Emergence in Interactive Art

Emergence in Interactive Art

Author: Jennifer Seevinck

Publisher: Springer

Published: 2017-03-28

Total Pages: 191

ISBN-13: 3319452010

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This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations of people interacting with the works is analysed using the TEIA. Artworks from across the world are also reviewed to further illustrate the potential for emergence. Interactive art is, itself, still a young domain where audience influence, or interaction with the work is a defining aspect. Emergence in Interactive Art explores the rich opportunities for interactive experiences of digital art systems that are provided by looking through a ‘lens’ of emergence. And what better way to explore these potentials than through the open-ended domain of emergence, with its inherent affinity to the natural world? Through an integrated approach of practice, research and theory this book reveals design and analytical insights relating to emergence, interaction and interactive art to benefit artists, researchers and designers alike.


Emergence in Interactive Art

Emergence in Interactive Art

Author: Jennifer Seevinck

Publisher: Springer

Published: 2018-07-18

Total Pages: 0

ISBN-13: 9783319832364

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This book is concerned with emergence, interaction, art and computing. It introduces a new focus for emergence in interactive art: the emergent experience. Emergence literature is discussed and an organising framework, the Taxonomy of Emergence in Interactive Art (TEIA) is provided together with case studies of digital, interactive art systems that facilitate emergence. Evidence from evaluations of people interacting with the works is analysed using the TEIA. Artworks from across the world are also reviewed to further illustrate the potential for emergence. Interactive art is, itself, still a young domain where audience influence, or interaction with the work is a defining aspect. Emergence in Interactive Art explores the rich opportunities for interactive experiences of digital art systems that are provided by looking through a ‘lens’ of emergence. And what better way to explore these potentials than through the open-ended domain of emergence, with its inherent affinity to the natural world? Through an integrated approach of practice, research and theory this book reveals design and analytical insights relating to emergence, interaction and interactive art to benefit artists, researchers and designers alike.


Interactive Art and Embodiment

Interactive Art and Embodiment

Author: Nathaniel Stern

Publisher: Gylphi Limited

Published: 2013

Total Pages: 306

ISBN-13: 1780240090

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Nathaniel Stern's 'Interactive Art and Embodiment' defies the world of interactive art and new media from the perspective of the body and identity. It presents the ongoing and emergent processes of embodiment in art and includes immersive descriptions of interactive artworks.


Catching Ourselves in the Act

Catching Ourselves in the Act

Author: Horst Hendriks-Jansen

Publisher: MIT Press

Published: 1996

Total Pages: 396

ISBN-13: 9780262082464

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Catching Ourselves in the Act uses situated robotics, ethology, and developmental psychology to erect a new framework for explaining human behavior. Rejecting the cognitive science orthodoxy that formal task-descriptions and their implementation are fundamental to an explanation of mind, Horst Hendriks-Jansen argues for an alternative model based on the notion of interactive emergence. Situated activity and interactive emergence are concepts that derive from the new discipline of autonomous agent research. Hendriks-Jansen puts these notions on a firm philosophical basis and uses them to anchor a "genetic" or "historical" explanation of mental phenomena in species-typical activity patterns that have been selected by a cultural environment of artifacts, language, and intentional scaffolding by adults. Situated robotics, allied with techniques and principles from ethology, allows the testing of hypotheses framed in terms of natural kinds that can be grounded through the theory of natural selection. This approach negotiates the "nature versus nurture" dispute in a radically new way. Catching Ourselves in the Act provides a thorough overview of autonomous agent research in America and Europe, focusing in particular on work by such eminent researchers as Rodney Brooks, Pattie Maes, Maja Mataric, and Rolf Pfeifer. It reassesses the basic principles of artificial life and explores the repercussions of autonomous agent research for human psychology and the philosophy of mind, as well as its affinities with the "contextual revolution" in sociology and anthropology. A Bradford Book. Complex Adaptive Systems


Christa Sommerer & Laurent Mignonneau

Christa Sommerer & Laurent Mignonneau

Author: Gerfried Stocker

Publisher: Springer

Published: 2009-09-18

Total Pages: 232

ISBN-13: 9783211990155

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Christa Sommerer and Laurent Mignonneau are two of the most innovative and internationally renowned media artists and researchers. Their work has been called "epoch-making" (Toshiharu Itoh, NTT-ICC Museum, Tokyo) for developing natural and intuitive interfaces and for applying scientific principles such as artificial life, complexity, generative systems and nanotechnologies to their innovative interface design. This monograph represents a comprehensive overview of Sommerer and Mignonneau’s art and research. In addition to providing detailed project descriptions of each interactive artwork, it includes essays and articles by highly recognized media scholars and theoreticians who bring the interactive artworks of Sommerer and Mignonneau in an art and media art history perspective.


Engaging Emergence

Engaging Emergence

Author: Peggy Holman

Publisher: Berrett-Koehler Publishers

Published: 2010-09-06

Total Pages: 265

ISBN-13: 1605095214

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In this work, change specialist Holman reframes how we deal with chaos and change, and explains to leaders how to turn upheaval into opportunity and renewal.


The Routledge International Handbook of Practice-Based Research

The Routledge International Handbook of Practice-Based Research

Author: Craig Vear

Publisher: Routledge

Published: 2021-12-30

Total Pages: 978

ISBN-13: 1000522040

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The Routledge International Handbook of Practice-Based Research presents a cohesive framework with which to conduct practice-based research or to support, manage and supervise practice-based researchers. It has been written with an inclusive approach, with the intention of presenting deep and meaningful knowledge for the benefit of all readers. This handbook has been designed to present specific detail of practice-based research by outlining its shared traits with all forms of research and to highlight its core distinguishing features into a cohesive, principled and methodical approach. To this end, the handbook is presented in five sections: 1. Practice-Based Research, 2. Knowledge, 3. Method, 4. The Practice-Based PhD and 5. Practitioner Voices. Each section begins with a leading chapter that outlines each of the distinct areas as they relate to practice-based research. This is followed by a series of contributing chapters that discuss pertinent themes in more detail. Practitioners from a broad range of backgrounds will find these chapters helpful: research students or final year graduates will be introduced to the principled nature of practice-based research PhD researchers embarking on a research project or are in the flow of research will find this guidance supportive professionals such as designers, makers, engineers, artists and creative technologists wishing to strengthen their research into their practice will be guided through the principled and focused nature of practice-based research supervisors, managers and policy makers will benefit from the potential and rigour of practice-based researchers in the pursuit of new knowledge.


Pause & Effect

Pause & Effect

Author: Mark Stephen Meadows

Publisher: Pearson Education

Published: 2002-09-10

Total Pages: 839

ISBN-13: 0132798255

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Interactive narrative is the cornerstone for many forms of digital media: web sites, interface design, gaming environments, and even artificial intelligence. In Pause & Effect, Mark Stephen Meadows examines the intersection of storytelling, visual art, and interactivity. He takes the key principles from these areas and applies them to the design, architecture, and development of successful interactive narrative. This provocative book will appeal to designers with its edgy aesthetic and artistic sensibility. Striking graphic and typographic imagery complement unique design features that encourage interactivity through varying levels of information, different navigational possibilities, and even flip-book animations.


Cross-Cultural Design

Cross-Cultural Design

Author: Pei-Luen Patrick Rau

Publisher: Springer Nature

Published: 2023-07-08

Total Pages: 549

ISBN-13: 3031359399

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This three-volume set of CCD 2023, constitutes the refereed proceedings of the 25th International Conference on Cross-Cultural Design, CCD 2023, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The papers of CCD 2023, Part II address topics related to user experience design in emerging technologies, future-focused design, as well as culturally-informed design of automated and intelligent systems.


Explorations in Art and Technology

Explorations in Art and Technology

Author: Linda Candy

Publisher: Springer

Published: 2018-10-04

Total Pages: 403

ISBN-13: 1447173678

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Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.