"A reference work containing 54 entries defining and explaining generally accepted cultural studies terms as well as those specific to the study of Latin American culture"--
Essays by intellectuals and specialists in Latin American cultural studies that provide a comprehensive view of the specific problems, topics, and methodologies of the field vis-a-vis British and U.S. cultural studies.
Featuring twenty-five key essays from the Journal of Latin American Cultural Studies (Traves/sia), this book surveys the most influential themes and concepts, as well as scouring some of the polemics and controversies, which have marked the field over the last quarter of a century since the Journal's foundation in 1992. Emerging at a moment of crisis of revolutionary narratives, and at the onset of neoliberal economics and emergent narcopolitics, the cultural studies impetus in Latin America was part of an attempted intellectual reconstruction of the (centre-) left in terms of civil society, and the articulation of social movements and agencies, thinking beyond the verticalist constructions from previous decades. This collection maps these developments from the now classical discussions of the ‘cultural turn’ to more recent responses to the challenges of biopolitics, affect theory, posthegemony and ecocriticism. It also addresses novel political constellations including resurgent national-popular or eco-nativist and indigenous agencies. Framed by a critical introduction from the editors, this volume is both a celebration of influential essays published over twenty five years of the Journal and a representative overview of the field in its multiple ramifications, entrenchments and exchanges.
How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning. Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America—the evolution of regional game design and development. Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest). He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.
This volume explores works from Latin American literary and visual culture that question what it means to be human and examine the ways humans and nonhumans shape one another. In doing so, it provides new perspectives on how the region challenges and adds to global conversations about humanism and the posthuman. Contributors identify posthumanist themes across a range of different materials, including an anecdote about a plague of rabbits in Historia de las Indias by Spanish historian Bartolom de las Casas, photography depicting desert landscapes at the site of Brazil's War of Canudos, and digital and installation art portraying victims of state-sponsored and drug violence in Colombia and Mexico. The essays illuminate how these cultural texts broach the limits between life and death, human and animal, technology and the body, and people and the environment. They also show that these works use the category of the human to address issues related to race, gender, inequality, necropolitics, human rights, and the role of the environment. Latin American Culture and the Limits of the Human demonstrates that by focusing on the boundary between the human and nonhuman, writers, artists, and scholars can open up new dimensions to debates about identity and difference, the local and the global, and colonialism and power.
The Historical Dictionary of Latin American Literature and Theater provides users with an accessible single-volume reference tool covering Portuguese-speaking Brazil and the 16 Spanish-speaking countries of continental Latin America (Argentina, Bolivia, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Paraguay, Peru, Uruguay, and Venezuela). Entries for authors, ranging from the early colonial period to the present, give succinct biographical data and an account of the author's literary production, with particular attention to their most prominent works and where they belong in literary history. The introduction provides a review of Latin American literature and theater as a whole while separate dictionary entries for each country offer insight into the history of national literatures. Entries for literary terms, movements, and genres serve to complement these commentaries, and an extensive bibliography points the way for further reading. The comprehensive view and detailed information obtained from all these elements will make this book of use to the general-interest reader, Latin American studies students, and the academic specialist.
Border Matters locates the study of Chicano culture in a broad social context. José Saldívar examines issues of representation and expression in a diverse, exciting assortment of texts—corridos, novels, poems, short stories, punk and hip-hop music, ethnography, paintings, performance, art, and essays. Saldívar provides a sophisticated model for a new kind of U.S. cultural studies, one that challenges the homogeneity of U.S. nationalism and popular culture by foregrounding the contemporary experiences and historical circumstances facing Chicanos and Chicanas. This intellectually adventurous, politically engaged study applies borderlands and diaspora theory to Chicano cultural practices in a way that permanently changes our understanding of both the Chicano experience and the meaning of cultural theory. Defying national (and nationalistic) paradigms of culture, Saldívar argues that the culture of the borderlands is trans-national, constituting a social space in which new relations, hybrid cultures, and multi-voiced aesthetics are negotiated. Saldívar's critical readings treat culture as a social force and reveal the presence of social contexts within cultural texts. Border Matters maps out a new terrain for the study of culture, reshaping the way we understand migration, national identity, and intellectual inquiry itself.
A hemispheric view of the practice of digital humanities in the Spanish- and Portuguese-speaking Americas As digital media and technologies transform the study of the humanities around the world, this volume provides the first hemispheric view of the practice of digital humanities in the Spanish- and Portuguese-speaking Americas. These essays examine how participation and research in new media have helped configure identities and collectivities in the region. Featuring case studies from throughout Latin America, including the United States Latinx community, contributors analyze documentary films, television series, and social media to show how digital technologies create hybrid virtual spaces and facilitate connections across borders. They investigate how Latinx bloggers and online activists navigate governmental restrictions in order to connect with the global online community. These essays also incorporate perspectives of race, gender, and class that challenge the assumption that technology is a democratizing force. Digital Humanities in Latin America illuminates the cultural, political, and social implications of the ways Latinx communities engage with new technologies. In doing so, it connects digital humanities research taking place in Latin America with that of the Anglophone world. Contributors: Paul Alonso | Morgan Ames | Eduard Arriaga | Anita Say Chan | Ricardo Dominguez | Orlando Luis Pardo Lazo | Héctor Fernández L’Hoeste | Jennifer M. Lozano | Ana Lígia Silva Medeiros | Gimena del Río Riande | Juan Carlos Rodríguez | Isabel Galina Russell | Angharad Valdivia | Anastasia Valecce | Cristina Venegas A volume in the series Reframing Media, Technology, and Culture in Latin/o America, edited by Héctor Fernández L’Hoeste and Juan Carlos Rodríguez