A creature of Jewish mythology, a golem is an animated being made by man from clay and water who knows neither his own strength nor the extent of his ignorance. Like science and technology, the subjects of Harry Collins and Trevor Pinch's previous volumes, medicine is also a golem, and this Dr. Golem should not be blamed for its mistakes - they ...
The vividly told, gloriously illustrated memoir of an artist born with disabilities who searches for freedom and connection in a society afraid of strange bodies “Golem Girl is luminous; a profound portrait of the artist as a young—and mature—woman; an unflinching social history of disability over the last six decades; and a hymn to life, love, family, and spirit.”—David Mitchell, author of Cloud Atlas WINNER OF THE BARBELLION PRIZE • FINALIST FOR THE NATIONAL BOOK CRITICS CIRCLE AWARD FOR AUTOBIOGRAPHY • NAMED ONE OF THE BEST BOOKS OF THE YEAR BY KIRKUS REVIEWS What do we sacrifice in the pursuit of normalcy? And what becomes possible when we embrace monstrosity? Can we envision a world that sees impossible creatures? In 1958, amongst the children born with spina bifida is Riva Lehrer. At the time, most such children are not expected to survive. Her parents and doctors are determined to "fix" her, sending the message over and over again that she is broken. That she will never have a job, a romantic relationship, or an independent life. Enduring countless medical interventions, Riva tries her best to be a good girl and a good patient in the quest to be cured. Everything changes when, as an adult, Riva is invited to join a group of artists, writers, and performers who are building Disability Culture. Their work is daring, edgy, funny, and dark—it rejects tropes that define disabled people as pathetic, frightening, or worthless. They insist that disability is an opportunity for creativity and resistance. Emboldened, Riva asks if she can paint their portraits—inventing an intimate and collaborative process that will transform the way she sees herself, others, and the world. Each portrait story begins to transform the myths she’s been told her whole life about her body, her sexuality, and other measures of normal. Written with the vivid, cinematic prose of a visual artist, and the love and playfulness that defines all of Riva's work, Golem Girl is an extraordinary story of tenacity and creativity. With the author's magnificent portraits featured throughout, this memoir invites us to stretch ourselves toward a world where bodies flow between all possible forms of what it is to be human. “Not your typical memoir about ‘what it’s like to be disabled in a non-disabled world’ . . . Lehrer tells her stories about becoming the monster she was always meant to be: glorious, defiant, unbound, and voracious. Read it!”—Alice Wong, founder and director, Disability Visibility Project
What is the golem? In Jewish mythology the Golem is an effigy or image brought to life. While not evil, it is a strong, clumsy and incomplete servant. Through a series of case studies, ranging from relativity and cold fusion to memory in worms and the sex lives of lizards, Harry Collins and Trevor Pinch debunk the traditional view that science is the straightforward result of competent theorization, observation and experimentation. Scientific certainty is the interpretation of ambiguous results. The very well received first edition generated much debate, reflected in a substantial new Afterword in this new edition, which seeks to place the book in what have become known as 'the science wars'.
Traces the history of the golem legend and its appropriations in German texts and film as well as in post-Holocaust Jewish-American fiction, comics, graphic novels, and television. First mentioned in the Book of Psalms in the Hebrew Bible, the golem is a character in an astonishing number of post-Holocaust Jewish-American novels and has served as inspiration for such varied figures as Mary Shelley’s monster in her novel Frankenstein, a frightening character in the television series The X-Files, and comic book figures such as Superman and the Hulk. In The Golem Redux: From Prague to Post-Holocaust Fiction, author Elizabeth R. Baer introduces readers to these varied representations of the golem and traces the history of the golem legend across modern pre- and post-Holocaust culture. In five chapters, The Golem Redux examines the different purposes for which the golem has been used in literature and what makes the golem the ultimate text and intertext for modern Jewish writers. Baer begins by introducing several early manifestations of the golem legend, including texts from the third and fourth centuries and from the medieval period; Prague’s golem legend, which is attributed to the Maharal, Rabbi Judah Loew; the history of the Josefov, the Jewish ghetto in Prague, the site of the golem legend; and versions of the legend by Yudl Rosenberg and Chayim Bloch, which informed and influenced modern intertexts. In the chapters that follow, Baer traces the golem first in pre-Holocaust Austrian and German literature and film and later in post-Holocaust American literature and popular culture, arguing that the golem has been deployed very differently in these two contexts. Where prewar German and Austrian contexts used the golem as a signifier of Jewish otherness to underscore growing anti-Semitic cultural feelings, post-Holocaust American texts use the golem to depict the historical tragedy of the Holocaust and to imagine alternatives to it. In this section, Baer explores traditional retellings by Isaac Bashevis Singer and Elie Wiesel, the considerable legacy of the golem in comics, Michael Chabon’s The Amazing Adventures of Kavalier and Clay, and, finally, "Golems to the Rescue" in twentieth- and twenty-first-century works of film and literature, including those by Cynthia Ozick, Thane Rosenbaum, and Daniel Handler. By placing the Holocaust at the center of her discussion, Baer illustrates how the golem works as a self-conscious intertextual character who affirms the value of imagination and story in Jewish tradition. Students and teachers of Jewish literature and cultural history, film studies, and graphic novels will appreciate Baer’s pioneering and thought-provoking volume.
The new and rapidly growing field of communication sciences owes as much to Norbert Wiener as to any one man. He coined the word for it—cybernetics. In God & Golem, Inc., the author concerned himself with major points in cybernetics which are relevant to religious issues.The first point he considers is that of the machine which learns. While learning is a property almost exclusively ascribed to the self-conscious living system, a computer now exists which not only can be programmed to play a game of checkers, but one which can "learn" from its past experience and improve on its own game. For a time, the machine was able to beat its inventor at checkers. "It did win," writes the author, "and it did learn to win; and the method of its learning was no different in principle from that of the human being who learns to play checkers. A second point concerns machines which have the capacity to reproduce themselves. It is our commonly held belief that God made man in his own image. The propagation of the race may also be interpreted as a function in which one living being makes another in its own image. But the author demonstrates that man has made machines which are "very well able to make other machines in their own image," and these machine images are not merely pictorial representations but operative images. Can we then say: God is to Golem as man is to Machines? in Jewish legend, golem is an embryo Adam, shapeless and not fully created, hence a monster, an automation.The third point considered is that of the relation between man and machine. The concern here is ethical. "render unto man the things which are man's and unto the computer the things which are the computer's," warns the author. In this section of the book, Dr. Wiener considers systems involving elements of man and machine. The book is written for the intellectually alert public and does not involve any highly technical knowledge. It is based on lectures given at Yale, at the Société Philosophique de Royaumont, and elsewhere.
Provides an aesthetic and historical overview of and new critical insights into Paul Wegener's great 1920 film, recognized at the time as a breakthrough in German cinema.
Conversations with a founder of the influential Social Construction of Technology (SCOT) approach in science and technology studies offer an introduction to the field. Science and technology studies (STS) is a relatively young but influential field. Scholars from disciplines as diverse as urban studies, mobility studies, media studies, and body culture studies are engaging in a systematic dialogue with STS, seeking to enrich their own investigations. Within STS, the Social Construction of Technology (SCOT) theory has proved to be one of the most influential in its neighboring fields. Yet the literature has grown so large so quickly, it is difficult to get an overview of SCOT. In this book, conversations with Trevor Pinch, a founder of SCOT, offer an introduction and genealogy for the field. Pinch was there at the creation—as coauthor of the groundbreaking 1984 article that launched SCOT—and has remained active through subsequent developments. Engaging and conversational, Pinch charts SCOT's important milestones. The book describes how Pinch and Wiebe Bijker adapted the “empirical program of relativism,” developed by the Bath School to study the social construction of scientific facts, to apply to the social construction of artifacts. Entanglements addresses five issues in depth: relevant social groups, and SCOT's focus on groups of users; the intertwining of social representation and practices; the importance of tacit knowledge in SCOT's approach to the nonrepresentational; the controversy over nonhuman agency; and the political implications of SCOT.
Behind the steady stream of new products, technologies, systems and services in our modern societies there is prolonged and complicated battle around the role of users. How should designers get to know the users’ interests and needs? Who should speak for the users? How may designers collaborate with users and in what ways may users take innovation into their own hands? The New Production of Users offers a rare overview of these issues. It traces the history of designer-user relations from the era of mass production to the present days. Its focus lies in elaborating the currently emerging strategies and approaches to user involvement in business and citizen contexts. It analyses the challenges in the practical collaborations between designers and users, and it investigates a number of cases, where groups of users collectively took charge of innovation. In addition to a number of new case studies, the book provides a thorough account of theories of user involvement as well as and offers further developments to these theories. As a part of this, the book relates to the wide spectrum of fields currently associated with user involvement, such as user-centered design, participatory design, user innovation, open source software, cocreation and peer production. Exploring the nexus between users and designers, between efforts to democratize innovation and to mobilize users for commercial purposes, this multi-disciplinary book will be of great interest to academics, policy makers and practitioners in fields such as Innovation Studies, Innovation Policy, Science and Technology Studies, Cultural Studies, Consumption studies, Marketing, e-commerce, Media Studies as well as Design research.