Empowering Consumers with How Totorials

Empowering Consumers with How Totorials

Author: John Callahan

Publisher: EC360

Published: 2007

Total Pages: 168

ISBN-13: 1598009710

DOWNLOAD EBOOK

Insider secrets revealed about the sales process, and specific tutorials on how to save money. Delivering brutal honesty, this important Handbook will shock you with the truth about how much money consumers lose each year going through the current Auto, Mortgage, and Real Estate processes. The numbers are staggering, as unsuspecting consumers are overcharged more than $2.9 billion in excessive fees and inflated mortgage commissions. Add to that over a billion from inflated real estate fees and hundreds of millions in excessive auto purchase commissions. All totaled, more than $24 billion annually is pulled from consumers' pockets due to predatory mortgages, auto loans, payday loans, overdraft loans, excessive credit card debt, and tax refund loans. See exactly how these companies are stealing your money, and learn easy to follow, How-To-Torials, for big savings! At the time this book first hit press, Americans had amassed $9 trillion in mortgage debt with 33% of that being in Adjustable Rate Mortgages. Foreclosures, and bankruptcies were rising at historic rates, and consumers were being forced into credit counseling. With an expected 43% of ARM loans resetting between 2006 and 2008...this book is right on time! Millions of Americans need to know "how to" protect themselves from high fees and commissions, and it's all inside this book. Consumers now have valuable advice to use when buying a new automobile, buying or selling a home, or finding a loan. Take back control and be more engaged in your auto, mortgage, or real estate transaction. By understanding the process, you can have more control. With control, you will save money! The charts, graphs, and scripts provide a down-to-earth example of what used to be a very complex process that few understood. Now, everyone can learn the ins and outs of the three massive industries that, before John Callahan's illuminating book, had an unfair advantage over consumers.


Computer-Human Interaction Research and Applications

Computer-Human Interaction Research and Applications

Author: Hugo Plácido da Silva

Publisher: Springer Nature

Published: 2023-12-22

Total Pages: 390

ISBN-13: 3031494253

DOWNLOAD EBOOK

These 2 volumes constitute the selected papers of the 7th International Conference, CHIRA 2023, held Rome, Italy, during November 16–17, 2023. The 14 full papers and the 29 short papers presented in these books were carefully reviewed and selected from 69 submissions. The papers selected contribute to the advancement of research and practical applications of human-technology and human-computer interaction. Different aspects of Computer-Human Interaction were covered in four parallel tracks: human factors for interactive systems, research, and applications; interactive devices; interaction design; and adaptive and intelligent systems.


Qgis Map Design

Qgis Map Design

Author: Anita Graser

Publisher:

Published: 2018-11-20

Total Pages: 210

ISBN-13: 9780998547749

DOWNLOAD EBOOK

Learn how to use QGIS 3 to take your cartographic products to the highest level. QGIS 3.4 opens up exciting new possibilities for creating beautiful and compelling maps! Building on the first edition, the authors take you step-by-step through the process of using the latest map design tools and techniques in QGIS 3. With numerous new map designs and completely overhauled workflows, this second edition brings you up to speed with current cartographic technology and trends. See how QGIS continues to surpass the cartographic capabilities of other geoware available today with its data-driven overrides, flexible expression functions, multitudinous color tools, blend modes, and atlasing capabilities. A prior familiarity with basic QGIS capabilities is assumed. All example data and project files are included. Written by two of the leading experts in the realm of open source mapping, Anita and Gretchen are experienced authors who pour their wealth of knowledge into the book. Get ready to launch into the next generation of map design!


Mirror Worlds

Mirror Worlds

Author: David Gelernter

Publisher: Oxford University Press

Published: 1993-01-28

Total Pages: 254

ISBN-13: 0195344855

DOWNLOAD EBOOK

Technology doesn't flow smoothly; it's the big surprises that matter, and Yale computer expert David Gelernter sees one such giant leap right on the horizon. Today's small scale software programs are about to be joined by vast public software works that will revolutionize computing and transform society as a whole. One such vast program is the "Mirror World." Imagine looking at your computer screen and seeing reality--an image of your city, for instance, complete with moving traffic patterns, or a picture that sketches the state of an entire far-flung corporation at this second. These representations are called Mirror Worlds, and according to Gelernter they will soon be available to everyone. Mirror Worlds are high-tech voodoo dolls: by interacting with the images, you interact with reality. Indeed, Mirror Worlds will revolutionize the use of computers, transforming them from (mere) handy tools to crystal balls which will allow us to see the world more vividly and see into it more deeply. Reality will be replaced gradually, piece-by-piece, by a software imitation; we will live inside the imitation; and the surprising thing is--this will be a great humanistic advance. We gain control over our world, plus a huge new measure of insight and vision. In this fascinating book--part speculation, part explanation--Gelernter takes us on a tour of the computer technology of the near future. Mirror Worlds, he contends, will allow us to explore the world in unprecedented depth and detail without ever changing out of our pajamas. A hospital administrator might wander through an entire medical complex via a desktop computer. Any citizen might explore the performance of the local schools, chat electronically with teachers and other Mirror World visitors, plant software agents to report back on interesting topics; decide to run for the local school board, hire a campaign manager, and conduct the better part of the campaign itself--all by interacting with the Mirror World. Gelernter doesn't just speculate about how this amazing new software will be used--he shows us how it will be made, explaining carefully and in detail how to build a Mirror World using technology already available. We learn about "disembodied machines," "trellises," "ensembles," and other computer components which sound obscure, but which Gelernter explains using familiar metaphors and terms. (He tells us that a Mirror World is a microcosm just like a Japanese garden or a Gothic cathedral, and that a computer program is translated by the computer in the same way a symphony is translated by a violinist into music.) Mirror Worlds offers a lucid and humanistic account of the coming software revolution, told by a computer scientist at the cutting edge of his field.


QGIS for Hydrological Applications - Second Edition

QGIS for Hydrological Applications - Second Edition

Author: Hans Van Der Kwast

Publisher:

Published: 2022-06-13

Total Pages: 184

ISBN-13: 9780986805233

DOWNLOAD EBOOK

Learn GIS skills for catchment hydrology and water management with QGIS for Hydrological Applications!This updated, second edition, workbook teaches GIS and applies the state of the art functionality of QGIS 3.x for hydrological applications.


Learning Blender

Learning Blender

Author: Oliver Villar

Publisher: Addison-Wesley Professional

Published: 2017-04-07

Total Pages: 513

ISBN-13: 0134665155

DOWNLOAD EBOOK

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.


Introducing Character Animation with Blender

Introducing Character Animation with Blender

Author: Tony Mullen

Publisher: John Wiley & Sons

Published: 2011-06-09

Total Pages: 840

ISBN-13: 1118058569

DOWNLOAD EBOOK

Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.


Energy Management

Energy Management

Author: Anil Kumar

Publisher: CRC Press

Published: 2020-07-28

Total Pages: 156

ISBN-13: 1000068412

DOWNLOAD EBOOK

Energy Management: Conservation and Audit discusses the energy scenario, including energy conservation, management, and audit, along with the methodology supported by industrial examples. Energy economics of systems has been elaborated with concepts of life cycle assessment and costing, and rate of return. Topics such as energy storage, co-generation, and waste heat recovery to energy efficiency have discussed. The challenges faced in conserving energy sources (steam and electricity) have elaborated along with the improvements in the lighting sector. Further, it covers optimization procedures for the development in the industry related to energy conservation. The researchers, senior undergraduate, and graduate students focused on Energy Management, Sustainable Energy, Renewable Energy, Energy Audits, and Energy Conservation. This book covers current information related to energy management and includes energy audit and review all the leading equipment (boilers, CHP, pumps, heat exchangers) as well as procedural frameworks (energy audits, action planning, monitoring). It includes energy production and management from an industrial perspective, along with highlighting the various processes involved in energy conservation and auditing in various sectors and associated methods. It also explores future energy options and directions for energy security and sustainability.


Learning React

Learning React

Author: Alex Banks

Publisher: "O'Reilly Media, Inc."

Published: 2017-04-27

Total Pages: 338

ISBN-13: 1491954574

DOWNLOAD EBOOK

If you want to learn how to build efficient user interfaces with React, this is your book. Authors Alex Banks and Eve Porcello show you how to create UIs with this small JavaScript library that can deftly display data changes on large-scale, data-driven websites without page reloads. Along the way, you’ll learn how to work with functional programming and the latest ECMAScript features. Developed by Facebook, and used by companies including Netflix, Walmart, and The New York Times for large parts of their web interfaces, React is quickly growing in use. By learning how to build React components with this hands-on guide, you’ll fully understand how useful React can be in your organization. Learn key functional programming concepts with JavaScript Peek under the hood to understand how React runs in the browser Create application presentation layers by mounting and composing React components Use component trees to manage data and reduce the time you spend debugging applications Explore React’s component lifecycle and use it to load data and improve UI performance Use a routing solution for browser history, bookmarks, and other features of single-page applications Learn how to structure React applications with servers in mind


Blender 3D Cookbook

Blender 3D Cookbook

Author: Enrico Valenza

Publisher: Packt Publishing Ltd

Published: 2015-07-30

Total Pages: 609

ISBN-13: 1783984899

DOWNLOAD EBOOK

This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively. This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.