Windows 95 Game Developer's Guide Using the Game SDK

Windows 95 Game Developer's Guide Using the Game SDK

Author: Michael Morrison

Publisher:

Published: 1996

Total Pages: 626

ISBN-13: 9780672306617

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Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.


Advanced Windows

Advanced Windows

Author: Jeffrey Richter

Publisher:

Published: 1995

Total Pages: 986

ISBN-13:

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To create programs for the Windows 95 or Windows NT operating systems, programmers need to know the art of 32-bit programming. Richter presents the first truly advanced book on programming for Windows that concentrates on advanced topics and advanced material on core topics, and provides a stepping stone to the next release of Microsoft Windows. Disk includes sample code and applications.


Windows Telephony Programming

Windows Telephony Programming

Author: Chris Sells

Publisher: Addison-Wesley Professional

Published: 1998

Total Pages: 324

ISBN-13: 9780201634501

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A TAPI tutorial for the Windows C++ developer, including several applications and a C++ class library developed to make Windows telephony more accesible. The key audiences are Windows developers and telephony programmers.


Programming the Windows 95 User Interface

Programming the Windows 95 User Interface

Author: Nancy Winnick Cluts

Publisher:

Published: 1995-01-01

Total Pages: 376

ISBN-13: 9781556158841

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A practical insider's guide to coding the new UI features. Coverage includes implementing the new common controls, shell extensions, new environment features called shortcuts, and changes to the common dialog boxes. The disk provides all the source code and a complete application that combines a broad assortment of the new interface elements.


The Microsoft Windows 95 Developer's Guide

The Microsoft Windows 95 Developer's Guide

Author: Stefano Maruzzi

Publisher:

Published: 1996

Total Pages: 1044

ISBN-13: 9781562763350

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Today's PC users are looking for powerful, easy to use GUI applications that are fast, reliable and loaded with features. This book gives a great deal of attention to the user interface rules introduced by Windows 95 and the object-oriented interface. The CD-ROM contains sample codes, including the executable file, allowing readers to test all the samples.


Programming Windows Security

Programming Windows Security

Author: Keith Brown

Publisher: Addison-Wesley Professional

Published: 2000

Total Pages: 612

ISBN-13: 9780201604429

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Windows 2000 and NT offer programmers powerful security tools that few developers use to the fullest -- and many are completely unaware of. In Programming Windows Security, a top Windows security expert shows exactly how to apply them in enterprise applications. Keith Brown starts with a complete roadmap to the Windows 2000 security architecture, describing every component and how they all fit together. He reviews the "actors" in a secure system, including principals, authorities, authentication, domains, and the local security authority; and the role of trust in secure Windows 2000 applications. Developers will understand the security implications of the broader Windows 2000 environment, including logon sessions, tokens, and window stations. Next, Brown introduces Windows 2000 authorization and access control, including groups, aliases, roles, privileges, security descriptors, DACLs and SACLs - showing how to choose the best access strategy for any application. In Part II, he walks developers through using each of Windows 2000's security tools, presenting techniques for building more secure setup programs, using privileges at runtime, working with window stations and user profiles, and using Windows 2000's dramatically changed ACLs. Finally, Brown provides techniques and sample code for network authentication, working with the file system redirector, using RPC security, and making the most of COM/COM+ security.


Systems Programming for Windows 95

Systems Programming for Windows 95

Author: Walter Oney

Publisher:

Published: 1996

Total Pages: 715

ISBN-13: 9781556159497

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Explaining how and why developers can combine various low-level system calls to accomplish high-end results, this book emphasizes low-level solutions using C and C++. The CD contains sample code so programmers can work with it online.


Object Programming with Visual Basic 4

Object Programming with Visual Basic 4

Author: Joel P. Dehlin

Publisher:

Published: 1996

Total Pages: 554

ISBN-13: 9781556158995

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Currently there are more than 500,000 programmers worldwide who use Visual Basic and Microsoft Office to develop applications. This is a great book for beginner and intermediate Visual Basic programmers and an excellent training guide for in-house corporate developers. The tutorial/reference focuses on automating objects--mostly Office 95 objects--from Visual Basic for Windows 95.


Teach Yourself Windows 95 Programming in 21 Days

Teach Yourself Windows 95 Programming in 21 Days

Author: Charles Calvert

Publisher: Prentice Hall

Published: 1995

Total Pages: 1280

ISBN-13: 9780672305313

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This sequel to the bestselling Teach Yourself Windows Programming in 21 Days is a 21 day tutorial on learning Windows programming. The second edition features all the new programming protocols and functions involved with the newest version of Microsoft Windows.


Win32 Client/server Developer's Guide

Win32 Client/server Developer's Guide

Author: Douglas J. Reilly

Publisher: Addison Wesley Longman

Published: 1996

Total Pages: 488

ISBN-13:

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Programmer Douglas Reilly helps readers master the tools for tomorrow's client/server applications. Windows 95 Client/Server Developer's Guide is a cogent discussion of client/server technologies, tools, and strategies for developing distributed Windows 95 applications. The disk includes a customizable API for a network independent, intermediary layer between client and server.