When the gods are stripped of their powers, Elminster must carry the weight of Mystra’s magic upon his mortal shoulders It was the eve of the Time of Troubles. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was still to come. Unbeknownst to mortals, the gods had been summoned together—and among them was Mystra, grown proud and willful in the passing eons. With the others, she was about to be stripped of her godhood. The secret of her power gave her an idea. She made certain preparations, looking always for one who would be her successor . . . But until that person's ascension, her power must be preserved. A lone mortal must carry the greater share of her divine energy until the power could be reclaimed, and it was the fate of this mortal to risk being destroyed or driven wild, involuntarily and without warning. This was the occasion of Elminster's Doom.
When Narnra of Waterdeep discovers that her long lost father is none other than the great mage Elminster, her hunger for the truth of her birth leads her on the greatest adventure of her young life Narnra Shalace has grown up on the streets of the City of Splendors, facing the daily dangers of life as a fatherless thief. Although her mother has long hinted that her father was of magical stock, Narnra is shocked when she discovers that she is in fact the child of Elminster the mage. Filled with rage that this powerful man who she has heard of in legends and folktales abandoned her to a life of poverty and thievery, Narnra hatches a plan for revenge. Little does she know, forces far beyond herself and Elminster are about to collide. Amidst a vast conspiracy to overthrow all order in the Realms, Narnra will have to learn to trust again—and to love.
Elminster the mage returns for more adventure and magic in this second installment of his travels through the Dungeons & Dragons’ Forgotten Realms It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory. Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will . . . . It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic.
Elminster the mage descends into the depths of Hell from which it will take all of his powers to escape When an ancient evil banishes Elminster to the depths of the Nine Hells, his earthly powers diminsh, reducing him to one of the many lost souls of the inferno. Elminster, Sage of Shadowdale, Chosen of Mystra, faces his most desperate struggle yet—to remember himself and to cling to his very sanity— as all of the forces of evil rally against him. Told with the spirit of adventure typical of the Forgotten Realms series, Elminster in Hell is both an epic quest and a profound story of one man's memories and his desperation for a future.
Elminster the Mage’s origins—the first in a series of magical fantasy novels set in Dungeons & Dragons’ Forgotten Realms In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic. The One True Spell was a woman, and her name was Mystra—and her kisses were wonderful. It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. But when a dragon-riding magelord sweeps down upon him, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers. With patience and grit, Elminster sets about to change all that. The result of his labors is a world reborn—and a mage made.
Elminster meets danger and ridicule at every turn as he desperately defends the legacy of the goddess Mystra, mother of magic Commanded by the vestige of Mystra to work together, Manshoon and Elminster engage instead in a ferocious battle that sends the Sage plummeting into the Underdark as a cloud of ashes. Weakened but committed to the task set out for him, Elminster sets forth to rally Cormyr's Wizards of War. Along the way, the great mage seeks blueflame items to mend the immense rifts throughout the realms and thus prevent the ancient Primordials from rising and unleashing their rage. However, evil lies at every turn, and Elminster’s sworn enemy, Mansoon, has plans of his own. He wants to conquer Cormyr, become its new Emperor—and hunt down the Sage's clones. The battles are fiercer than ever, the stakes have never been higher, and the fate of Cormyr is on the line.
Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!
The first in a series about the youthful adventures Florin, Islif, and Jhessail—the much-loved Knights of Myth Drannor—as they battle to win and defend their honor Florin Falconhand has always yearned for adventure, so when he saves the life of a Cormyrean king, it is a dream come true. But with adventure comes great danger, and unfortunately for Florin, his heroics earn him the enmity of some of Cormyr’s most dangerous denizens. If he and his friends are to survive the adventures that await them, they must learn what it means to be true to themselves, to each other, and to the Crown. In Florin's picturesque village of Eveningstar, nestled at the foot of the Stonelands, the Knights of Myth Drannor rise up. Now, for the first time, here is their story: the battles and adventures, the love and death, that brought together the band of the greatest adventurers the realms have ever seen. Their tales are among the grandest in all of Faerûn: how a diverse, rowdy group of men and women were forged into an arm of steel that smote monsters and stood guard while others slept.