The WINGS OF FIRE saga continues! Deep in the rain forest, danger awaits...Glory knows the dragon world is wrong about her tribe. After all, she isn't "as lazy as a RainWing" -- she isn't lazy at all! Maybe she wasn't meant to be one of the dragonets of destiny, as the older dragons constantly remind her, but Glory is sharp and her venom is deadly... except, of course, no one knows it.When the dragonets seek shelter in the rain forest, Glory is devastated to find that the treetops are full of RainWings that no dragon could ever call dangerous. They nap all day and know nothing of the rest of Pyrrhia. Worst of all, they don't realize -- or care -- that RainWings are going missing from their beautiful forest. But Glory and the dragonets are determined to find the missing dragons, even if it drags the peaceful RainWing kingdom where they never wanted to be -- in the middle of the war.
E. C. "Scar" Gordon was on the French Riviera recovering from a tour of combat in Southeast Asia , but he hadn't given up his habit of scanning the Personals in the newspaper. One ad in particular leapt out at him: "ARE YOU A COWARD? This is not for you. We badly need a brave man. He must be 23 to 25 years old, in perfect health, at least six feet tall, weigh about 190 pounds, fluent English, with some French, proficient in all weapons, some knowledge of engineering and mathematics essential, willing to travel, no family or emotional ties, indomitably courageous and handsome of face and figure. Permanent employment, very high pay, glorious adventure, great danger. You must apply in person, rue Dante, Nice, 2me étage, apt. D." How could you not answer an ad like that, especially when it seemed to describe you perfectly? Well, except maybe for the "handsome" part, but that was in the eye of the beholder anyway. So he went to that apartment and was greeted by the most beautiful woman he'd ever met. She seemed to have many names, but agreed he could call her "Star." A pretty appropriate name, as it turned out, for the empress of twenty universes. Robert A. Heinlein's one true fantasy novel, Glory Road is as much fun today as when he wrote it after Stranger in a Strange Land. Heinlein proves himself as adept with sword and sorcery as with rockets and slide rules and the result is exciting, satirical, fast-paced, funny and tremendously readable -- a favorite of all who have read it. Glory Road is a masterpiece of escapist entertainment with a typically Heinleinian sting in its tail. Tor is proud to return this all-time classic to hardcover to be discovered by a new generation of readers. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A thrilling new series soars above the competition and redefines middle-grade fantasy fiction for a new generation!The seven dragon tribes have been at war for generations, locked in an endless battle over an ancient, lost treasure. A secret movement called the Talons of Peace is determined to bring an end to the fighting, with the help of a prophecy -- a foretelling that calls for great sacrifice.Five dragonets are collected to fulfill the prophecy, raised in a hidden cave and enlisted, against their will, to end the terrible war.But not every dragonet wants a destiny. And when the select five escape their underground captors to look for their original homes, what has been unleashed on the dragon world may be far more than the revolutionary planners intended . . .
“Has all the ingredients for an instant success: plots, counterplots, mystery, valiant knights, and blossoming relationships replete with broken hearts, deception and betrayal. It will keep you entertained for hours, and will satisfy all ages. Recommended for the permanent library of all fantasy readers.” --Books and Movie Reviews, Roberto Mattos (re The Sorcerer’s Ring) “The beginnings of something remarkable are there.” --San Francisco Book Review (re A Quest of Heroes) From #1 bestseller Morgan Rice, author of A Quest of Heroes (over 1,300 five star reviews) comes a startlingly new fantasy series. In RING OF DRAGONS (Age of the Sorcerers—Book Four), Ravin has the capital surrounded. With the cowardly Vars at the helm, and with only tides and walls left to protect it, the city lies in chaos and near ruin. Just one battle remains between survival and destruction. The boy, meanwhile, holds the secret of the King’s assassination. Will he reveal it in time and change the fate of the capital? Will Devin finish the unfinished sword? Will Lenore pursue her love for Devin? Will Greave find the cure in time to save his sister? And will Nerra rise up to lead an army of dragons? AGE OF THE SORCERERS weaves an epic sage of love, of passion, of sibling rivalry; of rogues and hidden treasure; of monks and warriors; of honor and glory, and of betrayal, fate and destiny. It is a tale you will not put down until the early hours, one that will transport you to another world and have you fall in in love with characters you will never forget. It appeals to all ages and genders. Books #5-#8 are also available! “A spirited fantasy ….Only the beginning of what promises to be an epic young adult series.” --Midwest Book Review (re A Quest of Heroes) “Action-packed …. Rice's writing is solid and the premise intriguing.” --Publishers Weekly (re A Quest of Heroes)
The #1 New York Times bestselling series continues with a thrilling revelation -- three brand-new tribes of dragons Growing up in the hives, Cricket has always had a million questions. Why are trees forbidden, even in art? Why do her parents seem to hate her? And the biggest, most dangerous and secret question of all: Why is Cricket immune to Queen Wasp's powers? Whenever the queen takes control of all the HiveWings, speaking through their mouths and seeing through their eyes, Cricket has to hide, terrified of being discovered. Now she's hiding again, wanted for stealing the Book of Clearsight along with her new SilkWing friends, Blue and Swordtail, and the fierce LeafWing, Sundew. The fugitives need answers, and fast, in order to prevent a LeafWing attack. But Cricket has more questions than ever. How can she stay hidden and discover the queen's deadliest secret? And if she does succeed -- can a powerless dragonet really do anything to topple a regime and stop a war?
“Morgan Rice has come up with what promises to be another brilliant series, immersing us in a fantasy of valor, honor, courage, magic and faith in your destiny. Morgan has managed again to produce a strong set of characters that make us cheer for them on every page.…Recommended for the permanent library of all readers that love a well-written fantasy.” --Books and Movie Reviews, Roberto Mattos (regarding Rise of the Dragons) KNIGHT, HEIR, PRINCE is book #3 in Morgan Rice’s bestselling epic fantasy series OF CROWNS AND GLORY, which begins with SLAVE, WARRIOR, QUEEN (Book #1). 17 year old Ceres, a beautiful, poor girl from the Empire city of Delos, finds herself alone at sea, drifting towards the mythic Isle Beyond the Mist—and towards the mother she never met. She is ready to complete her training, to finally understand her power, and to become the warrior she was meant to be. But will her mother be there to greet her? Will she teach her all she needs to know? And will she reveal all of the secret of Ceres’ identity? In Delos, Thanos, thinking Ceres is dead, finds himself wedded to Stephania, and immersed deeper in a court he cannot escape from and in a family he hates. He also finds himself in the midst of the erupting Revolution, which culminates in a daring attack on the Stade. As the one person who can stop—or aid—it, he will have to choose whether to put his own life at risk. With the kingdom collapsing, foes moving in on all sides, and assassination attempts abounding at court, Thanos cannot know who to trust. He is stuck in a game of pawns and kings, of traitors and queens, and it may be Ceres, after all, who is destined to change it all. Yet after a series of tragic misunderstandings, the romance that seemed fated may just slip away from both of their fingertips. KNIGHT, HEIR, PRINCE tells an epic tale of tragic love, vengeance, betrayal, ambition, and destiny. Filled with unforgettable characters and heart-pounding action, it transports us into a world we will never forget, and makes us fall in love with fantasy all over again. “An action packed fantasy sure to please fans of Morgan Rice’s previous novels, along with fans of works such as The Inheritance Cycle by Christopher Paolini…. Fans of Young Adult Fiction will devour this latest work by Rice and beg for more.” --The Wanderer, A Literary Journal (regarding Rise of the Dragons) Book #4 in OF CROWNS AND GLORY will be released soon!
“Has all the ingredients for an instant success: plots, counterplots, mystery, valiant knights, and blossoming relationships replete with broken hearts, deception and betrayal. It will keep you entertained for hours, and will satisfy all ages. Recommended for the permanent library of all fantasy readers.” --Books and Movie Reviews, Roberto Mattos (re The Sorcerer’s Ring) “The beginnings of something remarkable are there.” --San Francisco Book Review (re A Quest of Heroes) From #1 bestseller Morgan Rice, author of A Quest of Heroes (over 1,300 five star reviews) comes the debut of a startlingly new fantasy series. REALM OF DRAGONS (Age of the Sorcerers—Book One) tells the story of the epic coming of age of one very special 16 year old boy, a blacksmith’s son from a poor family who is offered no chance of proving his fighting skills and breaking into the ranks of the nobles. Yet he holds a power he cannot deny, and a fate he must follow. It tells the story of a 17 year old princess on the eve of her wedding, destined for greatness—and of her younger sister, rejected by her family and dying of plague. It tells the tale of their three brothers, three princes who could not be more different from each other—all of them vying for power. It tells the story of a kingdom on the verge of change, of invasion, the story of the dying dragon race, falling daily from the sky. It tells the tale of two rival kingdoms, of the rapids dividing them, of a landscape dotted with dormant volcanoes, and of a capital accessible only with the tides. It is a story of love, passion, of hate and sibling rivalry; of rogues and hidden treasure; of monks and secret warriors; of honor and glory, and of betrayal and deception. It is the story of Dragonfell, a story of honor and valor, of sorcerers, magic, fate and destiny. It is a tale you will not put down until the early hours, one that will transport you to another world and have you fall in in love with characters you will never forget. It appeals to all ages and genders. Books #2-#8 are also available! “A spirited fantasy ….Only the beginning of what promises to be an epic young adult series.” --Midwest Book Review (re A Quest of Heroes) “Action-packed …. Rice's writing is solid and the premise intriguing.” --Publishers Weekly (re A Quest of Heroes)
An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When the reimagined fifth edition of Dungeons & Dragons debuted in the summer of 2014, the game was on the brink of obsolescence. But within a few short years, D&D found greater success than it had ever enjoyed before, even surpassing its 1980s golden age. How did an analog game nearly a half century old become a star in a digital world? For the first time, Lore & Legends reveals the incredible ongoing story of Dungeons & Dragons fifth edition from the perspective of the designers, artists, and players who bring it to life. This comprehensive visual guide illuminates contemporary D&D—its development, evolution, cultural relevance, and popularity—through exclusive interviews and more than 900 pieces of artwork, photography, and advertising curated and analyzed by the authors of the bestselling and Hugo Award–nominated Dungeons & Dragons Art & Arcana.
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?