Grab this awesome adventure gaming notebook journal to help you keep track of all your game strategies and tournaments. Mapping and track your terrain plan to take your game to the next level. 6x9 120 pages blank lined white notebook pages.
Twelve-year-old Grey has been sucked into a hacked, virtual reality version of Fortnite Battle Royale along with one hundred other players. To get home, he must become one of the top five players before the season ends, or he’s stuck in Fortnite for another two months. Grey and his friend have gone up in ranks and are learning how to build structures to improve their tactics. While they’re not at the top by any means, they are solidly in the middle of the pack. They aspire to be like the Top Player, who has been unbeatable for fifteen games in a row. No one knows how the Top Player does it, but everyone is chasing him. Before Grey can aspire to beat the Top Player, though, he has to get through the Rival players that are just above him. These players are threatened by him and his friend and hunt them down in every battle. Grey wants to beat them, but he can’t figure out how. How can Grey survive long enough to beat the Top Player? And will he ever escape the Fortnite world?
Weave the profound practices of Witchcraft into your daily life and experience the power of transcendental magic with The Witch's Book of Mysteries. Devin Hunter explores the core elements of spell and ritual work and outlines techniques to help you deepen your Witch Power and further develop your relationships with familiars, guides, spirits, and gods. Sharing meditations, exercises, spells, and rituals from the author's personal Book of Shadows, this book includes teachings on Energetic Self-Orientation, the Witch's Eye, the Witch's Tree, and Quintessence to help witches take their magic to the next level.
Bethesda Game Studios, the award-winning creators of Fallout® 3 and The Elder Scrolls V: Skyrim®, welcome you to the world of Fallout® 4 - their most ambitious game ever, and the next generation of open-world gaming. The Art of Fallout 4 is a must-have collectible for fans and a trusty companion for every Wasteland wanderer. Featuring never-before-seen designs and concept art from the game's dynamic environments, iconic characters, detailed weapons, and more -- along with commentary from the developers themselves.
The third book in the trilogy--following "Fleet of Worlds" and "Juggler of Worlds--Destroyer of Worlds" is set 200 years before the discovery of Ringworld.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Braudel focuses on the markets and exchanges that have been the real motors of change in this volume. Peddlers, merchants, fairs, market stalls, the first stock exchanges, means of travel and communication, styles of life and social mores.
This wide-ranging handbook brings together experts in the sociology of drug abuse prevention. Providing a comprehensive overview of the accumulated knowledge on prevention theory, intervention design, and development and prevention research methodology, this work also promotes prevention science as an evolving field in the practice and policy of drug abuse prevention.