Do You Know? Level 3 – Coding and A.I.

Do You Know? Level 3 – Coding and A.I.

Author: Ladybird

Publisher: Random House

Published: 2024-10-31

Total Pages: 35

ISBN-13: 0241758807

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Ladybird Do You Know? is a STEM-based ELT graded reading series recommended for children aged 5+ who are learning English as a foreign or second language. These levelled non-fiction books feature video content, project work and critical-thinking activities. Each book asks a range of BIG questions on STEM topics from nocturnal animals to building bridges, developing children's language, communication and investigation skills. The four levels progress from CEFR Pre-A1 to A2. Visit the Ladybird Education website for online video content, audio, comprehension activities, and suggestions for project work. Coding and A.I., a Level 3 Reader, is A1+ in the CEFR framework and supports YLE Movers exams. The longer text is made up of sentences with up to three clauses, some expression of future meaning, comparisons, contractions and relative clauses. How many coding languages are these? Can code take you to the moon? Find out more about coding and artificial intelligence.


Deep Learning for Coders with fastai and PyTorch

Deep Learning for Coders with fastai and PyTorch

Author: Jeremy Howard

Publisher: O'Reilly Media

Published: 2020-06-29

Total Pages: 624

ISBN-13: 1492045497

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Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala


Computational Structural Mechanics & Fluid Dynamics

Computational Structural Mechanics & Fluid Dynamics

Author: A.K. Noor

Publisher: Elsevier

Published: 2013-10-22

Total Pages: 467

ISBN-13: 1483287041

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Computational structural mechanics (CSM) and computational fluid dynamics (CFD) have emerged in the last two decades as new disciplines combining structural mechanics and fluid dynamics with approximation theory, numerical analysis and computer science. Their use has transformed much of theoretical mechanics and abstract science into practical and essential tools for a multitude of technological developments which affect many facets of our life. This collection of over 40 papers provides an authoritative documentation of major advances in both CSM and CFD, helping to identify future directions of development in these rapidly changing fields. Key areas covered are fluid structure interaction and aeroelasticity, CFD technology and reacting flows, micromechanics, stability and eigenproblems, probabilistic methods and chaotic dynamics, perturbation and spectral methods, element technology (finite volume, finite elements and boundary elements), adaptive methods, parallel processing machines and applications, and visualization, mesh generation and artificial intelligence interfaces.


Tech Terms

Tech Terms

Author: Jeff Rutenbeck

Publisher: Taylor & Francis

Published: 2012-11-12

Total Pages: 279

ISBN-13: 1136034498

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An avalanche of acronyms, terms-of-art, buzz words, and short-hand phraseology confronts today's busy communications professionals. Now in its 3rd edition, Tech Terms is an invaluable learning tool to help grasp key aspects of the television and video, PC hardware and software markets, multimedia authoring tools, and the exploding wireless Internet and mobile telecomputing worlds. With more than 1000 terms described in four sentences or less, Tech Terms is perfect the perfect desk reference.


Beginning .NET Game Programming in VB .NET

Beginning .NET Game Programming in VB .NET

Author: David Weller

Publisher: Apress

Published: 2004-09-20

Total Pages: 433

ISBN-13: 1430207248

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* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.


Beginning .NET Game Programming in C#

Beginning .NET Game Programming in C#

Author: David Weller

Publisher: Apress

Published: 2008-01-01

Total Pages: 434

ISBN-13: 1430207213

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* Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.


Human-Computer Interaction in Intelligent Environments

Human-Computer Interaction in Intelligent Environments

Author: Constantine Stephanidis

Publisher: CRC Press

Published: 2024-08-29

Total Pages: 467

ISBN-13: 1040088961

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This book offers readers a holistic understanding of intelligent environments, encompassing their definition, design, interaction paradigms, the role of Artificial Intelligence (AI), and the associated broader philosophical and procedural aspects. Elaborates on AI research and the creation of intelligent environments. Zooms in on designing interactions with the IoT, intelligent agents and robots. Discusses overarching topics for the design of intelligent environments, including user interface adaptation, design for all, sustainability, cybersecurity, privacy and trust. Provides insights into the intricacies of various intelligent environment contexts, such as in automotive, urban interfaces, smart cities and beyond. This book has been written for individuals interested in Human-Computer Interaction research and applications.