Amp up your understanding of electricity and magnetism with DOZENS OF DO-IT-YOURSELF EXPERIMENTS Electricity Experiments You Can Do At Home is a hands-on guide that helps you master the principles of electrical currents and magnetism. Each of the book's three sections--direct current, alternating current, and magnetism--begins with step-by-step instructions for setting up your lab for the experiments that follow. Using inexpensive, easy-to-find parts, the experiments progress from basic to more complex and will spark ideas and encourage inventiveness. Expect unexpected results when you experiment with: Diode-based voltage reducer Compass-based galvanometer Photovoltaic illuminometer Utility bulb saver Ripple filter Xener-diode voltage regulator AC spectrum monitor Ampere's law with wire loop AC electromagnet Handheld wind turbine And dozens more projects ELECTRICITY EXPERIMENTS YOU CAN DO AT HOME helps you to: Solve circuit problems in electricity Build practical and interesting electrical and magnetic devices Get ideas for science-fair projects Prepare for advanced courses in electricity and electronics Learn the basics of laboratory practice
Given the pace of how we harness and utilize electricity, as well as the importance of developing new sources of energy, electricity is a timely subject for kids to explore. In Explore Electricity! With 25 Great Projects, kids ages 6-9 will learn the basics of electricity: currents, circuits, power, magnetism and electromagnetism, motors and generators. They’ll become more attuned to how much they rely on electricity in their daily lives. They’ll also understand that while electricity is a wonderful resource, and one we’ve used to our advantage ever since it was discovered, the future of how we make and use electricity is still changing and there are things they can do today to impact these changes. This title invites kids to experiment on their own with 25 simple projects that will “spark” their learning and enthusiasm, including making their own clothespin switch, lemon battery, compass, electromagnet, and flashlight, as well as generating their own “lightning.” These hands-on activities combined with informational text will excite kids about STEM? the interrelated fields of science, technology, engineering, and mathematics.
The ultimate collection of DIY activities to do with your kids to teach STEM basics and beyond, from a wildly popular online dad. With more than 3 million fans, TheDadLab has become an online sensation, with weekly videos of fun and easy science experiments that parents can do with their kids. These simple projects use materials found around the house, making it easier than ever for busy moms and dads to not only spend more quality time with their children but also get them interested in science and technology. In this mind-blowing book, Sergei Urban takes the challenge off-screen with fifty step-by-step projects, including some that he has never shared online before. Each activity will go beyond the videos, featuring detailed explanations to simplify scientific concepts for parents and help answer the hows and whys of their curious children. Learn how to: explore new fun ways to paint; make slime with only two ingredients; defy gravity with a ping-pong ball; produce your own electricity, and more! With TheDadLab, parents everywhere will have an easy solution to the dreaded "I'm bored" complaint right at their fingertips!
Should you be playing with electricity? If you follow these experiments to the T, then yes you should. Experiments allow you to create and observe science first-hand. They are rewarding experiences, if done right and under the supervision of adults. How many of these experiments can you do? Find out soon!
Learn how to think like a scientist, look at the world in a brand-new way and have tons of fun with science comedian Steve Mould's bold and playful kids science book. Supporting STEM and STEAM education initiatives, How to be a Scientist will inspire kids to ask questions, do activities, think creatively, and discover amazing fun facts! A firm favorite in classrooms and homes alike, this science book for kids has earned itself a permanent spot on many family bookshelves. With more than 40 fun questions, experiments, games, and real-life scenarios that make scientific concepts fun and relevant, it's not hard to see why! Simple activities with undetermined answers encourage curious young readers to find new ways to test ideas. The stories of the great scientists and their discoveries (and failures) are told in an entertaining way to provide even further inspiration for budding young scientists. This educational book has the amazing ability to cover a wide range of ages, so if your children have an age gap this is a fantastic way to get them to engage with each other in a fun and educational way. It is informative, colorful, well written and draws you into its pages with an insatiable appetite for the simpler facts of science. Most of the home science experiments for kids are easy to do with items most people already have around the house, making it super easy to go from idea to execution. Explore, Investigate And Test Your Ideas! Discover the skills it takes to become a scientist. Being a scientist isn't just about wearing a white coat and doing experiments in a lab. It's about exploring, investigating, testing and figuring out how things work. How To Be A Scientist is packed with fun activities and projects that let you answer lots of tricky questions and help to explain the world around you. This kid's educational book challenges children to think for themselves and covers topics like: - Weather, making a tornado, the water cycle, how to make a compass - Energy, hot air balloons, electricity, Newton and Einstein - The solar system, making a sundial, creating your own sunrise, phases of the moon How to be a Scientist (Careers for Kids) is one of four fantastic books in the How to... educational books series, including How To Be A Math Genius, How to Be Good at Math, andHow to Make a Better World. Official reviews include: International Literacy Association's Children's Choices 2018 Reading List "Readers will be inspired to learn more about how to think and act like these famous scientists while uncovering deep scientific knowledge they can apply through fun-filled science projects." Minnesota Parent "This mix of classic and unusual science anecdotes and experiments is just the thing for budding STEM/STEAM fans, including tips for learning how to think and act like a scientist with fun activities and simple scientific explanations of biology, anatomy, physics, astronomy, chemistry and more."
30 Ways to Have Some Computer-Controlled Evil Fun! "The steps are easy to follow...text is precise and understandable...uses very clear pictures and schematics to show what needs doing...Most importantly these projects are fun!"--Boing Boing This wickedly inventive guide shows you how to program and build a variety of projects with the Arduino microcontroller development system. Covering Windows, Mac, and Linux platforms, 30 Arduino Projects for the Evil Genius gets you up to speed with the simplified C programming you need to know--no prior programming experience necessary. Using easy-to-find components and equipment, this do-it-yourself book explains how to attach an Arduino board to your computer, program it, and connect electronics to it to create fiendishly fun projects. The only limit is your imagination! 30 Arduino Projects for the Evil Genius: Features step-by-step instructions and helpful illustrations Provides full schematic and construction details for every project Covers the scientific principles behind the projects Removes the frustration factor--all required parts are listed along with sources Build these and other devious devices: Morse code translator High-powered strobe light Seasonal affective disorder light LED dice Keypad security code Pulse rate monitor USB temperature logger Oscilloscope Light harp LCD thermostat Computer-controlled fan Hypnotizer Servo-controlled laser Lie detector Magnetic door lock Infrared remote Each fun, inexpensive Evil Genius project includes a detailed list of materials, sources for parts, schematics, and lots of clear, well-illustrated instructions for easy assembly. The larger workbook-style layout and convenient two-column format make following the step-by-step instructions a breeze. In December 2011, Arduino 1.0 was released. This changed a few things that have caused the sketches for Projects 10, 27, and 28 in this book to break. To fix this, you will need to get the latest versions of the Keypad and IRRemote libraries. The Keypad library has been updated for Arduino 1.0 by its original creators and can be downloaded from here: http://www.arduino.cc/playground/Code/Keypad Ken Shiriff's IRRemote library has been updated and can be downloaded from here: http://www.arduinoevilgenius.com/new-downloads Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.