Elements and Principles of 4D Art and Design

Elements and Principles of 4D Art and Design

Author: Ellen Mueller

Publisher: Oxford University Press, USA

Published: 2017

Total Pages: 0

ISBN-13: 9780190225148

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Elements and Principles of 4D Art and Design is a core text for 4D foundational studies, offering students an accessible and hands-on introduction to the new elements and principles of time-based art. Suitable for both majors and non-majors, the book begins by reviewing basic aesthetic concepts and the principles and elements of 2- and 3D design to help students make connections between more familiar art forms and the new world of 4D design. Through a range of exercises and activities, students will hone improvisation, brainstorming, and critical thinking skills while gaining experience in a range of technologies related to 4D design such as simple video and audio recording and editing. Visit www.oup.com/us/mueller for additional material, including: - Interviews, videos, and audio files for a selection of examples cited throughout the text - Links and suggestions for online technical resources related to DSLR camera use, video editing, audio recording and editing, and stop-motion animation - Links to additional resources on artists and art for more in-depth learning


Introduction to Art: Design, Context, and Meaning

Introduction to Art: Design, Context, and Meaning

Author: Pamela Sachant

Publisher: Good Press

Published: 2023-11-27

Total Pages: 614

ISBN-13:

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Introduction to Art: Design, Context, and Meaning offers a deep insight and comprehension of the world of Art. Contents: What is Art? The Structure of Art Significance of Materials Used in Art Describing Art - Formal Analysis, Types, and Styles of Art Meaning in Art - Socio-Cultural Contexts, Symbolism, and Iconography Connecting Art to Our Lives Form in Architecture Art and Identity Art and Power Art and Ritual Life - Symbolism of Space and Ritual Objects, Mortality, and Immortality Art and Ethics


Elements of Design

Elements of Design

Author: Gail Freet Hannah

Publisher: Princeton Architectural Press

Published: 2013-07-02

Total Pages: 162

ISBN-13: 1616891742

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A hands-on book design students and designers alike will welcome. Elements of Design is a tribute to an exceptional teacher and a study of the abstract visual relationships that were her lifelong pursuit. Rowena Reed Kiostellow taught industrial design at Pratt Institute for more than fifty years and the designers she trained-and the designers they're training today-have changed the face of American design. This succinct, instructive, invaluable book reconstructs the series of exercises that led Kostellow's students from the manipulation of simple forms to the creation of complex solutions to difficult design problems. It includes her exercises and commentary along with selected student solutions, and concludes with examples of work from former students who became leaders in the field, including such well-known figures as Tucker Viemeister, Ralph Applebaum, Ted Muehling, and many others.


Remixing and Drawing

Remixing and Drawing

Author: ELLEN. MUELLER

Publisher: Routledge

Published: 2020-12-18

Total Pages: 126

ISBN-13: 9780367735234

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This succinct book articulates a clear framework for remixing in drawing at intermediate and advanced levels. It begins by walking through the ideas of copyright and fair use, providing context, examples, and advice. Mueller directs students through building a collection of sources and influences, leading to the development and analysis of style. With a full chapter on techniques, including approaches to brainstorming, critique, and reflection, this book features over 50 exercises that are easily adapted to various approaches, media, and technologies as necessary. Two sample syllabi are included for both a semester and a quarter system.


Art and Design Fundamentals

Art and Design Fundamentals

Author: Steven Bleicher

Publisher: Oxford University Press, USA

Published: 2021

Total Pages:

ISBN-13: 9780190632687

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"The briefer version of a contemporary introduction to art and design fundamentals emphasizing creativity, diversity, and global learning, with a focus on 2D and color"--


Walking as Artistic Practice

Walking as Artistic Practice

Author: Ellen Mueller

Publisher: State University of New York Press

Published: 2023-10-01

Total Pages: 218

ISBN-13: 1438494823

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Walking as Artistic Practice lays out foundational information about the history of walking and its development as an artistic practice, making it accessible to readers of all backgrounds. It also provides guidance on how to analyze and discuss walking artworks, with vocabulary support, over three hundred examples, and over seventy-five exercises. The chapters offer a variety of topical approaches, allowing readers and instructors to craft an experience most suited to their interests and needs. Themes include observational and sensory experience, leading versus following, who walks where (identity and positionality), rituals, place, activism, connections to drawing, and embodiment. Appendices include information on documentation, sample syllabi, readings and resources, brainstorming tips, community engagement guidance, and tips for travel-based study. Instructors will appreciate this text because it has so many resources to direct students to when they have questions about analysis, history, community engagement, or documentation approaches. It's the type of book that students will hang onto long after the course is done because it is so practical and useful.


Remixing and Drawing

Remixing and Drawing

Author: Ellen Mueller

Publisher: Taylor & Francis

Published: 2018-03-06

Total Pages: 143

ISBN-13: 135119061X

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This succinct book articulates a clear framework for remixing in drawing at intermediate and advanced levels. It begins by walking through the ideas of copyright and fair use, providing context, examples, and advice. Mueller directs students through building a collection of sources and influences, leading to the development and analysis of style. With a full chapter on techniques, including approaches to brainstorming, critique, and reflection, this book features over 50 exercises that are easily adapted to various approaches, media, and technologies as necessary. Two sample syllabi are included for both a semester and a quarter system.


Architecture

Architecture

Author: Francis D. K. Ching

Publisher: John Wiley & Sons

Published: 2012-07-16

Total Pages: 1784

ISBN-13: 1118004825

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A superb visual reference to the principles of architecture Now including interactive CD-ROM! For more than thirty years, the beautifully illustrated Architecture: Form, Space, and Order has been the classic introduction to the basic vocabulary of architectural design. The updated Third Edition features expanded sections on circulation, light, views, and site context, along with new considerations of environmental factors, building codes, and contemporary examples of form, space, and order. This classic visual reference helps both students and practicing architects understand the basic vocabulary of architectural design by examining how form and space are ordered in the built environment.? Using his trademark meticulous drawing, Professor Ching shows the relationship between fundamental elements of architecture through the ages and across cultural boundaries. By looking at these seminal ideas, Architecture: Form, Space, and Order encourages the reader to look critically at the built environment and promotes a more evocative understanding of architecture. In addition to updates to content and many of the illustrations, this new edition includes a companion CD-ROM that brings the book's architectural concepts to life through three-dimensional models and animations created by Professor Ching.


Video Game Art Reader

Video Game Art Reader

Author: Tiffany Funk

Publisher: Amherst College Press

Published: 2022-04

Total Pages: 67

ISBN-13: 1943208425

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This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes. Contributions by Christopher Barney, Enrica Lovaglio Costello, Ross De Vito, Chanelle Mosquera, Zack Ragozzino, Gabriella Santiago, Bobby Schweizer, Christopher W. Totten, Dr. Zöe J. Wood, and Robert Yang.


Reading the Comments

Reading the Comments

Author: Joseph M. Reagle, Jr.

Publisher: MIT Press

Published: 2015-05-01

Total Pages: 241

ISBN-13: 0262328887

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What we can learn about human nature from the informative, manipulative, confusing, and amusing messages at the bottom of the web. Online comment can be informative or misleading, entertaining or maddening. Haters and manipulators often seem to monopolize the conversation. Some comments are off-topic, or even topic-less. In this book, Joseph Reagle urges us to read the comments. Conversations “on the bottom half of the Internet,” he argues, can tell us much about human nature and social behavior. Reagle visits communities of Amazon reviewers, fan fiction authors, online learners, scammers, freethinkers, and mean kids. He shows how comment can inform us (through reviews), improve us (through feedback), manipulate us (through fakery), alienate us (through hate), shape us (through social comparison), and perplex us. He finds pre-Internet historical antecedents of online comment in Michelin stars, professional criticism, and the wisdom of crowds. He discusses the techniques of online fakery (distinguishing makers, fakers, and takers), describes the emotional work of receiving and giving feedback, and examines the culture of trolls and haters, bullying, and misogyny. He considers the way comment—a nonstop stream of social quantification and ranking—affects our self-esteem and well-being. And he examines how comment is puzzling—short and asynchronous, these messages can be slap-dash, confusing, amusing, revealing, and weird, shedding context in their passage through the Internet, prompting readers to comment in turn, “WTF?!?”