Dictionary of Language Games, Puzzles and Amusements
Author: Harry Edwin Eiss
Publisher:
Published: 1988
Total Pages: 278
ISBN-13:
DOWNLOAD EBOOKRead and Download eBook Full
Author: Harry Edwin Eiss
Publisher:
Published: 1988
Total Pages: 278
ISBN-13:
DOWNLOAD EBOOKAuthor: Harry E. Eiss
Publisher: Greenwood
Published: 1986-10-21
Total Pages: 0
ISBN-13: 0313244677
DOWNLOAD EBOOKThroughout recorded history, mankind has turned to language play as a source of entertainment and intellectual stimulation. This unique new reference provides comprehensive listings and explainations, together with samples and historical information, concerning the hundreds of letter and word games, puzzles, and linguistic entertainments that enrich our cultural life. In an introductory section, the author discusses the various ways of manipulating words and letters and the relation of this pastime to literature, linguistics, education and humor. He comments on the use of word-play techniques in the teaching of language arts, noting their demonstrated benefits in stimulating creativity and motivating the unwilling student. Turning to the literary uses of language play, he talks about writers--from Shakespeare, Dickens, James Joyce, and Gertrude Stein to the dadaists, Edward Lear, Ogden Nash, and various contemporary literary artists--whose linguistic devices run the gamut from riddles, acrostics, cross-word puzzles, and anagrams--are considered, along with individual and group games intended to entertain, teach skills, or challenge the imagination or intellect.
Author: Anne Cooper-Chen
Publisher: Popular Press
Published: 1994
Total Pages: 332
ISBN-13: 9780879725990
DOWNLOAD EBOOKQ. What is the most-watched TV format in history, seen by about 100 million people weekly around the world? A. Wheel of Fortune, a game show. Without putdowns or pandering, the author looks at 260 such shows, concluding that culture has triumphed over technology. For despite our capacity to transmit the same content world-wide, McLuhan's global village has not come to pass. Technology has, however, encouraged already-existing "cultural continents" to coalesce. About one-third of the world's game shows have been licensed or adapted from another country, especially from the United States. Conversely, a single program can cross borders unchanged, such as Sabado Gigante, which appeals to Spanish speakers in 18 countries. The first truly global study of TV entertainment, this book includes interviews with producers, contestants, and licensers. With its tables, illustrations and appendices, the text provides details on content and audiences, as well as explanatory overviews.
Author: Martha T. Mooney
Publisher: H. W. Wilson
Published: 1995
Total Pages: 1288
ISBN-13: 9780824209070
DOWNLOAD EBOOK- Excerpts from and citations to reviews of more than 8,000 books each year, from 109 publications. - Electronic version with expanded coverage, and retrospective version available, see p. 5 and p. 31. - Pricing: Service Basis-Books.
Author: Harry Eiss
Publisher: Cambridge Scholars Publishing
Published: 2009-03-26
Total Pages: 190
ISBN-13: 144380732X
DOWNLOAD EBOOKThis book offers a multifaceted approach to the world of young adults, everything from Ray Schrock’s use of Walter Dean Myers’ sports stories to discuss race relations and cultural politics to Joyce Litton’s analysis of the highly popular Sisterhood of the Traveling Pants Quartet. The cover illustration is done by Joel Rudinger based on his experiences with the Inuit where he learned many of their legends and myths, resulting in his own excellent work on Sedna, the creation goddess, a story filled with deep tragedy, mystery and the world of the spirits. This mythic world slides into the discussion of Harry Eiss, one that focuses on The Isis Trilogy, best known of Monica Hughes many works, who writes, “Science fiction and fantasy in particular are valid carriers of myth for the 20th century, and most especially for young people.” Margaret Best and Susann deVries also give us literature that uses science. They begin, “The science fair project is the central metaphor and the reality in Paul Zindel’s The Effect of Gamma Rays on Man-in-the-Moon Marigolds (1970), Christopher Paul Curtis’s Bucking the Sarge (2004), and Joyce Maynard’s The Cloud Chamber (2005). After providing an overview science fiction, Sally Sugarman offers a study of the entire genre. “For this study two hundred and thirty-nine high school students from two schools in Vermont and Massachusetts were surveyed.” Alethea K. Helbig provides an overview of her important activities promoting literature for the young. She was a seminal scholar and educator when colleges and universities were just beginning to take the study of such literature seriously, when English departments were initiating serious undergraduate and graduate classes in what previously had been seen as inferior literature. Her life itself provides us with an entertaining and historically valuable autobiographical account of a person at the center of the change that has taken and continues to take place. Jerry Loving expands the horizons of the entire collection of essays, providing a firsthand account of how the young are educated in China, including a detailed history. It begins: “I have been traveling to mainland China at least 4 to 6 times a year as a teacher or education evaluator since 2002. As the visits and years passed, I watched the education system of China slowly improve to the level my schools were like when I went to school in the 50’s and 60’s
Author: Luciano L'Abate
Publisher: Bloomsbury Publishing USA
Published: 2009-06-30
Total Pages: 360
ISBN-13: 031335930X
DOWNLOAD EBOOKThis volume shows how we play at various ages and stages, and why play is so vital to our wellbeing. Most American adults have little respect for play, for themselves or, increasingly, for their children. Are we losing anything with this attitude? Yes, says longtime clinical psychologist Luciano L'Abate. In a book that has a message for us all, L'Abate presents research showing that play, as one scholar put it, "is not a luxury, but rather a crucial dynamic of healthy physical, intellectual, social, and emotional development at all age levels." The Praeger Handbook of Play across the Life Cycle: Fun from Infancy to Old Age, shows how play and playful activities have developed and changed across recent history, and how their necessity has been the subject of changing cultural and educational views and controversies. The book overviews the history of play, summarizes current research and theory, shows how we play at various ages and stages, and explains why that helps us develop into healthy people—physically, intellectually, emotionally, and spiritually.
Author:
Publisher:
Published: 1998
Total Pages: 1162
ISBN-13:
DOWNLOAD EBOOKAuthor: Harry Eiss
Publisher: Cambridge Scholars Publishing
Published: 2009-03-26
Total Pages: 220
ISBN-13: 1443808636
DOWNLOAD EBOOKThis collection of scholarship on the world of the child offers an eclectic overview of several aspects of youth culture today. The first essay focuses on Donna Williams, Joanna Greenberg, Temple Grandin and other children whose unusual minds raise questions that take us deep into the mysteries of all of human existence. The second, “Colonel Mustard in the Library With The Sims: From Board Games to Video Games and Back,” gives a historical context and theoretical frame for considering contemporary video and board games in our current age of television The third, “Just a Fairy, His Wits, and Maybe a Touch of Magic; Magic, Technology, and Self-Reliance in Contemporary Fantasy Fiction,” takes on the technological world of childhood, in this case considering how it is represented in three fantasy series, Harry Potter, Artemis Fowl and Faerie Wars, The fourth essay offers a detailed view of the history of children’s literature in China, including discussions of the important philosophical views that controlled what got taught and how, detailed charts of significant historic dates, genres of children’s literature, and award winning books of Chinese literature. The fifth considers contemporary Western world consumerism, in this case three popular book series, Clique, Gossip Girl, and The A-List, all published by Alloy for teenage girls. The sixth, “Surfing the Series: A Rhizomic Reading of Series Fiction,” once again deals with series fiction. The seventh explores the recent “Monet Mania” that has sparked interest in the great Impressionist Claude Monet among adults and educators. The final essay, “Jean Craighead George’s Alaskan Children’s Books: Love and Survival,” focuses on her book Julie of the Wolves and how it expresses aspects of Alaskan culture.
Author: Amie A. Doughty
Publisher: Cambridge Scholars Publishing
Published: 2016-08-17
Total Pages: 295
ISBN-13: 1443898015
DOWNLOAD EBOOKThis collection of essays explores a wealth of topics in children’s and young adult literature and culture. Contributions about picture-books include analyses of variants of the folktale “The Little Red Hen” and bullying. Race and gender are explored in essays about picture-books featuring children as consumable objects, about books focused on African American female athletes, and about young adult dystopian fiction. Gender itself is further explored in articles about Monster High, Joyce Carol Oates’s Beasts, and The Hunger Games and Divergent. Essays about fantasy literature include an exploration of environmentalism in Rick Riordan’s The Heroes of Olympus, a discussion of Severus Snape as a Judas figure, an explication of Chapter 5 of The Hobbit, and an analysis of ghosts and nationalism in Eva Ibbotson’s The Haunting of Granite Falls. An essay about Horrible Histories explores television, genre, and the way history is coded. Other contributions explore how teaching literature to reluctant readers can be effective through multimodal texts and how Harry Potter has played a role in the popularity of young adult literature for adult readers.