We're Different, We're the Same (Sesame Street)

We're Different, We're the Same (Sesame Street)

Author: Bobbi Kates

Publisher: Random House Books for Young Readers

Published: 2021-03-16

Total Pages: 33

ISBN-13: 0593378164

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Who better than Elmo and his Sesame Street friends to teach us that though we may all look different on the outside—deep down, we are all very much alike? Elmo and his Sesame Street friends help teach toddlers and the adults in their lives that everyone is the same on the inside, and it's our differences that make this wonderful world, which is home to us all, an interesting—and special—place. This enduring, colorful, and charmingly illustrated book offers an easy, enjoyable way to learn about differences—and what truly matters. We’re Different, We’re the Same is an engaging read for toddlers and adults alike that reinforces how we all have the same needs, desires, and feelings.


What Is Family on Sesame Street?

What Is Family on Sesame Street?

Author: Craig Manning

Publisher: Sesame Workshop

Published: 2021-05-07

Total Pages: 32

ISBN-13: 1618313649

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Family is where the heart is. Even though all families are different, home is where your loved ones are!


Together at Heart

Together at Heart

Author: Julia Lobo

Publisher: Publications International

Published: 2010-09

Total Pages: 0

ISBN-13: 9781450801973

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Share a Sesame Street story as only you can. Record a Story: Sesame Street, Together at Heart enables family and friends to read a story to children even when they can't be there in person. Grandparents and other special people in a child's life can create a personal memento across the miles with this keepsake storybook. Your voice will be saved in these pages for little ones to enjoy again and again. This unique storybook featuring Elmo and his Sesame Street friends plays your personalized recording as the child turns each colorful page. Each time a child turns the page, a lively musical tune plays, and the child hears the loved one's voice reading the story. There's an audio message from Elmo himself on the book's dedication page. Record a Story: Sesame Street, Together at Heart is easy to set up. Follow these directions: bull; Turn to the page you wish to record. bull; Press the RECORD button. Listen to the instructions. When you hear a beeping sound, read the words on the page. bull; After you are finished reading the page, press STOP. You can re-record until you are satisfied with your recording. Repeat the process with the remaining pages of the book. bull; Set the locking switch behind the screw-on plate to ensure that your recording won't be inadvertently erased. Your voice recording is permanent; it will not be lost when the book's batteries are changed. Three replaceable AAA batteries come with the book. This recordable storybook was designed for children ages 18 months to 3 years. It is a wonderful gift idea for out-of-town relatives, a parent who is away from home frequently, or someone in the military assigned to a faraway land.


Another Monster at the End of This Book (Sesame Street)

Another Monster at the End of This Book (Sesame Street)

Author: Jon Stone

Publisher: Sesame Workshop

Published: 2014-04-30

Total Pages: 28

ISBN-13: 1618312383

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Thereðs something waiting at the end of this book. Could it beÛa monster?! Lovable, furry old Grover is about to find outÜand heðs bringing his equally lovable and furry friend Elmo with him!


Elmo and Friends Picture Stories

Elmo and Friends Picture Stories

Author: Farrah McDoogle

Publisher: Simon and Schuster

Published: 2008-04

Total Pages: 12

ISBN-13: 0794413110

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Sesame Street is a very busy place with lots of fun things going on and kids can be a part of it with this unique photo album-style storybook that comes with its very own play camera with carryalong strap. Kids can read short stories about Elmo, Zoe, Abby Cadabby, and all their favorite Sesame Street friends, while taking pictures and completing the stories. This book comes with a play camera that kids can use to take pictures of the events in the stories. After putting the four picture cards for each story into the camera, kids press the shutter button to make the photos pop out. Recessed wells in the book encourage kid to place the pictures in order on the pages enforcing event-sequencing skills. The opposite side of the cards reinforce the concepts (colors, shapes, animal sounds, action words, and counting) that relate to each story. - Unique format includes: - play camera with carryalong strap - 20, 2-sided cards to use with camera (4 cards fit in camera) - spreads have wells to hold pictures in place - storybook with stories based fun Sesame Street characters Elmo, Zoe and Abby Cadabby. - After viewing the picture cards through the camera, kids can arrange them on each of the pages according to the events in the stories while building important sequencing skills. Once finished, turn the cards over and reinforce the learning concepts (colors, shapes, animalsounds, action words, and counting) that relate to the story - Learning concept: Understanding that events occur in logical sequence is a fundamental pre-literacy skill.


Being Patient with Cookie Monster: Sesame Street Monster Meditation in collaboration with Headspace

Being Patient with Cookie Monster: Sesame Street Monster Meditation in collaboration with Headspace

Author: Random House

Publisher: Random House Books for Young Readers

Published: 2021-06-29

Total Pages: 25

ISBN-13: 0593375904

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Cookie Monster learns simple meditation techniques and plays a fun game to help be more patient--based on the popular Sesame Street Monster Meditation video on YouTube made in collaboration with the mindfulness app Headspace. Sometimes everyone needs to slow down and take some cleansing belly breaths--even Cookie Monster! This terrific board book features Cookie Monster learning a calming game to help pass the time as he waits for his cookies to finish baking. The game is a fun and simple one that all young boys and girls can easily play whenever they need to be patient. This is Book 1 in a series of 6 books, all inspired by the popular Sesame Street Monster Meditation videos on YouTube, that will help young girls and boys learn mindfulness techniques along with their favorite characters. The videos are made in collaboration with Headspace, the mindfulness app. Sesame Workshop, the nonprofit educational organization behind Sesame Street, aims to help kids grow smarter, stronger, and kinder through its many unique domestic and international initiatives. These projects cover a wide array of topics for families around the world.


Billboard

Billboard

Author:

Publisher:

Published: 2002-07-27

Total Pages: 84

ISBN-13:

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In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.


Screen Time

Screen Time

Author: Lisa Guernsey

Publisher: Basic Books

Published: 2012-03-20

Total Pages: 339

ISBN-13: 046503134X

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As a mother, Lisa Guernsey wondered about the influence of television on her two young daughters. As a reporter, she resolved to find out. What she first encountered was tired advice, sensationalized research claims, and a rather draconian mandate from the American Academy of Pediatrics: no TV at all before the age of two. But like many parents, she wanted straight answers and realistic advice, so she kept digging: she visited infant-perception labs and child development centers around the country. She interviewed scores of parents, psychologists, cognitive scientists, and media researchers, as well as programming executives at Noggin, Disney, Nickelodeon, Sesame Workshop, and PBS. Much of what she found flies in the face of conventional wisdom and led her to conclude that new parents will be best served by focusing on &"the three C’s”: content, context, and the individual child. Advocating a new approach to television and DVDs, Guernsey focuses on infants to five-year-olds and goes beyond the headlines to explore what exactly is &"educational"; about educational media. She examines how play and language development are affected by background and foreground television and how to choose videos that are age-appropriate. She explains how to avoid the hype of “brain stimulation"; and focus instead on social relationships and the building blocks of language and literacy. Along the way, Guernsey highlights independent research on shows ranging from Dora the Explorer to Dragon Tales, and distills some surprising new findings in the field of child development. IInto the Minds of Babes


A Little Spot of Kindness

A Little Spot of Kindness

Author: Diane Alber

Publisher:

Published: 2024-04-02

Total Pages: 0

ISBN-13: 9781951287023

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"A fun story about the power to choose kindness! From saying please to sharing toys, your child will learn how to spread kindness in everyday situations at school and at home!"--Amazon


The Machinima Reader

The Machinima Reader

Author: Henry Lowood

Publisher: MIT Press

Published: 2011-06-03

Total Pages: 356

ISBN-13: 0262294923

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The first critical overview of an emerging field, with contributions from both scholars and artist-practitioners. Over the last decade, machinima—the use of computer game engines to create movies—has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. The Machinima Reader is the first critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a performative and cinematic medium, while paying close attention to the legal, cultural, and pedagogical contexts for machinima. The Machinima Reader extends critical debates originating within the machinima community to a wider audience and provides a foundation for scholarly work from a variety of disciplines. This is the first book to chart the emergence of machinima as a game-based cultural production that spans technologies and media, forming new communities of practice on its way to a history, an aesthetic, and a market.