Good Business

Good Business

Author: Mihaly Csikszentmihalyi

Publisher: Penguin

Published: 2004-03-30

Total Pages: 257

ISBN-13: 1101127007

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Since Mihaly Csikszentmihalyi published the groundbreaking Flow more than a decade ago, world leaders such as Tony Blair and former President Clinton, and influential sports figures like Super Bowl champion coach Jimmy Johnson have all been inspired by the book. In today's corporate upheaval, a new business paradigm is evolving. While many CEOs are being exposed for their greed, truly visionary leaders believe in a goal that benefits themselves as well as others. They realize that it is their vision and "soul" that attract loyal employees willing to go above and beyond the call of corporate duty. And their employees are realizing the same thing: while 80 percent of adults claim they'd work even if they didn't have to, the majority of them can hardly wait to leave their jobs and get home. Good Business starts with the premise that this is an age in which business and work have replaced religion and politics as central forces in contemporary life. The book reveals how business leaders, managers, and even employees can find their "flow" and contribute not only to their own happiness, but also to a just and evolving society. It identifies the factors crucial to the operation of a good business: trust, the commitment to fostering the personal growth of employees, and the dedication to creating a product that helps mankind. Good Business is sure to become a must-read text for anyone who values the positive contributions of individuals in the changing world of business.


X-Teams

X-Teams

Author: Deborah Ancona

Publisher: Harvard Business Press

Published: 2007-05-17

Total Pages: 273

ISBN-13: 1422148068

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Why do good teams fail? Very often, argue Deborah Ancona and Henrik Bresman, it is because they are looking inward instead of outward. Based on years of research examining teams across many industries, Ancona and Bresman show that traditional team models are falling short, and that what’s needed--and what works--is a new brand of team that emphasizes external outreach to stakeholders, extensive ties, expandable tiers, and flexible membership. The authors highlight that X-teams not only are able to adapt in ways that traditional teams aren’t, but that they actually improve an organization’s ability to produce creative ideas and execute them—increasing the entrepreneurial and innovative capacity within the firm. What’s more, the new environment demands what the authors call “distributed leadership,” and the book highlights how X-teams powerfully embody this idea.


Linkage Inc's Best Practices in Leadership Development Handbook

Linkage Inc's Best Practices in Leadership Development Handbook

Author: Linkage Inc.

Publisher: John Wiley & Sons

Published: 2009-04-06

Total Pages: 480

ISBN-13: 0470195673

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Leadership development is a planned effort that enhances the learner's capacity to lead people. Building on the success of the first edition, Linkage conducted a study of over 300 top organizations and their needs in organizational change and leadership development that identifies approaches to leadership development that have proven to be successful. The work offers practical "how-to" instructions developing leaders and engaging in leadership development. It provides current in-depth models, assessments, tools, and other instruments that can be used for immediate application within a variety of organizations.


Developing Organizational Simulations

Developing Organizational Simulations

Author: George C. Thornton III

Publisher: Routledge

Published: 2017-03-27

Total Pages: 255

ISBN-13: 1317312902

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This second edition of Developing Organizational Simulations provides a concise source of information on effective and practical methods for constructing simulation exercises for the assessment of psychological characteristics relevant to effectiveness in work organizations. Incorporating new additions such as the multiple ways technology can be used in the design, delivery, scoring, and evaluating of simulation exercises, as well as the delivery of feedback based on the results, this book is user-friendly with practical how-to guidance, including many graphics, boxes, and examples. This book is ideal for practitioners, consultants, HR specialists, students, and researchers in need of guidance developing organizational simulations for personnel selection, promotion, diagnosis, training, or research. It is also suited for courses, workshops, and training programs in testing and measurement, personnel selection, training and development, and research methodology.


Designing Performance Assessments for School Leader Readiness

Designing Performance Assessments for School Leader Readiness

Author: Margaret Terry Orr

Publisher: Routledge

Published: 2020-06-08

Total Pages: 165

ISBN-13: 1000090531

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In face of increased scrutiny on the preparation of educational leaders, this book provides a much-needed resource, exploring the role and use of authentic performance assessment for evaluating leader readiness and performance. Framed by theory and research on school leader performance assessment, Designing Performance Assessments for School Leader Readiness provides an in-depth description of one fully tested performance assessment called the Performance Assessment for School Leaders (PAL). The authors explore how to assess four components of leadership proficiency -- developing a plan for an area of school improvement, creating a professional learning culture among school staff, supporting individual teacher development, and engaging families and community in improving student learning. This book provides real examples and practical guidance on designing and managing performance assessment for aspiring educational leaders, and how the PAL can be used in regional, state and local contexts.


Gamification Competency Assessments - Life Sciences

Gamification Competency Assessments - Life Sciences

Author: Ganesh Shermon

Publisher: Lulu.com

Published: 2017-09-12

Total Pages: 260

ISBN-13: 1387226835

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Gamification in Talent Assessments and Competency Management is an engaging mechanic to include games, events, episodes, drama, simulations, experiences, creativity, technology, learning styles, goal orientation, reward desires, human needs, social interactions, senses to high potential talent, employers, experts, analysts and assessors to collaboratively build talent scenarios for a a leadership pipeline. A game designing process of evolution and feedback that is inclusive, behaviorally energizing, fun and learning oriented. It offers players to build upon existing tech platforms and Talent Management - HRIS systems to actively integrate evaluation behaviors to analytics, intelligence, social collaboration, automation to leadership competency and performance based team working. Gamification strives to build upon people's desire to express, seek identity, contribute, reach out to and offer rewards in an innovative way.