment, retail, education and the gaming industry. The papers presented here cover the most significant topics within the field of AR and VR for both researchers and practitioners, approaching them from a business and management perspective.


The Anthropology of Experience

The Anthropology of Experience

Author: Victor Witter Turner

Publisher: University of Illinois Press

Published: 1986

Total Pages: 404

ISBN-13: 9780252012495

DOWNLOAD EBOOK

Fourteen authors, including many of the best-known scholars in the field, explore how people actually experience their culture and how those experiences are expressed in forms as varied as narrative, literary work, theater, carnival, ritual, reminiscence, and life review. Their studies will be of special interest for anyone working in anthropological theory, symbolic anthropology, and contemporary social and cultural anthropology, and useful as well for other social scientists, folklorists, literary theorists, and philosophers.