Our civilization runs on software. Yet the art of creating it continues to be a dark mystery, even to the experts. To find out why it’s so hard to bend computers to our will, Scott Rosenberg spent three years following a team of maverick software developers—led by Lotus 1-2-3 creator Mitch Kapor—designing a novel personal information manager meant to challenge market leader Microsoft Outlook. Their story takes us through a maze of abrupt dead ends and exhilarating breakthroughs as they wrestle not only with the abstraction of code, but with the unpredictability of human behavior— especially their own.
This illuminating biography reveals how the daughter of Lord Byron, Britain’s most infamous Romantic poet, became the world’s first computer programmer. Even by 1800s standards, Ada Byron Lovelace had an unusual upbringing. Her strict mother worked hard at cultivating her own role as the long-suffering ex-wife of bad-boy poet Lord Byron while raising Ada in isolation. Tutored by the brightest minds, Ada developed a hunger for mental puzzles, mathematical conundrums, and scientific discovery that kept pace with the breathtaking advances of the industrial and social revolutions taking place in Europe. At seventeen, Ada met eccentric inventor Charles Babbage, a kindred spirit. Their ensuing collaborations resulted in ideas and concepts that presaged computer programming by almost two hundred years, and Ada Lovelace is now recognized as a pioneer and prophet of the information age. Award-winning author Emily Arnold McCully opens the window on a peculiar and singular intellect, shaped — and hampered — by history, social norms, and family dysfunction. The result is a portrait that is at once remarkable and fascinating, tragic and triumphant.
Picking Winning Lottery Numbers can be hard. Many people have complicated mathematical systems that use historical data (maybe a birthday, or what they are lucky numbers). Some people use the same numbers every time they play. Others just let the system spit out random numbers. Very often the results are disappointing or totally random. This book goes back to the grand tradition of fusing our own dreams and modern numerology—coding this dream imagery into usable, meaningful numbers. For instance, are you dreaming of Pizza every other night? Well this could mean something (apart from waking up hungry every morning!). Why not use this in your choice of number? The tables in this Modern Lottery Dream Book will give you something usable from that dream to actually use in the Lottery of your choice. The number to choose for Pizza would be 65 if you are playing Power Ball. In this book, you will Learn how to remember your dreams Learn how to Transcode Proper Nouns Create complete sets of Lottery Numbers from your Dreams Over 1000 common items included - all with their own numbers ** While no Winning is Guaranteed, this book can make the numbers directly connect with your dreams. Tables and descriptions valid for Mega Millions (US), Powerball (US), UK National Lottery (UK), Euro Jackpot (EU) and Euro Millions (EU).
The Divinity Code to Understanding your Dreams and Visions Stop wondering what your dreams and visions mean—and start living the meanings! The Divinity Code to Understanding your Dreams and Visions is a Bible-based guide to dream interpretation that reveals the mysteries of the Kingdom of Heaven. With this set of Master keys, you can unlock the unseen realm! Led by the Holy Spirit, you can manifest God’s Kingdom on earth through Jesus Christ by knowing what your dreams and visions mean. The Divinity Code to Understanding your Dreams and Visions contains: The most extensive Christian dream dictionary on the market (with Scripture support). An important dictionary of names and places. A critical chapter on counterfeit interpretations by the occult. 101 interpreted dreams providing credible evidence. A fascinating metaphor dictionary. Embrace your supernatural communications with God and go deeper into the things of the Spirit—today!
The Cerebral Code is a new understanding of how Darwinian processes could operate in the brain to shape mental images in only seconds, starting with shuffled memories no better than the jumble of our nighttime dreams, but evolving into something of quality, such as a sentence to speak aloud. Jung said that dreaming goes on continuously but you can't see it when you are awake, just as you can't see the stars in the daylight because it is too bright. Calvin's is a theory for what goes on, hidden from view by the glare of waking mental operations, that produces our peculiarly human type of consciousness with its versatile intelligence. As Piaget emphasized in 1929, intelligence is what we use when we don't know what to do, when we have to grope rather than using a standard response. Calvin tackles a mechanism for doing this exploration and improvement offline, as we think before we act or practice the art of good guessing. Surprisingly, the subtitle's mosaics of the mind is not a literary metaphor. For the first time, it is a description of a mechanism of what appears to be an appropriate level of explanation for many mental phenomena, that of hexagonal mosaics of electrical activity that compete for territory in the association cortex of the brain. This two-dimensional mosaic is predicted to grow and dissolve much as the sugar crystals do in the bottom of a supersaturated glass of iced tea. A Bradford Book
An industry insider explains why there is so much bad software—and why academia doesn't teach programmers what industry wants them to know. Why is software so prone to bugs? So vulnerable to viruses? Why are software products so often delayed, or even canceled? Is software development really hard, or are software developers just not that good at it? In The Problem with Software, Adam Barr examines the proliferation of bad software, explains what causes it, and offers some suggestions on how to improve the situation. For one thing, Barr points out, academia doesn't teach programmers what they actually need to know to do their jobs: how to work in a team to create code that works reliably and can be maintained by somebody other than the original authors. As the size and complexity of commercial software have grown, the gap between academic computer science and industry has widened. It's an open secret that there is little engineering in software engineering, which continues to rely not on codified scientific knowledge but on intuition and experience. Barr, who worked as a programmer for more than twenty years, describes how the industry has evolved, from the era of mainframes and Fortran to today's embrace of the cloud. He explains bugs and why software has so many of them, and why today's interconnected computers offer fertile ground for viruses and worms. The difference between good and bad software can be a single line of code, and Barr includes code to illustrate the consequences of seemingly inconsequential choices by programmers. Looking to the future, Barr writes that the best prospect for improving software engineering is the move to the cloud. When software is a service and not a product, companies will have more incentive to make it good rather than “good enough to ship."
When magic and superpowers emerge in the masses, Wendy Deere is contracted by the government to bag and snag supervillains in Hugo Award-winning author Charles Stross' Dead Lies Dreaming: A Laundry Files Novel. As Wendy hunts down Imp—the cyberpunk head of a band calling themselves “The Lost Boys”— she is dragged into the schemes of louche billionaire Rupert de Montfort Bigge. Rupert has discovered that the sole surviving copy of the long-lost concordance to the one true Necronomicon is up for underground auction in London. He hires Imp’s sister, Eve, to procure it by any means necessary, and in the process, he encounters Wendy Deere. In a tale of corruption, assassination, thievery, and magic, Wendy Deere must navigate rotting mansions that lead to distant pasts, evil tycoons, corrupt government officials, lethal curses, and her own moral qualms in order to make it out of this chase alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Picking Winning Lottery Numbers can be hard. Many people have complicated mathematical systems that use historical data (maybe a birthday, or what they are lucky numbers). Some people use the same numbers every time they play. Others just let the system spit out random numbers. Very often the results are disappointing or totally random. This book goes back to the grand tradition of fusing our own dreams and modern numerology--coding this dream imagery into usable, meaningful numbers. For instance, are you dreaming of Pizza every other night? Well this could mean something (apart from waking up hungry every morning!). Why not use this in your choice of number? The tables in this Modern Lottery Dream Book will give you something usable from that dream to actually use in the Lottery of your choice. The number to choose for Pizza would be 65 if you are playing Power Ball. In this book, you will Learn how to remember your dreams Learn how to Transcode Proper Nouns Create complete sets of Lottery Numbers from your Dreams Over 1000 common items included - all with their own numbers ** While no Winning is Guaranteed, this book can make the numbers directly connect with your dreams. Tables and descriptions valid for Mega Millions (US), Powerball (US), Lotto 649 (Canada), UK National Lottery (UK), OZ Lotto (Australia), Euro Jackpot (EU) and Euro Millions (EU).