Drawing is Thinking

Drawing is Thinking

Author: Milton Glaser

Publisher: Harry N. Abrams

Published: 2008-11-26

Total Pages: 0

ISBN-13: 9781585679942

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"For more than fifty years, Milton Glaser has designed much of the world we live and experience every day. His posters, books, albums, restaurants, advertisements, and so much more have identified him as the preeminent force in design in America. Now, in Drawing is Thinking, Glaser draws upon an amazing vocabulary of images and techniques to create his most personal book to date. In a way, he has not only been drawing all his life, he has been thinking about art and design on that journey." "Based on his view that all art has its origin in the impulse to create, he has designed a book that powerfully delineates this position. In Drawing is Thinking, the drawings depicted are meant to be experienced sequentially, so that the viewer not only follows Glaser through these pages, but comes to inhabit his mind. The drawings represent a sweeping range of subject matter taken from the full range of a reflective master's career. The pages suggest that drawing is not simply a way to represent reality, but, as the title implies, a better way to perceive the world. The maker and the viewer become more attentive, one by creating the work, the other by experiencing it." "Glaser's two signature books, Graphic Design and Art is Work, are each in print decades after their first appearances. In different ways, each is a display of his work with extended descriptions of how the work came about, and how design problems were visually resolved. But in Drawing is Thinking the author is less interested in display. Glaser this time is concerned with how the mind works in its attempt to create reality."--BOOK JACKET.


Drawing/Thinking

Drawing/Thinking

Author: Marc Treib

Publisher: Routledge

Published: 2012-12-06

Total Pages: 193

ISBN-13: 1135763194

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Bringing together authors from the fields of architecture, landscape architecture and art, this book addresses the question ‘Why draw?’ by examining the various dynamic relationships between media, process, thought and environment.


Thinking and Learning Through Drawing

Thinking and Learning Through Drawing

Author: Gill Hope

Publisher: SAGE

Published: 2008-09-12

Total Pages: 194

ISBN-13: 1849208395

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′The text is clear and accessible and gives a fascinating overview of how drawing can help children to learn and understand the thinking of others...It is highly recommended for all students and practitioners interested in understanding more about how children express their ideas and theories about the world′ - Early Years Update ′This book is an invaluable resource for anyone who recognises the potential of ′drawing′ as an essential element for developing thinking and learning in the Primary Classroom...and a ′must read′ for those who are sceptical!....This is a fascinating read that invokes a variety of feelings including a sense of wonder and curiosity about the many facets of drawing, which leaves you with a thirst to try out more and explore ways of releasing the untapped potential of ′drawing′ in your own classroom′ - thinkingclassroom.co.uk Children use drawing as a means through which they create, develop, communicate and record their thoughts and ideas. Whether it′s to play, or to express feelings and meaning, drawing enables them to learn about the world, explore their imaginations, and to invent and present new ideas. With an extensive background in teaching and researching children′s uses of drawing, Gill Hope describes the ways in which multiple forms of drawing are used by Primary school children. She explains why it should be actively promoted as a means of supporting thinking and learning across a wide range of subject areas, and provides practical support for teachers. Demonstrating the importance of drawing, and combining a thematic approach with practical guidance, this informative and enjoyable book: - widens teachers′ understanding of the multiple uses of drawing; - shows how children can be guided to use it to support thinking and learning; - explores the range of applications in which drawing can be used across all areas of the curriculum; - looks to the future and at the ever increasing importance of graphic literacy. Providing a fresh insight into the uses of drawing as a powerful tool which supports children′s thinking and learning, this book will be of interest to everyone involved in the development of children′s capabilities, including teachers, student teachers and teaching assistants.


Drawing Thought

Drawing Thought

Author: Andrea Kantrowitz

Publisher: MIT Press

Published: 2022-10-11

Total Pages: 189

ISBN-13: 0262544326

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Drawing as a tool of thought: an investigation of drawing, cognition, and creativity that integrates text and hand-drawn images. Drawing is a way of constructing ideas and observations as much as it is a means of expressing them. When we are not ready or able to put our thoughts into words, we can sometimes put them down in arrangements of lines and marks. Artists, designers, architects, and others draw to generate, explore, and test perceptions and mental models. In Drawing Thought, artist-educator Andrea Kantrowitz invites readers to use drawing to extend and reflect on their own thought processes. She interweaves illuminating hand-drawn images with text, integrating recent findings in cognitive psychology and neuroscience with accounts of her own artistic and teaching practices. The practice of drawing seems to be found across almost all known human cultures, with its past stretching back into the caves of prehistory. It takes advantage of the ways in which human cognition is embodied and situated in relationship to the environments in which we find ourselves. We become more aware of the interplay between our external surroundings and the inner workings of our minds as we draw. We can trace moments of perception and understanding in a sketchbook that might otherwise be lost, and go back to reexamine and revise those traces later. Kantrowitz encourages readers to draw out their own ideas and observations through a series of guided exercises and experiments, with her lively drawings and engaging text pointing the way. Drawing is a tool for thought in anyone’s hands; it is creativity in action.


Sketching as Design Thinking

Sketching as Design Thinking

Author: Alma R. Hoffmann

Publisher: Routledge

Published: 2019-12-06

Total Pages: 179

ISBN-13: 0429668600

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This book argues for the importance of sketching as a mode of thinking, and the relevance of sketching in the design process, design education, and design practice. Through a wide range of analysis and discussion, the book looks at the history of sketching as a resource throughout the design process and asks questions such as: where does sketching come from? When did sketching become something different to drawing and how did that happen? What does sketching look like in the present day? Alongside an in-depth case study of students, teachers, and practitioners, this book includes a fascinating range of interviews with designers from a wide variety of backgrounds, including fashion, user experience, and architecture. Sketching as Design Thinking explains how drawing and sketching remain a prominent aspect in our learning and creative process, and provides a rich resource for students of visual art and design.


Draw

Draw

Author: Kurt Hanks

Publisher: William Kaufmann Incorporated

Published: 1977

Total Pages: 266

ISBN-13:

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Draw to Win

Draw to Win

Author: Dan Roam

Publisher: Penguin

Published: 2016-09-13

Total Pages: 194

ISBN-13: 0399562990

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Get ready for the ultimate crash course in communicating and solving problems through simple pictures. Thirty-two thousand years ago, your many-times-great-grandparents Oog and Aag drew pictures on the wall of a cave. They had an innate need to communicate, but no written language. So they found an easy and natural way to share their thoughts and stories. Today, after so many years when speaking and writing dominated, we're back in another highly visual age. About 90 percent of everything shared online is now visual—selfies, GIFs, smartphone videos, and more. This explosion of communication through pictures isn't a millenial-driven fad; it's as natural as those lines first drawn by Oog and Aag. Just turbo-charged by the latest technology. And yet over the past twenty years, as I've taught people from Fortune 500 CE0s to White House staffers how to harness the power of imagery, the biggest objection I've always heard is, "But I can't draw!" Trust me, you can. You don't need to be da Vinci to be an outstanding visual thinker and communicator. The most effective drawings are the simplest, and you can get good at those in three minutes. In this little book, I'll teach you how to use seven basic shapes to explain just about anything to just about anyone. If you've read my previous books, you'll see one or two familiar tools here, along with a bunch of new tools you can start using right away. If you're new to my approach—welcome! Get ready to work smarter, communicate more clearly, and get better at whatever you do, just by picking up a pen. Get ready to draw to win.


Drawing Your Own Conclusions

Drawing Your Own Conclusions

Author: Mary Frances Claggett

Publisher: Boynton/Cook

Published: 1992

Total Pages: 188

ISBN-13:

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This book's premise is that graphics are ways for students to make meaning as they read, write, and think.


Tangle Art and Drawing Games for Kids

Tangle Art and Drawing Games for Kids

Author: Jeanette Nyberg

Publisher: Quarry Books

Published: 2016-02-25

Total Pages: 116

ISBN-13: 1631591916

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Tangle Art and Drawing Games for Kids is perfect for families who want to sneak a little more creativity into their lives and have fun doing it. It's about exploring, experimenting, and getting lost in creativity. It's not focused on goals, but on enjoying the process. Professional artist Jeanette Nyberg brings to life 46 drawing games that offer playful, easy ways to get a pen moving across a page, help keep the mind focused, and provide hours of edifying entertainment. Move through the book at your own pace. Start with basic drawing games, followed by a section of activities that can be done with friends, then work with some mixed-media activities, and end with awesome tangle art games. Each activity includes ideas for how to "Make it Silly," and ways to vary the themes so you can play the games over and over. Families will make exciting discoveries, find creative ways to spend their time, master visual and manual skills, and most importantly, have fun!


Handmade Thinking

Handmade Thinking

Author: Laurence Musgrove

Publisher:

Published: 2011

Total Pages: 123

ISBN-13: 9781456450403

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How do we encourage engaged and critical reading habits in our students? This picture book demonstrates twenty-one ways students can use drawing or "handmade thinking" to depict their reading responses and improve comprehension.