Architecture Solutions for E-learning Systems
Author: Claus Pahl
Publisher:
Published: 2008
Total Pages: 385
ISBN-13:
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Author: Claus Pahl
Publisher:
Published: 2008
Total Pages: 385
ISBN-13:
DOWNLOAD EBOOKAuthor: Stefano Panunzi
Publisher: Gangemi Editore spa
Published: 2012-01-13T00:00:00+01:00
Total Pages: 160
ISBN-13: 8849270267
DOWNLOAD EBOOKOur research, even despite its apparent fragmentary appearance, firmly believes in the idea that information science tools and the On-Line System should be utilized in innumerable ways in the various independent stages of an architect's learning itinerary, but that they can never totally replace the maieutic aspect of master-pupil relations, even if the masters, due to the extraordinary capacities of computer science, can be themselves multiplied, since, even though distant in space, they can be visibly and audibly next to us in a shared environment, even interacting with our own designs. We ourselves are spectators with other students gathered from all over the world to share together the most precious and unique moments in our and their educational growth. Research into the most effective way of realising this 'Augmented Reality' as the Americans call it, is our most ambitious objective, along with a parallel investigation into all the other possible stages of teaching in which information science technologies can be used as a normal and potent tool for the training of an architect. [Lucio Valerio Barbera] Contributions: Gustavo Ambrosini, Roberta Ansuini, Lucio Valerio Barbera, Liliana Bazzanella, Rosalba Belibani,Michele Bonino, Luca Caneparo, Pierre-Alain Croset,Mario De Grassi, Anna Irene Del Monaco, Luca Fabbri, Alberto Giretti, Gianluigi Mondaini, Stefano Panunzi, Mario Petrone.
Author: Ma, Zongmin
Publisher: IGI Global
Published: 2019-06-28
Total Pages: 478
ISBN-13: 1522584471
DOWNLOAD EBOOKAdvances in web technology and the proliferation of sensors and mobile devices connected to the internet have resulted in the generation of immense data sets available on the web that need to be represented, saved, and exchanged. Massive data can be managed effectively and efficiently to support various problem-solving and decision-making techniques. Emerging Technologies and Applications in Data Processing and Management is a critical scholarly publication that examines the importance of data management strategies that coincide with advancements in web technologies. Highlighting topics such as geospatial coverages, data analysis, and keyword query, this book is ideal for professionals, researchers, academicians, data analysts, web developers, and web engineers.
Author: Pahl, Claus
Publisher: IGI Global
Published: 2007-11-30
Total Pages: 410
ISBN-13: 1599046350
DOWNLOAD EBOOK"This book provides fundamental research on the architecture of learning technology systems, discussing such issues as the common structures in LTS and solutions for specific forms such as knowledge-based, distributed, or adaptive applications of e-learning. Researchers, and scholars in the fields of learning content software development, computing and educational technologies, and e-learning will find it an invaluable resource"--Provided by publisher.
Author: Gregor Hohpe
Publisher: "O'Reilly Media, Inc."
Published: 2020-04-08
Total Pages: 282
ISBN-13: 1492077496
DOWNLOAD EBOOKAs the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation
Author: William Horton
Publisher: John Wiley & Sons
Published: 2011-01-20
Total Pages: 639
ISBN-13: 1118047125
DOWNLOAD EBOOKFrom William Horton -- a world renowned expert with more than thirty-five years of hands-on experience creating networked-based educational systems -- comes the next-step resource for e-learning training professionals. Like his best-selling book Designing Web-Based Training, this book is a comprehensive resource that provides practical guidance for making the thousand and one decisions needed to design effective e-learning. e-Learning by Design includes a systematic, flexible, and rapid design process covering every phase of designing e-learning. Free of academic jargon and confusing theory, this down-to-earth, hands-on book is filled with hundreds of real-world examples and case studies from dozens of fields. "Like the book's predecessor (Designing Web-based Training), it deserves four stars and is a must read for anyone not selling an expensive solution. -- From Training Media Review, by Jon Aleckson, www.tmreview.com, 2007
Author: Adilson Guelfi
Publisher: BoD – Books on Demand
Published: 2012-02-17
Total Pages: 198
ISBN-13: 953510053X
DOWNLOAD EBOOKTechnology development, mainly for telecommunications and computer systems, was a key factor for the interactivity and, thus, for the expansion of e-learning. This book is divided into two parts, presenting some proposals to deal with e-learning challenges, opening up a way of learning about and discussing new methodologies to increase the interaction level of classes and implementing technical tools for helping students to make better use of e-learning resources. In the first part, the reader may find chapters mentioning the required infrastructure for e-learning models and processes, organizational practices, suggestions, implementation of methods for assessing results, and case studies focused on pedagogical aspects that can be applied generically in different environments. The second part is related to tools that can be adopted by users such as graphical tools for engineering, mobile phone networks, and techniques to build robots, among others. Moreover, part two includes some chapters dedicated specifically to e-learning areas like engineering and architecture.
Author: Andrew Kitchenham
Publisher: IGI Global
Published: 2011
Total Pages: 0
ISBN-13: 9781609604790
DOWNLOAD EBOOK"This book presents a global perspective on blended learning and augments that perspective with examples and applications from leading scholars around the world"--Provided by publisher.
Author: Kidd, Terry T.
Publisher: IGI Global
Published: 2008-10-31
Total Pages: 1110
ISBN-13: 1599048663
DOWNLOAD EBOOK"This book provides information on different styles of instructional design methodologies, tips, and strategies on how to use technology to facilitate active learning and techniques to help faculty and researchers develop online instructional and teaching materials. It enables libraries to provide a foundational reference for researchers, educators, administrators, and others in the context of instructional systems and technology"--Provided by publisher.
Author: Özge Cordan
Publisher: Springer Nature
Published: 2021-07-19
Total Pages: 409
ISBN-13: 303065060X
DOWNLOAD EBOOKThis book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.