Written by a seasoned and bestselling author, "Drag & Drop Design" is the only book to cover interapplication usage; includes information on Adobe Photoshop 4, Illustrator 7, and PageMaker 6.5, and sharing files between applications and platforms. It teaches step-by-step production and design techniques to work faster and more effectively.
Want to learn how to create great user experiences on today's Web? In this book, UI experts Bill Scott and Theresa Neil present more than 75 design patterns for building web interfaces that provide rich interaction. Distilled from the authors' years of experience at Sabre, Yahoo!, and Netflix, these best practices are grouped into six key principles to help you take advantage of the web technologies available today. With an entire section devoted to each design principle, Designing Web Interfaces helps you: Make It Direct-Edit content in context with design patterns for In Page Editing, Drag & Drop, and Direct Selection Keep It Lightweight-Reduce the effort required to interact with a site by using In Context Tools to leave a "light footprint" Stay on the Page-Keep visitors on a page with overlays, inlays, dynamic content, and in-page flow patterns Provide an Invitation-Help visitors discover site features with invitations that cue them to the next level of interaction Use Transitions-Learn when, why, and how to use animations, cinematic effects, and other transitions React Immediately-Provide a rich experience by using lively responses such as Live Search, Live Suggest, Live Previews, and more Designing Web Interfaces illustrates many patterns with examples from working websites. If you need to build or renovate a website to be truly interactive, this book gives you the principles for success.
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
The trick to great design is knowing how to think through each decision so that users don't have to. In Designing the Moment: Web Interface Design Concepts in Action, Robert Hoekman, Jr., author of Designing the Obvious, presents over 30 stories that illustrate how to put good design principles to work on real-world web application interfaces to make them obvious and compelling. From the first impression to the last, Hoekman takes a think out loud approach to interface design to show us how to look critically at design decisions to ensure that human beings, the kind that make mistakes and do things we don't expect, can walk away from our software feeling productive, respected, and smart.
An introduction to a variety of printing and finishing techniques for any graphic design project. Now updated to include studio interviews and student activities.
The Basics Design series is designed to provide graphic arts students with a theoretical and practical exploration of fundamental topics, including layout, format, typography, colour and image. Packed with examples from students and professionals and fully illustrated with clear diagrams and inspiring imagery, they offer an essential exploration of the subject. The second edition of the sixth book in the series, Print and Finish is a guide to the printing and finishing techniques employed by graphic design studios all over the world. A thorough understanding of these techniques will equip the designer with the ability to harness the creative potential of these processes and add creative elements to a design in order to increase its impact and functionality. Showcasing seven different paper and ink stocks and finishes, the book is an invaluable reference tool. With new contributions and activities, the second edition builds on the success of the first, and is an absolute must-have for all design students.
Update the visual design of your course in pedagogically sound ways Visual Design for Online Learning spotlights the role that visual elements play in the online learning environment. Written for both new and experienced instructors, the book guides you in adding pedagogically relevant visual design elements that contribute to effective learning practices. The text builds upon three conceptual frameworks: active learning, multiple intelligences, and universal design for learning. This resource explores critical issues such as copyright, technology tools, and accessibility and includes examples from top Blackboard practitioners which are applicable to any LMS. Ultimately, the author guides you in developing effective visual elements that will support your teaching goals while reinforcing the learning materials you share with your students. There has been a steady increase of over 10% in online enrollment for higher education institutions since 2002, yet the visual look of online courses has not changed significantly in the last ten years. Adapting to the needs of students within online classes is critical to guiding your students toward success—and the right visual elements can play an integral role in your students' ability to learn and retain the information they need to thrive in their chosen programs. In fact, visual elements have been shown to increase student participation, engagement, and success in an online course. Leverage the best practices employed by exemplary Blackboard practitioners Explore three foundational conceptual frameworks: active learning, multiple intelligences, and universal design for learning Increase student retention and success Visual Design for Online Learning is an essential reference for all online educators—both new and experienced.
Online learning can be so dull—or not! Enter Jenae Cohn and Michael Greer, experienced authors and teachers, who decided it was time to take on the challenge of making online learning more interesting and compelling for students. So, they met in a Zoom call, contacted Rosenfeld Media, and wrote this book, Design for Learning: User Experience in Online Teaching and Learning (many Zoom calls later). The book is structured to teach online learning in such a way that anyone can follow its practices and create a dynamic educational presentation. Chapters cover everything from learning about your learners and setting learning goals to building connections with learners and giving them feedback. In addition, the authors dive into the nitty-gritty details of creating online courses, including takeaways at the end of each chapter and easy-to-follow examples throughout. “I particularly appreciate how thoughtful Jenae and Michael are about considering the experience from the learner’s point of view and the emphasis they put on learner agency.” —Julie Dirksen, Author, Design for How People Learn Together, Jenae Cohn and Michael Greer have years of experience designing and producing online courses for students. They wanted the tone of their book to be friendly, supportive, engaging, empathetic, and thoughtful. With that in mind, they chose examples that reflected what an ordinary user might encounter on a day-to-day basis, highlighting everything from complex skills (accessibility) to the most minute details, such as “smile when you talk” for a friendlier tone. Takeaways Writing compelling content and instructional text Designing interesting text and visuals Planning and producing videos Recording sound and voice-overs Creating and facilitating live website presentations Designing surveys for class feedback Rating whether your presentation was successful Who This Book Is For Teachers, learning development professionals, and anyone tasked with designing an online course or a one-off workshop Content creators, instructional designers, user experience designers, and others who care about the experience of online learning Whether you’re a novice or experienced online instructional designer, this book will show you how to apply industry best practices, and provide how-to examples, powerful templates, and activities to craft compelling instructional content—whether text, audio, or video. Best of all—your course will never be called dull again. Frequently Asked Questions Q: How do I design a course that really keeps people’s attention online? A: When it comes to online learning, distraction is a huge concern, and engagement metrics are a big part of how designers can tell if a course is really engaging. We believe that the more targeted a course is to your specific learners and their needs, the better you’ll be able to serve them. (See Chapter 2, “Learning About Your Learners,” to understand where your learners might be coming from.) We also have specific strategies for keeping learners’ attention once the course is running (see Chapters 8, “Facilitating Live Webinar Presentations,” and 9, “Building Connections Among Learners”). Q: Is it really possible to create an online course or training that’s just as good as an on-site one? A: We think so! But it’s important for readers to recognize that an online learning experience is really different than an on-site course. Comparing the two experiences is (forgive the cliché) like comparing apples and oranges. You have to have different expectations up front—and so do your learners. In Chapter 4, “Building a Space for Online Learning,” we explore what unique advantages and limitations there are around building a course in an online space and consider how the lessons from UX research can inform quality experiences online. Q: I’ve been asked to design a course in just a month. Will this book help me design something quickly? A: A lot of designers have tight turnarounds, so you’ll find advice that could be applied on a shorter timeline. Specifically, you can modify some of the design approaches in Chapters 2, “Learning About Your Learners,” and 3, “Setting the Foundation.” In the chapters about video planning and production (Chapters 6, “Planning Videos, and 7, “Producing Videos”), you’ll learn tips to make simpler videos in case you don’t have time for an extensive video planning and editing process.
* This book offers a clear path of discovery into VS .NET to get you comfortable with it and then demonstrates how to effectively tweak it to the development need. * Very well received original edition : >9000 sales before liquidation forced de-stock. * Offers a look forward to Visual Studio.NET (Whidbey). * Joins with our family of Visual Studio.NET books from Apress: This book + 1590590260 Writing Add-Ins for Visual Studio.NET (Les Smith)+ 1-59059-042-2 Enterprise Development with Visual Studio .NET, UML, and MSF (Hansen, Thomsen).