Double Edge Magazine Elder Ring

Double Edge Magazine Elder Ring

Author: Derrick E Carey

Publisher: Team Double Edge Publishing Company

Published: 2023-07-16

Total Pages: 9

ISBN-13:

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This edition of Double Edge Magazine is our Entertainment edition which features an exclusive inside look at Elder Ring Just click on any image within our online library, and you will be directed to our google bookstore for instructions to download our magazine.


The Overture of ELDEN RING

The Overture of ELDEN RING

Author: Famitsu editorial department

Publisher: Yen Press LLC

Published: 2022-02-03

Total Pages: 130

ISBN-13: 1975348222

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Jump into the world of ELDEN RING, the much-anticipated release by FromSoftware, before it comes out in this primer packed with info you won’t find anywhere else! Covering the network test that happened in November 2021, it goes into greater detail about the game’s depth, scale, gameplay, and the gorgeous landscapes that players can explore. To top it all off, ELDEN RING director Hidetaka Miyazaki talks about the ELDEN RING’s development process and design choices the team faced in an exclusive interview! What’s more, the dark fantasy games developed by FromSoftware, such as Dark Souls and Bloodborne, are featured as well, with images of enemies and locales from the hit games! With tons of details ahead of the game’s release, this book is a must-have for any fans who can’t wait to get their hands on ELDEN RING!


A Century of Innovation

A Century of Innovation

Author: 3M Company

Publisher: 3m Company

Published: 2002

Total Pages: 246

ISBN-13:

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A compilation of 3M voices, memories, facts and experiences from the company's first 100 years.


Serpent's Walk

Serpent's Walk

Author: Randolph Calverhall

Publisher:

Published: 2020-01-15

Total Pages: 450

ISBN-13: 9781733648141

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Survivors of the losing side from World War 2 form an underground resistance and make a long-term plan to challenge the new establishment. They adopt many of the tactics that were used against them before the war. They covertly started buying media power and building economic muscle. And after 100 years they make their move. The result is a conflict of critical importance and of enormous proportions; aconflict they simply cannot lose if they are to survive.


Trigger Happy

Trigger Happy

Author: Steven Poole

Publisher: Arcade Publishing

Published: 2004

Total Pages: 268

ISBN-13: 9781559705981

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Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.


The Art of Game of Thrones, the Official Book of Design from Season 1 to Season 8

The Art of Game of Thrones, the Official Book of Design from Season 1 to Season 8

Author: Deborah Riley

Publisher: Simon and Schuster

Published: 2019-11-05

Total Pages: 432

ISBN-13: 1683835336

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Filled with gorgeous illustrations and artwork from HBO's hit series, The Art of Game of Thrones is the definitive collection. Beautifully crafted and presented in a deluxe, large format, these pages present a visual chronicle of the meticulous work done by artists to bring the world of Westeros to life on-screen.


Creative 52

Creative 52

Author: Lindsay Adler

Publisher: Peachpit Press

Published: 2013-10-05

Total Pages: 217

ISBN-13: 0133443418

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A powerful portfolio involves so much more than just a strong grasp of the technical aspects of photography–it’s a complex mix of style, techniques, and intriguing ideas. Many photographers struggle to achieve a high-impactportfolio, feeling that they lack the creative spark to invigorate them andmove their work forward. Creative 52 is that spark–and your guide to a new and more creative portfolio in just one year! A remedy for that “average” portfolio, this collection of innovative projects will help portrait, wedding, and fashion photographers build a portfolio that draws the attention of editors and clients–leaving the competition behind. While other how-to books often use bland imagery simply to prove a technical point, and many fine art books are filled with beautiful imagery but contain minimal (if any) educational insights to help working photographers, this book blends both: inspiration and knowledge that you can use to create images that attract potential clients. Divided into three parts–concept, technique, and post-processing–author Lindsay Adler’s 52 challenges each contain a description of the project, potential inspiration and suggestions of other artists to check out, and her own unique solution to the challenge–all to push you beyond your comfort zone to explore new ideas and approaches to your work. Includes a year’s worth of weekly projects that motivate you to experiment with new concepts, techniques, and software tools like Adobe Photoshop to achieve more eye-catching images Offers the cure for “expected” imagery, showing how to produce memorable photographs that are distinct from the competition, enabling you to reach new clients Empowers you with the encouragement and expertise necessary to create spectacular images


Gaming Rhythms

Gaming Rhythms

Author: Tom Apperley

Publisher: Lulu.com

Published: 2011-06-16

Total Pages: 169

ISBN-13: 908160211X

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"Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.