The Elf King of Alfheim’s got some explaining to do. Werewolves, vampires, and witches have been allowed to live—and cause problems—in Arne Odinsson’s domain. The other Elven Courts want an explanation, and when the Elf Emperor calls a Conclave in Las Vegas, Arne and his people have no choice but to defend themselves. With his control of Alfheim riding on the quality of his Conclave witnesses, Arne sends Frank Victorsson and a werewolf, Remy Geroux, to track down a reformed succubus whom Alfheim helped centuries ago. But when Frank makes the mistake of offering his services to a trickster god, he and Remy must navigate not only angry spirits and elven politics, but also a horde worse than vampires—cosplayers. Because where would an international Elven Conclave happen? At the world’s largest international cosplay gathering, of course. Welcome to Las Vegas’s own “Elfcon,” baby. May we all survive.
Life in the Great Pulha Woodlands is the very definition of stillness and tranquility—and Acer’s had enough of it! That’s right. Acer isn’t quite like the other high elves of the forest. For starters, he remembers living a past life as a human in another world...meaning he’s got a taste for meat, adventure, and plenty of other decidedly un-elven things! He’s also bored out of his skull after 120 years of the peace and quiet of their serene sylvan lifestyle. So with nothing more than his trusty bow, a bundle of life-giving fruit, and his close bond with the spirits of nature, Acer leaves the monotony of the forest behind to seek a new life, one that’s more his pace. See what excitement awaits in the outside world full of humans, dwarves, and even other elves!
Ronald Reagan started it, back in 1977. George Bush perfected the art in 1988. In the 1980s and 1990s, Democrats as well as Republicans running for president (or thinking of doing so), have followed Reagan's lead in establishing precandidacy PACs as a way of raising more money faster, without the regulatory rigors laid down by Congress and the Federal Election Commission. Marshalling years of experience on the campaign trail, Anthony Corrado has documented for the first time the fundraising and spending patterns of presidential candidates who feel forced to circumvent the system in order to amass enough funds to mount a contemporary presidential campaign. He shows how a variety of factors—contribution limits, the delegate selection process, expenditure ceilings, and costly campaign strategies—have combined to push candidates to establish PACs to raise and spend money on campaign activities well in advance of an official declaration to run. These lofty-sounding organizations—such as Bush's "Fund for America's Future" and Gephardt's "Effective Government Committee"—operate as "shadow campaigns" throughout the nomination process and often live on beyond the candidate's formal bid for office. The year 1992 is a special case in presidential election year history because of the strong Bush incumbency, a reluctant Democratic challenge, and a series of foreign policy crises. Corrado explains why precandidacy PACs persist and how they are likely to grow (in number and clout) if an array of bold new reform measures is not implemented prior to the next open presidential election in 1996. After showing how the Federal Election Campaign Act not only permits but in fact inspires presidential candidates to break the laws governing campaign finance, Corrado points out how, ironically, less regulation may yield greater compliance and a more effective nomination process in the 1990s and beyond.
Deep in the heart of Xristhana, richest city in all of Ilios, an ancient ritual is about to occur, a glaive duel between champions. It is a custom enjoyed by all noble elves, all except Ilona, fabled princess of the House of Fire. When she fails to thwart the barbaric duel with her powerful magic, she is confronted by the victor who attempts to win her heart with his prize. Before love can blossom, Mithrain, who is a lowly glaive lord’s son, must return to the battlefield. Meanwhile Ilona learns of a plot to murder him and his family. Against all reason, she journeys to the Blacklands to save him. Ten years later, Mithrain returns to Xristhana a changed elf. Violent and sullen, he seems hell-bent on revenge against the powerful magical clan of Etoca, and this time Ilona may be powerless to save him. But there are greater troubles on the horizon. Magic is about to fail the enchanted city of Xristhana, a demon is on the rise and a monster perhaps even more powerful awaits just beyond the nether vale.
It has been a year since the incident that stranded the Continental ship Eureka outside the galaxy. The unprecedented use of a limitless portal technology has provoked the galactic Imperial powers to go on the defensive, preparing for war. The Elves and Santa are largely to blame for the state of galactic politics; despite their intentions being for the greater good, things have only grown worse... After failing the Mission, Tiberius is resolved to keep his people together, determined not to forsake his commitment to the masses. Tiberius was told he would be the last Santa, that he must now separate himself from the Elves. Yet Tiberius refuses to listen to anyone, sure that he will find a solution to keep the Mission going. Time is running out, his control is slipping; the distrust amongst the Elves is reaching a flash point. Forced to evacuate their home and scattered to the stars, the Disciplines struggle to coordinate their Elves and keep their organizations running. The galaxy's people, great and small, need help and guidance. For some Elves that means having to rely on themselves and not their Disciplines. All must find innovative ways to keep the galaxy from disintegrating into chaos. The fabled Key Stones are the Elves' last hope to save the Mission and return to their home. But they are not the only ones on the hunt for the mysterious objects. Returning from the stranded Eureka, the Elfin ship Vega resumes the search for the Key Stones while being pursued by the sinister Shinsei; a Rune Master who has been plotting in the shadows and is revealed to be the mastermind behind Emiko and the rival of Merlin. Kyanite Astro, a young elf struggling with basic Rune control and his own identity, will be forced into a face-off with Shinsei that will ultimately determine the fate of the Elves and the galaxy. About the Magi Charter series: For over two thousand years the legend of Santa Claus has endured. His is a Mission of peace as outlined in the Magi Charter, given to the first Santa by the Child. From humble beginnings, following that First Christmas, the Santa lineage has been passed down through the ages. This epic adventure tells the story of those Santas from the founding of the North Pole and the origin of the ancient elves, to our modern times where the world's problems affect even those in the secluded complex of the North, and concluding in the distant future which finds Santa and the elves committed to their mission on a galactic scale where Christmas traditions are barely recognizable. In every era, those committed to the Mission must find a way to deliver that which is needed most to those most deserving.
It is the year 2761. Our galaxy's starways are claimed by numerous empires all positioning themselves for dominance. On the surface, the politics seem stable, yet war could be touched off at any moment. Despite the vast territories claimed by these powers, countless millions of primitive worlds are left to fend for themselves. It is these remote and discounted worlds that the Santas seek out in accordance with the Mission. A Mission that in nearly three millennia has not once failed. Santa Tiberius, having long overstayed his term, endures threats on multiple fronts; he is determined to resist the internal strife within his own organization that has created conflicting competition for carrying out the Mission. But even these centuries' old issues pale in the face of the disaster that unfolds when rogue elves, long thought dead, emerge to exact vengeance. Nothing will be the same. Not for Santa, not for the Elves, not for the galaxy. The Mission will soon come to a conclusion. About the series: The Magi Charter For over two thousand years the legend of Santa Claus has endured. His is a Mission of peace as outlined in the Magi Charter, given to the first Santa by the Child. From humble beginnings, following that First Christmas, the Santa lineage has been passed down through the ages. This epic adventure tells the story of those Santas from the founding of the North Pole and the origin of the ancient elves, to our modern times where the world's problems affect even those in the secluded complex of the North, and concluding in the distant future which finds Santa and the elves committed to their mission on a galactic scale where Christmas traditions are barely recognizable. In every era, those committed to the Mission must find a way to deliver that which is needed most to those most deserving.
The Hodgepocalypse takes North America and the d20 system and makes it a diverse world filed with magical rites, modern technology and bizarre cultures.
Escaping an arranged marriage, young elf Asphodel flees her homeland with her lover, Vass. They find a home in the capital of Erian, but their idyllic life soon comes crashing down when Vass gets in with the wrong crowd. Can they resolve their problems, and can Asphodel find her dreams of helping others and living a life of peace and harmony?
The king of elves kidnapped Amaranta. Now she is his captive and sweetheart. Probably she is destined to become the queen of elves. But the Queen of Fairies does not give up, and intrigues against the rival. The dangerous magical secrets are waiting for Amaranta in the castle of elves.
Welcome to the world of DRAGONFIRE, the "Heavy Metal" fantasy expansion for the Universal Decay: Dead Stars Rule Book. A roleplaying sourcebook for hardcore WEIRD characters, usable in anything from typical Tolkien-esque pseudo-Europe games to replicating album covers from your favorite metal bands...no points are awarded for figuring out which way the pre-made campaign setting included in this book went! So make a Gnome with a Spaghetti-Western fetish, a blood-drinking assassin, a Dwarven bardic priest of the Cult of Heavy Metal, or any other bizarre character that you have always wanted to play. That is the "normal" around here!