Eldens quest against darkness 3

Eldens quest against darkness 3

Author: Amarabhilash

Publisher: Pencil

Published: 2023-09-18

Total Pages: 109

ISBN-13: 9358831294

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In the enchanting realm of Eldoria, where cosmic forces dance and destinies intertwine, a young hero named Elden embarks on a perilous journey against encroaching darkness. Born with a mysterious cosmic mark, Elden's path is guided by echoes of ancient prophecies and the symphony of cosmic energies. As he confronts otherworldly challenges and forms unbreakable bonds, Elden must unravel the secrets of his mark and unite a diverse group of individuals whose destinies are intertwined with his own. Together, they forge a cosmic resonance that spans dimensions, weaving a tapestry of unity to repel the encroaching shadows. In a saga of courage, connection, and cosmic harmonies, Elden's quest becomes a testament to the power of shared purpose and the intricate dance of cosmic forces.


Eldens quest against darkness

Eldens quest against darkness

Author: Amarabhilash

Publisher: Pencil

Published: 2023-09-18

Total Pages: 88

ISBN-13: 9358831251

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In the enchanting realm of Eldoria, where cosmic forces dance and destinies intertwine, a young hero named Elden embarks on a perilous journey against encroaching darkness. Born with a mysterious cosmic mark, Elden's path is guided by echoes of ancient prophecies and the symphony of cosmic energies. As he confronts otherworldly challenges and forms unbreakable bonds, Elden must unravel the secrets of his mark and unite a diverse group of individuals whose destinies are intertwined with his own. Together, they forge a cosmic resonance that spans dimensions, weaving a tapestry of unity to repel the encroaching shadows. In a saga of courage, connection, and cosmic harmonies, Elden's quest becomes a testament to the power of shared purpose and the intricate dance of cosmic forces.


Eldens quest against darkness 2

Eldens quest against darkness 2

Author: Amarabhilash

Publisher: Pencil

Published: 2023-09-18

Total Pages: 81

ISBN-13: 9358831278

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In the enchanting realm of Eldoria, where cosmic forces dance and destinies intertwine, a young hero named Elden embarks on a perilous journey against encroaching darkness. Born with a mysterious cosmic mark, Elden's path is guided by echoes of ancient prophecies and the symphony of cosmic energies. As he confronts otherworldly challenges and forms unbreakable bonds, Elden must unravel the secrets of his mark and unite a diverse group of individuals whose destinies are intertwined with his own. Together, they forge a cosmic resonance that spans dimensions, weaving a tapestry of unity to repel the encroaching shadows. In a saga of courage, connection, and cosmic harmonies, Elden's quest becomes a testament to the power of shared purpose and the intricate dance of cosmic forces.


Quest for the Spark

Quest for the Spark

Author: Tom Sniegoski

Publisher: Scholastic Inc.

Published: 2011

Total Pages: 226

ISBN-13: 054514101X

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As the evil Nacht spreads his darkness across the valley, Tom and his friends, the Bone family, desperately try to find the Spark that will heal the Dreaming and save the world.


The Tabletop Revolution

The Tabletop Revolution

Author: Marco Arnaudo

Publisher: McFarland

Published: 2023-12-29

Total Pages: 256

ISBN-13: 1476682038

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This book is an overview of the ongoing revolution in tabletop gaming design and culture, which exploded to unprecedented levels of vitality in the 21st century, leading to new ways of creating, marketing, and experiencing a game. Designers have become superstars, publishers have improved quality control, and the community of players is expanding. Most importantly, new and old players have started engaging with the games in a more meaningful way. The book explores the reasons for these changes. It describes how games have begun to keep players engaged until the end. It analyzes the ways in which traditional mechanics have been reimagined to give them more variety and complexity, and reviews the unprecedented mechanics found and perfected. Very interesting is the exploration of how games have performed novel tasks such as reducing conflict, fostering cooperation, creating aesthetic experiences, and telling stories. The book is aimed at scholars, dedicated and aspiring fans, and game designers who want to expand their toolbox with the most up-to-date innovations in the profession.


The Portal Thieves

The Portal Thieves

Author: James E Wisher

Publisher: Sand Hill Publishing

Published: 2020-10-09

Total Pages: 272

ISBN-13: 1945763760

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After the failure in Straken, Otto is forced to accept that as long as Garenland’s enemies can send reinforcements through the portals, the Northern Army has no hope of taking Marduke. But Otto has a plan. Seize control of the portals and turn the enemy’s strength against them. To accomplish this seemingly impossible goal, Garenland’s top spies are dispatched to place magical patches on the portals in every capital. Behind enemy lines and on their own, it will be a miracle if the spies can survive, much less complete their missions. Five men will determine Garenland’s future. Can they complete the mission or will they die trying?


The Quest of Quinton

The Quest of Quinton

Author: Brandon Keilen

Publisher: WestBow Press

Published: 2019-05-08

Total Pages: 52

ISBN-13: 1973658194

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Quinton is very excited. The young boy is making his way toward the Keep, a special fortress at the center of the realm. There, his father—a knight—waits to guide him through the fortress’s locked doors to behold a powerful treasure that is being guarded inside—the Golden Scroll. However, before Quinton can fully discover the power of this scroll, he is suddenly caught in the middle of an enemy attack. The forces of the Dark Master have come to destroy the Golden Scroll, which is the one thing that can stop them from conquering the land. Through a narrow escape, Quinton and his father flee the Keep with the special scroll in hand. But its absence from the Keep sets a new dilemma in motion—the empty fortress is now used by the Dark Master to spread an unrestrained cloud of darkness. Unless Quinton can discover the Golden Scroll’s power, and return it to the Keep, the land will soon fall under the shadow of tyranny. In this young person’s tale, the son of a knight begins a quest in which he discovers the key to overcoming the dark forces that threaten his land.


Story Mode

Story Mode

Author: Julialicia Case

Publisher: Bloomsbury Publishing

Published: 2024-01-25

Total Pages: 171

ISBN-13: 1350301396

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Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.