"Mad lib" -style worksheets give kids a fun way to practice solving word problems. Skills covered include multiplication, division, measurement, algebra, probability, and more.
These ""mad lib"" worksheets are instant math motivators! Each hilarious fill-in story gives kids a fun way to practice solving word problems and build time and measurement skills. Skill topics correlate to the NCTM standards and include standard and metric length, perimeter, area, weight, liquid measures, and time to the hour, half-hour, and quarter-hour (including elapsed time) Perfect for partner and small-group learning, day starters, or homework. For use with Grades 2–3.
These ""mad lib""-style worksheets are instant math motivators! Each hilarious fill-in story gives kids a fun way to practice solving word problems. Skill topics correlate to the NCTM standards and include one-, two-, three, and four-digit multiplication and division; multiplication with landmark numbers such as 10 and 100; multiplication with money, decimals, and fractions; division with and without remainders; and division with money and simple fractions. Perfect for partner and small-group learning, day starters, or homework. For use with Grades 4–6.
Connect math and literacy! Teach students the math skills and concepts they need to know with these reproducible mini-books that also help build key literacy skills. As students complete a variety of math activities they decode text, expand their vocabularies, improve fluency, and record data. An engaging cross-curricular resource that is linked to the NCTM standards! For use with Grades K-1.
This book explains the steps needed to solve word problems. It begins with problem-solving steps and tips, and then guides readers through the information they need to solve the problem. It covers topics such as looking for patterns and drawing a picture. The reader also learns about logical thinking, and how to work backwards to solve the problem.
Escaping from the attentions of the Bondsmagi Locke Lamora, the estwhile Thorn of Camorr and Jean Tannen have fled their home city. Taking ship they arrive in the city state of Tal Varrar where they are soon planning their most spectacular heist yet; they will take the luxurious gaming house, The Sinspire, for all of its countless riches. No-one has ever taken even a single coin from the Sinspire that wasn't won on the tables or in the other games of chance on offer there. But, as ever, the path of true crime rarely runs smooth and Locke and Jean soon find themselves co-opted into an attempt to bring the pirate fleet of the notorious Zamira Drakasha to justice. Fine work for thieves who don't know one end of galley from another. And all the while the Bondsmagi are plotting their very necessary revenge against the one man who believes e has humiliated them and lived; Locke Lamora.
These ""mad lib"" worksheets are instant math motivators! Each hilarious fill-in story gives kids a fun way to practice solving word problems and lays a foundation for more complex algebraic concepts later on. Skill topics correlate with the NCTM standards and include repeating and growing patterns, missing addends, using variables, expressions, and functions. Perfect for partner and small-group learning, day starters, or homework. For use with Grades 2-3.
This book provides challenging, realistic, humorous, sometimes even whimsical problems. Each problem was carefully created to develop critical thinking skills and problem-solving strategies. Students are required to use mathematical ideas and concepts to find solutions to the problems that are created by the stories presented. A wide variety of computational skills including whole numbers, fractions, decimals, and percents is reinforced. Each story is followed by thought-provoking and engaging questions. Students are encouraged to develop a variety of strategies to find the solutions. Stories can be used for individual work, in teams, and in cooperative learning groups
Uses explanations, word problems, and games to cover some mathematical topics that middle school students need to know, including the invention of numerical notations, basic arithmatical operations, measurements, geometry, graphs, and probability.