Education Is Important But Video Games Are Importanter

Education Is Important But Video Games Are Importanter

Author: Gaming Dude

Publisher:

Published: 2019-10-18

Total Pages: 112

ISBN-13: 9781700558893

DOWNLOAD EBOOK

Education is Important but Video Games are Importanter Wide Ruled Blank Lined Notebook 120 blank lined white pages Duo sided college ruled sheets 6 x 9 Ideal for work, desk or school Funny Gaming gamer notebook journal, paperback Wide Ruled Blank Lined. Ideal for Writing Notes, Ideas during meetings. Paperback, diary, Notepad, to write in. Perfect for writing thoughts, taking notes, organizing, goal setting, meeting notes, doodling, lists, journaling and brainstorming. Daily Diary, journal, Notepad, notebook to write in, Scheduling, Organizing.


Learning by Playing

Learning by Playing

Author: Fran C. Blumberg PhD

Publisher: Oxford University Press

Published: 2014-03-10

Total Pages: 386

ISBN-13: 0199896658

DOWNLOAD EBOOK

There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.


Videogames and Education

Videogames and Education

Author: Harry J. Brown

Publisher: Routledge

Published: 2014-12-18

Total Pages: 379

ISBN-13: 1317452658

DOWNLOAD EBOOK

Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research. The author shows how video games have become a powerful form of political, ethical, and religious discourse, and how they have already influenced the way we teach, learn, and create. He discusses the major trends in game design, the public controversies surrounding video games, and the predominant critical positions in game criticism. The book speaks to all educators, scholars, and thinking persons who seek a fuller understanding of this significant and video games cultural phenomenon.


Education Is Important But Video Games Are Importanter

Education Is Important But Video Games Are Importanter

Author: Gaming Dude Gaming Dude

Publisher:

Published: 2019-10-18

Total Pages: 112

ISBN-13: 9781700563514

DOWNLOAD EBOOK

Education is Important but Video Games are Importanter Wide Ruled Blank Lined Notebook 120 blank lined white pages Duo sided college ruled sheets 6 x 9 Ideal for work, desk or school Funny Gaming gamer notebook journal, paperback Wide Ruled Blank Lined. Ideal for Writing Notes, Ideas during meetings. Paperback, diary, Notepad, to write in. Perfect for writing thoughts, taking notes, organizing, goal setting, meeting notes, doodling, lists, journaling and brainstorming. Daily Diary, journal, Notepad, notebook to write in, Scheduling, Organizing.


Education Is Important But Gaming Is Importanter

Education Is Important But Gaming Is Importanter

Author: Jo Journals

Publisher:

Published: 2019-06-07

Total Pages: 122

ISBN-13: 9781072685074

DOWNLOAD EBOOK

This notebook has been specially designed for video games lovers.a wonderful gift for a colleague, dad, sister, friend, teammate ... use this notebook for taking notes, writing down your thoughts and ideas ...This notebook is ideal to use as a journal, planner, to-do-list book, diary or notebook to keep track of your daily tasks and schedule.==>This handy journal (6x9 in) is made of 120 pages of blank lined paper. Great size (6x9) to carry everywhere in your bag. Perfect for both travel and fitting right on your bedside table. it's great for School, Work, Journaling, home, and everyday use.


Video Games and Creativity

Video Games and Creativity

Author:

Publisher: Academic Press

Published: 2015-08-03

Total Pages: 330

ISBN-13: 0128017058

DOWNLOAD EBOOK

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes


Games: Purpose and Potential in Education

Games: Purpose and Potential in Education

Author: Christopher Thomas Miller

Publisher: Springer Science & Business Media

Published: 2008-10-22

Total Pages: 270

ISBN-13: 0387097759

DOWNLOAD EBOOK

The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.


Why Video Games are Good for Your Soul

Why Video Games are Good for Your Soul

Author: James Paul Gee

Publisher: Common Ground

Published: 2005

Total Pages: 132

ISBN-13: 186335574X

DOWNLOAD EBOOK

Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.