Introduction to Digital Audio Coding and Standards provides a detailed introduction to the methods, implementations, and official standards of state-of-the-art audio coding technology. In the book, the theory and implementation of each of the basic coder building blocks is addressed. The building blocks are then fit together into a full coder and the reader is shown how to judge the performance of such a coder. Finally, the authors discuss the features, choices, and performance of the main state-of-the-art coders defined in the ISO/IEC MPEG and HDTV standards and in commercial use today. The ultimate goal of this book is to present the reader with a solid enough understanding of the major issues in the theory and implementation of perceptual audio coders that they are able to build their own simple audio codec. There is no other source available where a non-professional has access to the true secrets of audio coding.
Making great audio recordings requires striking the right balance between technical know-how and practical understanding of recording sessions. Even in the digital age, some of the most important aspects of creating and recording music are non-technical and, as a result, are often overlooked by traditional recording manuals. The Art of Digital Audio Recording teaches readers what they really need to know in order to make great sound recordings with computers - both the practical and the technical information, including: DT What to look and listen for in a recording environment DT Straightforward advice on recording almost any instrument DT Essentials of digital audio workstations DT Essentials of recording gear: microphones, mixers, and speakers DT Fundamentals of understanding and applying EQ, compression, delay, and reverb DT Secrets to running creative recording sessions DT Practical application of digital editing, mixing, and masteringA special section identifies solutions to the most common challenges in the recording studio, and the book also features an addendum with essential tips and reference information including: DT How to walk into a commercial studio and be the engineer DT Researching and buying gear: Internet vs. brick and mortar DT Digital formats: A handy referenceAs a whole, The Art of Digital Audio Recording is an essential resource that gives recordists the tools they need to let technical understanding serve greater musical goals.
Digital Audio Signal Processing The fully revised new edition of the popular textbook, featuring additional MATLAB exercises and new algorithms for processing digital audio signals Digital Audio Signal Processing (DASP) techniques are used in a variety of applications, ranging from audio streaming and computer-generated music to real-time signal processing and virtual sound processing. Digital Audio Signal Processing provides clear and accessible coverage of the fundamental principles and practical applications of digital audio processing and coding. Throughout the book, the authors explain a wide range of basic audio processing techniques and highlight new directions for automatic tuning of different algorithms and discuss state- of-the-art DASP approaches. Now in its third edition, this popular guide is fully updated with the latest signal processing algorithms for audio processing. Entirely new chapters cover nonlinear processing, Machine Learning (ML) for audio applications, distortion, soft/hard clipping, overdrive, equalizers and delay effects, sampling and reconstruction, and more. Covers the fundamentals of quantization, filters, dynamic range control, room simulation, sampling rate conversion, and audio coding Describes DASP techniques, their theoretical foundations, and their practical applications Discusses modern studio technology, digital transmission systems, storage media, and home entertainment audio components Features a new introductory chapter and extensively revised content throughout Provides updated application examples and computer-based activities supported with MATLAB exercises and interactive JavaScript applets via an author-hosted companion website Balancing essential concepts and technological topics, Digital Audio Signal Processing, Third Edition remains the ideal textbook for advanced music technology and engineering students in audio signal processing courses. It is also an invaluable reference for audio engineers, hardware and software developers, and researchers in both academia and industry.
"Create game audio from the ground up with this comprehensive, multi-faceted resource designed to meet the needs of both beginners and industry professionals. Came Audio Development tackles the complex world of audio by addressing the three major game audio disciplines; music composition, sound effects creation, and dialogue recording. It begins by providing readers with a solid background and history of the discipline and then shows how to coordinate the associated equipment, techniques, and skills to produce effective audio that will enhance the game experience." --Book Jacket.
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
A comprehensive collection of composers, theory and definitions, this Handy-Guide provides a broad range of information, from basic principles of theory and biographies of composers to pronunciations of foreign terms and ranges of instruments and voices. The concise, easy-to-use volume covers every major aspect of music.
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
When Apple introduced the iPod in 2001, CEO Steve Jobs declared, "listening to music will never be the same again." He was right on the money. The iPod grabbed attention right away, and by the end of 2005, more than 41 million of them had sold. iPod is the dominant digital music player on the market, and for the first time, Apple gets to feel like Microsoft. iPod steadily evolved through five generations since then, and today the dynasty ranges from a screenless 512-megabyte version that can hold plenty of songs for your gym routine to a 60-gigabyte multimedia jukebox that can spin out an entire season of "Desperate Housewives," along with thousands of color photos and all that colorful music. An iPod is many things to many people, but it can be much more than most people realize. That's where iPod & iTunes: The Missing Manual comes in. Like the device itself, this book is a long-running bestseller, now in its fourth edition. What makes it so popular is the wealth of useful information it brings to anyone who breaks open iPod's distinctive packaging-especially since Apple doesn't supply a manual of its own. Once again, we've updated this guide to fully explain the ins and outs of iPod, including the nano, the shuffle, and all the latest features and uses, such as: The 5th generation Video iPod, which can hold 15,000 songs, 25,000 photos, and 150 hours of videoiTunes 6, where you can buy tunes, subscribe to Podcasts, tune into internet radio, download videos, build playlists, and moreGoing beyond the music to use iPod as an external drive, an eBook, a personal organizer, a GameBoy, and a slide projectorExtreme iPodding with shareware and AppleScripts, using an iPod with external speakers (including the car stereo), accessories, and troubleshooting It's been five years since iPod hit the scene, but, clearly, the evolution has only just begun. iPod & iTunes: The Missing Manual gives you everything you need to evolve with it.
"One of the few books we'd recommend" BBC Training "The perfect guide for anyone who wants to get on in this ever-changing and challenging media" Controller BBC Radio 5 Live "A rich repository of real, practical experience" Director - BBC Nations & Regions "An invaluable guide" Director - The Radio Academy This is a practical, how-to guide to producing and presenting radio to a professional standard. Packed with day-to-day advice that captures the essence and buzz of live broadcasting; from preparing your show before it goes out, last minute changes to running orders, deciding what to drop in over a track, how to sell a feature or promote a programme, setting up competitions, thinking fast in a phone in - this book will help you do all that and more. It covers network and commercial, music and talk radio skills and is particularly suited to the independent local or community radio. It features advice from professionals, covers industry-wide best practice with enough 'need-to-know' technical information to get you up and running. This edition has been updated throughout and has more than 500 weblinks to downloads and audio and video examples, as well as cross-references to the official National Occupational Standards for Radio Content.