Duke Nukem 64

Duke Nukem 64

Author: Steve Smith

Publisher: Prima Games

Published: 1997

Total Pages: 0

ISBN-13: 9780761508809

DOWNLOAD EBOOK

Mutants and miscreants are roaming Los Angeles and it's up to you to rescue the babes. You can't survive in this depraved city without "Duke Nukem 64: The Official Strategy Guide." Inside you will find: Complete walkthroughs All the Babes uncovered Secret levels revealed Maps of all the levels Duke's Black Book of Weaponry


The N64 Encyclopedia

The N64 Encyclopedia

Author: Chris Scullion

Publisher: White Owl

Published: 2022-12-29

Total Pages: 258

ISBN-13: 1526772213

DOWNLOAD EBOOK

The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and it struggled in the shadow of the bold newcomer that was the Sony PlayStation, nearly everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionize the way we play video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans over 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, The N64 Encyclopedia is the definitive guide to a revolutionary gaming system.


History of The Nintendo 64

History of The Nintendo 64

Author: Brian C Byrne

Publisher: Console Gamer Magazine

Published:

Total Pages: 50

ISBN-13:

DOWNLOAD EBOOK

The complete 'History of The Nintendo 64', the greatest console of the 90's, dives head first behind the scenes and shows you how the console was conceived, the difficulties Nintendo faced as well as showcasing a complete list of hardware and software launched for the console. From development kits and prototypes, to unreleased never seen before games and software, this truly is a 'must have' in the collection of any retro gaming enthusiast. Learn the development stories behind classic retro video games such as 'GoldenEye', 'Starfox 64', the 'Star Wars' video game series and the 'Mario' series as well as other exclusive hit titles. Join the author as he counts down his top 100 games for the system and rates all the best titles. This is the unofficial 'History of Nintendo 64', for the gamers. - Introduction from the author. - Learn the development stories from top titles. - Beautifully designed book with 100's of images. - 50 pages of content. - Complete hardware section. - Top 100 N64 games of all time. This is the first book in a series by 'Console Gamer Magazine'. Look forward to more in the series on different retro video game systems. Author: Brian C Byrne Language: English Only. Series: Console Gamer Magazine. Website: http://www.consolegamermagazine.com


Duke Nukem: Glorious Bastard

Duke Nukem: Glorious Bastard

Author: Tom Waltz

Publisher: IDW Publishing

Published: 2012

Total Pages: 0

ISBN-13: 9781613771204

DOWNLOAD EBOOK

What do time-traveling Nazi UFOs, space pigs, and a hot French Resistance babe code-named the "French Tickler" have in common? They're all about to run head-on into Duke Nukem, and for some of them (the ones that don't look good in bikinis, that is), it's gonna end painfully! Video game legend Duke Nukem tears it up in his first-ever graphic novel, written by Tom Waltz (The A-Team: Shotgun Wedding) and illustrated by Xermanico. The King is finally back, baby, and he's bigger and badder than ever!


The Duke Nukem 3D Level Design Handbook

The Duke Nukem 3D Level Design Handbook

Author: Matt Tagliaferri

Publisher: Sybex Incorporated

Published: 1996

Total Pages: 335

ISBN-13: 9780782118698

DOWNLOAD EBOOK

ee's runaway shareware hit, Duke Nukem 3D, this book includes instruction tips on using the level editing tools provided by Apogee on the companion disk.


Deathtrap Dungeon Map Book

Deathtrap Dungeon Map Book

Author: Steve Smith

Publisher: Prima Games

Published: 1998-06

Total Pages: 96

ISBN-13: 9780761517443

DOWNLOAD EBOOK

Deathtrap Dungeon offers stunning graphics and an awesome atmosphere along with enthralling and compelling gameplay. This guide provides comprehensive maps to help readers navigate through all the hidden passages and rooms. It give the location of every weapon and puzzle. All spells, charms, cheat codes, and potions are revealed.


Duke Nukem Does the Internet

Duke Nukem Does the Internet

Author: Duke Nukem

Publisher:

Published: 1997

Total Pages: 338

ISBN-13: 9780782120387

DOWNLOAD EBOOK

The Internet is the most glorious place on Earth for gamers. Up until now, gamers had to slog through boring manuals or learn by expensive trail-and-error how to "really" use the Internet. Now, one of the Cyber Era's greatest heroes has written a "no-holds-barred" book to help gamers learn the REAL Internet, the COOL Internet, and have fun while they are doing it.


The Post-9/11 Video Game

The Post-9/11 Video Game

Author: Marc A. Ouellette

Publisher: McFarland

Published: 2017-03-22

Total Pages: 201

ISBN-13: 1476627002

DOWNLOAD EBOOK

This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.