Digital Character Development

Digital Character Development

Author: Rob O'Neill

Publisher: CRC Press

Published: 2015-10-07

Total Pages: 324

ISBN-13: 1482250780

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Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.


Digital Character Animation 3

Digital Character Animation 3

Author: George Maestri

Publisher: New Riders

Published: 2006-04-12

Total Pages: 321

ISBN-13: 0132798190

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Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.


3D Character Development Workshop

3D Character Development Workshop

Author: Erik Van Horn

Publisher: Mercury Learning and Information

Published: 2018-03-06

Total Pages: 370

ISBN-13: 1683921712

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3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Features: • Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion • Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise • Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning


Character Development in Blender 2.5

Character Development in Blender 2.5

Author: Jonathan Williamson

Publisher: Cengage Learning

Published: 2012

Total Pages: 0

ISBN-13: 9781435456259

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A guide to creating characters using Blender covers such topics as modeling, textures, lighting, and rendering along with information on the technical, artistic, and theoretical aspects of character development.


Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media

Author: Robin James Stuart Sloan

Publisher: CRC Press

Published: 2015-05-07

Total Pages: 248

ISBN-13: 1466598204

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While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more


Approaches to the Development of Character

Approaches to the Development of Character

Author: National Academies of Sciences, Engineering, and Medicine

Publisher: National Academies Press

Published: 2017-04-24

Total Pages: 127

ISBN-13: 030945557X

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The development of character is a valued objective for many kinds of educational programs that take place both in and outside of school. Educators and administrators who develop and run programs that seek to develop character recognize that the established approaches for doing so have much in common, and they are eager to learn about promising practices used in other settings, evidence of effectiveness, and ways to measure the effectiveness of their own approaches. In July 2016, the National Academies of Sciences, Engineering, and Medicine held a workshop to review research and practice relevant to the development of character, with a particular focus on ideas that can support the adults who develop and run out-of-school programs. This publication summarizes the presentations and discussions from the workshop.


Digital Character Development

Digital Character Development

Author: Robert O'Neill

Publisher: A K Peters/CRC Press

Published: 2015-09-22

Total Pages: 326

ISBN-13: 9781482250770

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This book provides insight from a real production environment and the requirements such an environment imposes. It covers the theory and practice behind the development of digital characters for film and games using rigging concepts, algorithms, and techniques via software-agnostic descriptions that apply to any animation application. The book presents the anatomical considerations for rigging a character alongside the expectations of an animator, a road map for character development is carefully laid out through rich illustrations and visual code examples.


Character Compass

Character Compass

Author: Scott Seider

Publisher:

Published: 2012

Total Pages: 0

ISBN-13: 9781612504865

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Summary: The author "offers portraits of three high-performing urban schools that have made character development central to their mission. [The book] highlights each school's unique approach to character development and shows how qualities like empathy, integrity, perseverance, and daring can nurture student success."--p. 4 of cover.


The Savior's Champion

The Savior's Champion

Author: Jenna Moreci

Publisher:

Published: 2018-04-24

Total Pages: 562

ISBN-13: 9780999735206

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Hoping to save his family, one man enters his realm's most glorious tournament and finds himself in the middle of a political chess game, unthinkable bloodshed, and an unexpected romance with a woman he's not supposed to want.


Sketching from the Imagination

Sketching from the Imagination

Author: 3dtotal Publishing

Publisher: Sketching from the Imagination

Published: 2017-02-28

Total Pages: 0

ISBN-13: 9781909414396

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An inspiring collection of drawings and articles exploring the sketchbooks and artistic practices of 50 talented character artists.