The Fighter, the Sorceress, the Elf, the Wizard, the Amazon, and the Dwarf. These six heroes have come together to quest for riches, for glory, and for the honour of the kingdom of Hydeland (Though really, it's mostly for the riches...) In the concluding chapter of this fantastic epic, our heroes face off against the demonic Gazer, the towering Golem, and finally the hulking Ancient Dragon! if they prevail, the party will obtain the most legendary of all relics- the Dragon's Crown!
Imbued with new powers, Shandril finds herself shadowed by enemies—and haunted by a terrifying responsibility The burning magic now housed in Shandril’s body is the most powerful and most sought-after magic in all of Faerûn. Although she was reluctant to take it, there are many others who would kill for the power, and Shandril is now in constant danger. However, Shandril is not alone, and with the help of a handsome young wizard, some burly knights of Myth Drannor, and a certain old mage of Shadowdale, she might just stay alive long enough to save the Realms.
Fiercely intelligent, beautiful, and ready to claim her birthright, she navigates a dangerous world torn between war and witchpower. Seduction and stealth are Belinda Primrose’s skills–weapons befitting the queen’s bastard daughter, a pawn of espionage conceived by Lorraine, ruler of Aulun, and her lover and spymaster, Belinda’s father. Now an accomplished assassin, Belinda uncovers the true game her father never intended her to play. For Belinda has found her witchpower, a legacy born from something not of this earth. In a treacherous world where religion and rebellion rule, Lorraine is now in a position to sweep over the countries of Echon and to back her chosen successor to the throne: Belinda. But Belinda is no longer anyone’s pawn. Lured by the sensual dark magic of Dmitri, envoy to a neighboring throne, yet still drawn to the witchlord embrace of her former lover, Javier, Belinda knows that she has entered a realm where power and control go to those who can master and manipulate their fiercest desires. For the witchpower depends on the skill its wielder holds. From the Trade Paperback edition.
Swords, dungeons, sorcery, and dragons... Dragon's Crown is the ultimate side-scrolling action role-playing game! DRAGON'S CROWN: OFFICIAL ARTWORKS spotlights the fantastic artwork from the fan-favorite fantasy epic. Included is character & enemy artwork, story cutscenes, location illustrations, and tribute pieces from some of Japan's top video game concept artists.
Five royal houses will hear the call to compete in the Trial for the dragon throne. A liar, a soldier, a servant, a thief, and a murderer will answer it. Who will win? Three Dark Crowns meets The Breakfast Club with DRAGONS. When the Emperor dies, the five royal houses of Etrusia attend the Call, where one of their own will be selected to compete for the throne. It is always the oldest child, the one who has been preparing for years to compete in the Trial. But this year is different. This year these five outcasts will answer the call... THE LIAR: Emilia must hide her dark magic or be put to death. THE SOLDIER: Lucian is a warrior who has sworn to never lift a sword again. THE SERVANT: Vespir is a dragon trainer whose skills alone will keep her in the game. THE THIEF: Ajax knows that nothing is free--he must take what he wants. THE MURDERER: Hyperia was born to rule and will stop at nothing to take her throne.
Set in an alternate Europe where bloody conflicts rage, the first book of the Crown of Stars epic fantasy series chronicles a world-shaking conflict for the survival of humanity It begins with civil war.... For though King Henry still holds the crown of Wendar, his reign has long been contested by his sister Sabella. There are many eager to flock to her banner, and there are ways to make even the most unwilling lord into a weapon pointed at the heart of Henry’s realm. Torn by internal strife, Wendar also faces deadly raids from the north by an inhuman race, the Eika. And now terrifying portents are being seen; old ruins restored to life under the light of the full moon and peopled by the long-vanished Lost Ones; dark spirits walking the land in broad daylight. And suddenly two innocents are about to be thrust into the middle of the conflict. Liath, who has spent her early years fleeing from unknown enemies, is a young woman with the power to change the course of history if she can only learn to master her fear and seize what is rightfully hers. While Alain, a young man who may find his future in a vision granted by the Lady of Battles, must first unravel the mystery of who he is—whether the bastard son of a noble father, the half-breed child of an elfin lord, the unwanted get of a whore, or the heir to a proud and ancient lineage. For only when he discovers the truth can he accept the destiny for which he was born. Liath and Alain, each trapped in a personal struggle for survival, both helplessly being drawn into a far greater battle, a war in which sorcery not swords will determine the final outcome, and the land itself may be irrevocably reshaped by the forces unleashed....
Haseo's Avatar, Skeith, awakens to combat Endrance's Macha in fierce battle. As more information surfaces concerning the AIDA (Artifically Intelligent Data Anomoly) menace and the power of the Epitaphs, Haseo finds himself in a battle against time to stop the rogue player killer Tri-Edge before any more of the people he knows become Lost Ones. Finally, as the web of treachery and secrets begins to unravel, The World faces crisis in the form of the largest-scale AIDA attack ever!
In the sequel to the acclaimed Beasts Made of Night, Taj has escaped Kos, but Queen Karima will go to any means necessary--including using the most deadly magic--to track him down. Taj is headed west, but the consequences of leaving Kos behind confront him at every turn. Innocent civilians flee to refugee camps as Karima's dark magic continues to descend on the city. Taj must return, but first he needs a plan. With Arzu's help, Taj and Aliya make it to the village of her ancestors, home of the tastahlik--sin-eaters with Taj's same ability to both battle and call forth sins. As Taj comes to terms with his new magic, he realizes there are two very different groups of tastahlik--one using their powers for good, the other for more selfish ends. Aliya is struggling with her own unique capabilities. She's immersed in her work to uncover the secret to Karima's magic, but her health begins to mysteriously deteriorate. With the help of a local western mage, Aliya uncovers her true destiny--a future she's not sure she wants. As Taj and Aliya explore their feelings for each other and Arzu connects with her homeland, the local westerners begin to question Taj's true identity. Karima is on his heels, sending dark warnings to the little village where he's hiding. Taj will have to go back and face her before she sends her most deadly weapon--Taj's former best friend, Bo.
A writer of rare imagination, Sarah Ash lends her unique vision to epic fantasy. In this captivating continuation of her saga, the author of Lord of Snow and Shadows revisits a realm filled with spirits and singers, daemons and kings. . . . Gavril Nagarian has finally cast out the dragon-daemon from within himself. The Drakhaoul is gone—and with it all of Gavril’s fearsome powers. No longer possessed, he is instead being driven mad by the Drakhaoul’s absence. Worse, he has betrayed his blood, his people, and put the ice-bound princedom of Azhkendir at risk—and lost.At the mercy of the victorious Eugene of Tielen, Gavril is sentenced to life in an insane asylum. For the power-hungry Eugene longs to possess a Drakhaoul of his own, and his prisoner seems the best way to achieve that goal. Meanwhile, a shattered empire reunites. But peace is as fragile as a rebel’s whisper—and a captive’s wish to be free. . . . Praise for Prisoner of the Iron Tower “A new fantasy series [that] will leave readers drooling to get their hands on the sequel.”—Publishers Weekly “Solid, wonderful fantasy, sparkling and imaginative!”—Booklist “Ash takes her large and colorful cast of characters from horror to pathos, from triumph to betrayal, smoothly and convincingly. a roller-coaster ride of events and emotions in the best modern fantasy manner.”—Kirkus Reviews