Director MX 2004 Games
Author: Nik Lever
Publisher: Taylor & Francis
Published: 2012-08-06
Total Pages: 337
ISBN-13: 1136145257
DOWNLOAD EBOOKLearn the professional skills you need to create both 2d and 3d games with Director
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Author: Nik Lever
Publisher: Taylor & Francis
Published: 2012-08-06
Total Pages: 337
ISBN-13: 1136145257
DOWNLOAD EBOOKLearn the professional skills you need to create both 2d and 3d games with Director
Author: Steve Johnson
Publisher: Cengage Learning
Published: 2005
Total Pages: 500
ISBN-13: 9780619273156
DOWNLOAD EBOOKPart of the Design Professional Series, this text takes a highly-visual, step-by-step approach to teaching Macromedia Director MX 2004 skills.
Author: Brian Underdahl
Publisher: John Wiley & Sons
Published: 2004-09-03
Total Pages: 920
ISBN-13:
DOWNLOAD EBOOKWhether readers are novices or experienced users, the step-by-step tutorials and reference resources in this book will help them get the most out of Director.
Author: Nik Lever
Publisher: CRC Press
Published: 2012-11-12
Total Pages: 435
ISBN-13: 1136144544
DOWNLOAD EBOOKAs a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Author: Rod Afshar
Publisher:
Published: 2004
Total Pages: 449
ISBN-13:
DOWNLOAD EBOOKAuthor: Derek Franklin
Publisher: Macromedia Press
Published: 2004
Total Pages: 782
ISBN-13: 9780321213433
DOWNLOAD EBOOKSure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.
Author: Mark Schaeffer
Publisher:
Published: 2004
Total Pages: 612
ISBN-13:
DOWNLOAD EBOOKCompletely revised and updated, this visual introduction to using Macromedia Director MX 2004 features a new chapter on using JavaScript in Director. The book quickly gets readers up-to-speed on all of the product's new features, including JavaScript support, cross-platform publishing, Flash MX 2004 integration, Windows Media support, and DVD-Video capabilities.
Author: Sham Bhangal
Publisher: Apress
Published: 2003-12-04
Total Pages: 276
ISBN-13: 9781590592366
DOWNLOAD EBOOK* Competitively priced, comprehensively illustrated in full color, with in-depth content featuring the very best techniques for online game design. In keeping with the tradition of the Most Wanted series, plenty of "finished products" are included. Each chapter in this book represents the detailed step-by-step tutorials describing the design and construction of a complete game, ready for the reader to customize or incorporate the principles within their own games. * First Flash MX 2004 title to focus on Flash game design. And, as Flash is relatively simple to learn, this book provides an ideal entry point for aspiring online games developers. * All authors are active web community members and renowned web designers/games developers. They will provide personal technical support for the book direct to the reader via the Friends of ED support forums (http://friendsofed.infopop.net/2/OpenTopic?a=cfrm&s=989094322). * Covers both Flash MX 2004 and Flash MX Professional 2004.
Author: Jobe Makar
Publisher:
Published: 2004
Total Pages: 540
ISBN-13:
DOWNLOAD EBOOKFlash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.
Author: David Mennenoh
Publisher: Macromedia Press
Published: 2005
Total Pages: 514
ISBN-13:
DOWNLOAD EBOOKA series of project-based, hands-on tutorials introduces readers to every aspect of interactive content creation with Director MX 2004. The CD-ROM includes the lesson files and media needed to complete the book's projects.