Inspired by the upcoming 3-D fantasy-adventure film, Rise of the Guardians Mix & Match lets kids create hundreds of fun-filled story combinations. Children everywhere are watched over by the Guardians—legendary heroes brought to life in the movie Rise of the Guardians. Take a peek inside the magical world of the Guardians by flipping the panels on each page of this Mix & Match book to create hundreds of fun-filled story combinations.
Inspired by the upcoming 3-D fantasy-adventure film, Rise of the Guardians Deluxe Pop-Up book captures the excitement of this screen saga with dramatic pop-ups and fold-out flaps. More than a collection of the well-known childhood legends, The Guardians are a group of heroes-each with extraordinary abilities. When an evil spirit named Pitch tries to disable the immortal guardians, a battle ensues for the happiness of children everywhere. From North (Santa Claus) to Bunnymund (Easter Bunny), Tooth (Tooth Fairy) and Jack Frost, the Guardians join forces for the first time to protect the hopes, beliefs, and imagination of children all over the world. In the Rise of the Guardians A Deluxe Pop Up Book, the movie story is retold in 14 lush pages filled with fold-out flaps and spectacular pop-ups of the characters and scenes -which practically leap off the pages.
Join forces with the Guardians to defeat Pitch in this retelling of the DreamWorks animated feature "Rise of the Guardians, " opening in theaters on November 21.
"Dive inside Riley's mind and get to know the Emotions that know her best with this unique format. With five fun storybooks, each devoted to a different Emotion, as well as a die-cut slipcase, fans of Pixar's upcoming film, Inside Out, will treasure this special collection of Joy, Sadness, Fear, Anger, and Disgust."--Provided by publisher.
Now with a new introduction for the Tor Essentials line, A Fire Upon the Deep is sure to bring a new generation of SF fans to Vinge's award-winning works. A Hugo Award-winning Novel! “Vinge is one of the best visionary writers of SF today.”-David Brin Thousands of years in the future, humanity is no longer alone in a universe where a mind's potential is determined by its location in space, from superintelligent entities in the Transcend, to the limited minds of the Unthinking Depths, where only simple creatures, and technology, can function. Nobody knows what strange force partitioned space into these "regions of thought," but when the warring Straumli realm use an ancient Transcendent artifact as a weapon, they unwittingly unleash an awesome power that destroys thousands of worlds and enslaves all natural and artificial intelligence. Fleeing this galactic threat, Ravna crash lands on a strange world with a ship-hold full of cryogenically frozen children, the only survivors from a destroyed space-lab. They are taken captive by the Tines, an alien race with a harsh medieval culture, and used as pawns in a ruthless power struggle. Tor books by Vernor Vinge Zones of Thought Series A Fire Upon The Deep A Deepness In The Sky The Children of The Sky Realtime/Bobble Series The Peace War Marooned in Realtime Other Novels The Witling Tatja Grimm's World Rainbows End Collections Collected Stories of Vernor Vinge True Names At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
For more than a dozen years, a soft spoken, unassuming woman dominated design at The Walt Disney Studios with a joyful creativity and exuberant color palette that stamped the look of many classic Disney animated features, including Cinderella and Peter Pan. Favorite theme park attractions, most notably the "It's A Small World" boat ride, originally created for the 1964 New York World's Fair, were also among her designs. Now the story behind one of Walt's favorite artists is celebrated in this delightful volume of whimsical art and insightful commentary. In her prime, Mary Blair was an amazingly prolific American artist who enlivened and influenced the not-so-small worlds of film, print, theme parks, architectural decor, and advertising. Her art represented and communicated pure pleasure to the viewer. Mary Blair's personal flair was at one with the imagery that flowed effortlessly and continually from her brush for more than half a century. Walt Disney loved her art and championed it at the Studio. The two shared many sensibilities, including a childlike fondness for playfulness in imagery.
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
The follow-up to THE MEANING OF THINGS which continues A.C. Grayling's philosophical journey through life The most important question we can ask ourselves is: what kind of life is the best? This is the same as asking: How does one give meaning to one's life? How can one justify one's existence and make it worthwhile? How does one make experience valuable, and keep growing and learning in the process - and through this learning acquire a degree of understanding of oneself and the world? A civilised society is one which never ceases debating with itself about what human life should best be. Some would, with justice, say that if we want ours to be such a society we must all contribute to that discussion. This book is, with appropriate diffidence, such a contribution. It consists of a collection of Grayling's regular 'Last Word' columns in the Guardian. This time topics include Suicide, Deceit, Luxury, Profit, Marriage, Meat-eating, Liberty, Slavery, Protest, Guns and War.
The global film industry has witnessed significant transformations in the past few years. Regions outside the USA have begun to prosper while non-traditional production companies such as Netflix have assumed a larger market share and online movies adapted from literature have continued to gain in popularity. How have these trends shaped the global film industry? This book answers this question by analyzing an increasingly globalized business through a global lens. Development of the Global Film Industry examines the recent history and current state of the business in all parts of the world. While many existing studies focus on the internal workings of the industry, such as production, distribution and screening, this study takes a "big picture" view, encompassing the transnational integration of the cultural and entertainment industry as a whole, and pays more attention to the coordinated development of the film industry in the light of influence from literature, television, animation, games and other sectors. This volume is a critical reference for students, scholars and the public to help them understand the major trends facing the global film industry in today’s world.
Many of the world's most successful businesses are family owned. With this comes the threat of family bust-ups, sibling rivalry and petty jealousies. Family Wars takes you behind the scenes on a rollercoaster ride through the ups and downs of some of the biggest family-run companies in the world, showing how family in-fighting has threatened to bring about their downfall. Whether it's the Redstone's courtroom battles or the feud over Henry Ford's reluctance to let go of the reigns, the book reveals the origins, the extent and the final resolution of some of the most famous family feuds in recent history. Names you'll recognise include: the Gallo Family; the Guinness story; the Pathak family; and the Gucci family. An astonishing exposé of the way families do business and how arguments can threaten to blow a business apart, Family Wars also offers valuable advice on how such problems can be contained and solved.