It's "Judgment Day" as, one year from today, a group of fighting misfits with fantastic powers and gorgeous bodies fight for the cause of good...and one member will die! They may be the Doom Patrol of the future...or not.
The new Doom Patrol puts itself back together after nearly being destroyed, and things start to get a lot weirder for everybody. The Chief leads Robotman, the recently formed Rebis and new member Crazy Jane against the Scissormen, part of a dangerous philosophical location that has escaped into our world and is threatening to engulf reality itself. Collecting Grant Morrison's definitive run, which launched his career as one of the comic industry's most innovative and creative writers! Collects Doom Patrol #19-63 and Doom Force Special #1.
Originally conceived in the 1960s, a reinvigorated Doom Patrol burst out of the utterly unique imagination of writer Grant Morrison again in the 1990s. Featuring the final fate of the Brotherhood of Dada and the rise of the unstoppable Candlemaker, DOOM PATROL VOL. 5 also includes a delightful tribute to legendary comic-book artist Jack Kirby as well as a new cover by the incomparable Brian Bolland.
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
For the world's strangest heroes, staving off the annihilation of free will or the reformatting of the universe into an artistic statement is all in a day's work -- not to mention the everyday assassination attempts and visits from Satan.
Connie Willis draws upon her understanding of the universalities of human nature to explore the ageless issues of evil, suffering, and the indomitable will of the human spirit. “A tour de force.”—The New York Times Book Review For Kivrin, preparing to travel back in time to study one of the deadliest eras in humanity’s history was as simple as receiving inoculations against the diseases of the fourteenth century and inventing an alibi for a woman traveling alone. For her instructors in the twenty-first century, it meant painstaking calculations and careful monitoring of the rendezvous location where Kivrin would be received. But a crisis strangely linking past and future strands Kivrin in a bygone age as her fellows try desperately to rescue her. In a time of superstition and fear, Kivrin—barely of age herself—finds she has become an unlikely angel of hope during one of history’s darkest hours.
The Justice-Doom War approaches! This is the culmination of the Legion of Doom's master plan, and some may not survive. Writers Scott Snyder and James Tynion IV, with artists Jorge Jimenez and Javier Fernandez, are taking you to war for the universe! Eons ago, the Monitor, the Anti-Monitor and the World Forger stopped the rise of Perpetua. Now Lex Luthor is trying to empower Perpetua, turning the world toward doom. The Justice League must race through the past, present and future to gather pieces of the Totality if they want to stop Lex Luthor's plan from coming to fruition. But the Legion of Doom will stop at nothing to unleash Perpetua on the Multiverse. Writer Scott Snyder teams up with James Tynion IV and artists Jorge Jimenez, Jim Cheung and Javier Fernandez for an incredible finale! Collects Justice League #26-39.
Doom Fox is the final instalment in Iceberg Slim's searing sequence of highly-charged books that began with his critically acclaimed and multi-million selling autobiography, Pimp. Slim's powerful, raw prose and eye-opening reflections of black ghetto realities have helped to redefine modern American literature, offering the reader a glimpse into lifestyles and language never before seen in print. Doom Fox tells the tragic story of three generations of the Allen family in post-war L. A. Written with Slim's typically disturbing honesty and sharp humour, it paints their lives with compassion, telling their stories in their own words, in the language of the street. The result is another riveting and potent urban parable, a bitter commentary on a society that has as its core a legalized policy of discrimination.
Collects X-Men (1991) #17-24, X-Men Annual (1992) #1-2, Uncanny X-Men Annual (1992) #16, X-Men: Survival Guide to the Mansion, X-Men Anniversary Magazine, material from X-Factor Annual #7, X-Force Annual (1992) #1. When Arize of Mojoworld sets out to free his dimension, the resulting mayhem draws in the X-Men and X-Factor — and the X-Force of the future! But what does it have to do with Longshot and Shatterstar? Then, the X-Men travel to Russia to visit Colossus’ parents — and his sister, Illyana! But will the villainous Soul Skinner bring tragedy to Colossus’ doorstep? Meanwhile, Betsy Braddock returns! But if Betsy’s back, who is Psylocke? The X-Men head to Japan for answers! And while Cyclops learns of a deadly new disease threatening mutants, Gambit and Rogue face a challenge of the heart. Plus: Learn the X-Mansion’s secrets in a fact-packed guidebook!