The End of Doom

The End of Doom

Author: Ronald Bailey

Publisher: Macmillan

Published: 2015-07-21

Total Pages: 384

ISBN-13: 1466861444

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In the past five decades there have been many, many forecasts of impending environmental doom. They have universally been proven wrong. Meanwhile, those who have bet on human resourcefulness have almost always been correct. In his widely praised book Ecoscam, Ronald Bailey strongly countered environmentalist alarmism, using facts to demonstrate just how wildly overstated many claims of impending ecological doom really were. Now, twenty years later, the Reason Magazine science correspondent is back to assess the future of humanity and the global biosphere. Bailey finds, contrary to popular belief, that many present ecological trends are quite positive. Including: Falling cancer incidence rates in the United States. The likelihood of a declining world population by mid-century. The abundant return of agricultural land to nature as the world reaches peak farmland. A proven link between increases in national wealth and reductions in air and water pollution Global warming is a problem, but the cost of clean energy could soon fall below that of fossil fuels. In The End of Doom, Bailey avoids polemics and offers a balanced, fact-based and ultimately hopeful perspective on our current environmental situation. Now isn't that a breath of fresh air?


The End of Doom

The End of Doom

Author: Ronald Bailey

Publisher: Macmillan

Published: 2015-07-21

Total Pages: 368

ISBN-13: 1250057671

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A science-backed, fact-based refutation of many prevailing environmental theories; proving that most current global environmental trends are, in fact, positive.


Masters of Doom

Masters of Doom

Author: David Kushner

Publisher: Random House Trade Paperbacks

Published: 2004-05-11

Total Pages: 361

ISBN-13: 0812972155

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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams


Game Engine Black Book: DOOM

Game Engine Black Book: DOOM

Author: Fabien Sanglard

Publisher: Software Wizards

Published:

Total Pages: 432

ISBN-13:

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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.


Collaborations with the Past

Collaborations with the Past

Author: Diana E. Henderson

Publisher: Cornell University Press

Published: 2006

Total Pages: 324

ISBN-13: 9780801444197

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"Like the artists studied here, we pick and choose our Shakespeares, and through that labor another story emerges. Frozen in time on the page or screen, some of those collaborations continue to speak, but denuded of their immediate moment and surroundings; we are left to supplement the traces. In recovering that past, the present takes on greater clarity and contrast. But the proof must be in the telling. A writer lifts a pen. Enter the multiple forces--political and economic, psychological, formal, and technical--that serendipitously transform imagination into memory. Let the collaborative play begin."--from the IntroductionFocusing on key writers, actors, theater directors, and filmmakers who have kept Shakespeare at the center of their endeavors over the past two hundred years, Collaborations with the Past illuminates not only the playwright's work but also the choices and responsibilities involved in re-creating culture, and the ingenuity and peril of the artistic process. By concentrating on rich yet problematic instances of Shakespeare's reanimation in such quintessentially modern forms as the novel and film, from Sir Walter Scott's Kenilworth to Kenneth Branagh's Henry V, Diana E. Henderson sketches a complex history of the pleasures and difficulties that ensue when Shakespeare and modern artists collaborate.Working with texts across the entire range of Shakespeare's career, Henderson demonstrates--through detailed analyses of novels including Jane Eyre and Mrs. Dalloway as well as filmed, televised, and staged performances--that art (even in the newest media) cannot avoid collaborating with the past. Only by studying that collaborative process can we comprehend Shakespeare and Anglo-American culture.


Fantastic Four

Fantastic Four

Author:

Publisher: Marvel

Published: 2007-01-17

Total Pages: 0

ISBN-13: 9780785117049

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Presents the adventures of the Fantastic Four's battles with their enemy Von Doom.


Hydrant-Hydra

Hydrant-Hydra

Author: Troy Cummings

Publisher:

Published: 2020-07-07

Total Pages: 0

ISBN-13: 9781536463880

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Sound the alarm -- things are heating up in Stermont! The Super Secret Monster Patrol arms themselves with water balloons to take on their hottest monster yet. But when puddles appear in the streets and the town starts to flood, Alexander and his fri