In this game of medieval mayhem of the highest order, players take control of an armor-clad warrior or a sorceress and attempt to slay the vile Dragon Lord. This guide provides a complete walkthrough, advanced combat tactics, detailed maps, a monster and weapon Index, and disclosure of all the spells.
Erikson entered the pantheon of great fantasy writers with his debut "Gardensof the Moon." Now he returns with a trilogy that takes place millennia beforethe events of the Malazan Book of the Fallen and tells a new epic tale.
New York Times bestselling author Steven Erikson continues the tragic story of the downfall of an ancient realm begun in the critically acclaimed Forge of Darkness
In war everyone loses. This brutal truth can be seen in the eyes of every soldier in every world... In Letherii, the exiled Malazan army commanded by Adjunct Tavore begins its march into the eastern Wastelands, to fight for an unknown cause against an enemy it has never seen. And in these same Wastelands, others gather to confront their destinies. The warlike Barghast, thwarted in their vengeance against the Tiste Edur, seek new enemies beyond the border and Onos Toolan, once immortal T'lan Imass now mortal commander of the White Face clan, faces insurrection. To the south, the Perish Grey Helms parlay passage through the treacherous kingdom of Bolkando. Their intention is to rendezvous with the Bonehunters but their vow of allegiance to the Malazans will be sorely tested. And ancient enclaves of an Elder Race are in search of salvation—not among their own kind, but among humans—as an old enemy draws ever closer to the last surviving bastion of the K'Chain Che'Malle. So this last great army of the Malazan Empire is resolved to make one final defiant, heroic stand in the name of redemption. But can deeds be heroic when there is no one to witness them? And can that which is not witnessed forever change the world? Destines are rarely simple, truths never clear but one certainty is that time is on no one's side. For the Deck of Dragons has been read, unleashing a dread power that none can comprehend... In a faraway land and beneath indifferent skies, the final chapter of ‘The Malazan Book of the Fallen' has begun... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…
A thrilling, harrowing novel of war, intrigue and dark, uncontrollable magic, Toll the Hounds is the new chapter in Erikson's monumental series - epic fantasy at its most imaginative and storytelling at its most exciting. In Darujhistan, the city of blue fire, it is said that love and death shall arrive dancing. It is summer and the heat is oppressive, but for the small round man in the faded red waistcoat, discomfiture is not just because of the sun. All is not well. Dire portents plague his nights and haunt the city streets like fiends of shadow. Assassins skulk in alleyways, but the quarry has turned and the hunters become the hunted. Hidden hands pluck the strings of tyranny like a fell chorus. While the bards sing their tragic tales, somewhere in the distance can be heard the baying of Hounds...And in the distant city of Black Coral, where rules Anomander Rake, Son of Darkness, ancient crimes awaken, intent on revenge. It seems Love and Death are indeed about to arrive...hand in hand, dancing. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Ghetto Heroes: Meanteam is the origin of four teenage African- American males in a Southern Mississippi housing project that discover a hidden location near their living quarters. In that hidden location, they are introduced to an alien technology that has been keeping watch over their world waiting for the ultimate evil to resurface and that technology informs them of their destiny and purpose to protect their world and the universe from the rise and conquest of Evil. They are told that they had seen reference to the Evil in their religious book written to tabulate their worlds history.
What happens when six naïve, immature, unprepared college students go to a costume photo shop at different times to have their picture taken? They get transported to an alternate world where they then realize they should have listened much closer to the couple taking their pictures. They find themselves thrown together in life-or-death situations where they either pull together or perish. It takes days before they finally figure out that what they had chosen to wear is what they would have to survive on their trip through the magical Kingdom of Felgar. There are kings and queens of several kingdoms within this world of islands. Along the way, they will meet ladies and bandits, dragons and fairies, wizards, evil sorcerers, pirates, and creatures never seen before. Trees and plants that are alive and beings so horrible that they can frighten your soul from within you! This place is a real hell on earth, and they had to be prepared to deal with all the situations that came about. What they put on, held on to, and carried was all they had to survive in this strange and very deadly, beautiful, mysterious medieval world. What they didn’t have or needed they could buy, trade, or even kill for. The group finally reaches a point they understand they must complete the mission given to them to topple the Dark Lizard Priest and free the Kingdom of Felgar from his grasp before they are able to return home to their own world.
A third volume of the fantasy epic that began with "Gardens of the Moon" finds the uneasy alliance between Onearm's army and Whiskeyjack's Bridgeburners against the Pannion Domin empire further challenged by rumors that the Crippled God has escaped and is out for revenge.