Fieldwork in Familiar Places

Fieldwork in Familiar Places

Author: Michele M. Moody-Adams

Publisher: Harvard University Press

Published: 2009-06-01

Total Pages: 276

ISBN-13: 9780674041196

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The persistence of deep moral disagreements--across cultures as well as within them--has created widespread skepticism about the objectivity of morality. Moral relativism, moral pessimism, and the denigration of ethics in comparison with science are the results. Fieldwork in Familiar Places challenges the misconceptions about morality, culture, and objectivity that support these skepticisms, to show that we can take moral disagreement seriously and yet retain our aspirations for moral objectivity. Michele Moody-Adams critically scrutinizes the anthropological evidence commonly used to support moral relativism. Drawing on extensive knowledge of the relevant anthropological literature, she dismantles the mystical conceptions of culture that underwrite relativism. She demonstrates that cultures are not hermetically sealed from each other, but are rather the product of eclectic mixtures and borrowings rich with contradictions and possibilities for change. The internal complexity of cultures is not only crucial for cultural survival, but will always thwart relativist efforts to confine moral judgments to a single culture. Fieldwork in Familiar Places will forever change the way we think about relativism: anthropologists, psychologists, historians, and philosophers alike will be forced to reconsider many of their theoretical presuppositions. Moody-Adams also challenges the notion that ethics is methodologically deficient because it does not meet standards set by natural science. She contends that ethics is an interpretive enterprise, not a failed naturalistic one: genuine ethical inquiry, including philosophical ethics, is a species of interpretive ethnography. We have reason for moral optimism, Moody-Adams argues. Even the most serious moral disagreements take place against a background of moral agreement, and thus genuine ethical inquiry will be fieldwork in familiar places. Philosophers can contribute to this enterprise, she believes, if they return to a Socratic conception of themselves as members of a rich and complex community of moral inquirers.


Design in Familiar Places

Design in Familiar Places

Author: Sidney Brower

Publisher: Praeger

Published: 1988-06-03

Total Pages: 0

ISBN-13: 0275926869

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Residents look at their neighborhood differently than visitors and designers do. The features that they see as most important can differ significantly, so that spaces that are viewed as successful by designers may be disliked by residents. Designers who hope to create successful residential environments can benefit from a more complete understanding of the residents' perspective and their priorities. This residents-eye-view is especially critical in troubled neighborhoods. Brower compares the responses to the same environment by residents, tourists, and designers. Using observations, interviews, innovative survey methods, and an examination of the literature, he details accepted norms that govern who uses and controls neighborhood spaces, children's play networks, neighboring patterns, territorial behavior, and the personalization of space. Brower then describes the application of these ideas and findings in a series of design interventions in an inner city neighborhood in Baltimore. These interventions are thoroughly documented and evaluated, and the lessons learned from both successes and failures are used to inform design ouidelines for the study area. The interventions also help to define the role of outside professionals; in particular, the importance of involving residents in defining and resolving their own problems, and the need to accept space management and social organization as proper concerns of design. The book is written in clear, simple language, and uses drawings and photographs to illustrate the ideas presented.


Ethnography for Designers

Ethnography for Designers

Author: Galen Cranz

Publisher: Routledge

Published: 2016-02-26

Total Pages: 286

ISBN-13: 1317309529

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Ethnography for Designers teaches architects and designers how to listen actively to the knowledge people have about their own culture. This approach gives structure to values and qualities. It does this by noting the terms and underlying structure of thought people use to describe aspects of their culture. By responding to underlying cognitive patterns, the architect can both respond to the user and interpret creatively. Thus, ethno-semantic methods can help designers to enhance their professional responsibility to users and, at the same time, to feel fulfilled creatively. This book is a practical guide for those teaching social factors and social research methods to designers and for those using these methods in practice.


Housing, Culture, and Design

Housing, Culture, and Design

Author: Setha M. Low

Publisher: University of Pennsylvania Press

Published: 2016-11-11

Total Pages: 440

ISBN-13: 1512804282

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This book originates in two symposia held during 1985 at the annual meetings of the Society for Applied Anthropology and the Environmental Design Research Association.


Designing Future Worship Spaces

Designing Future Worship Spaces

Author: Richard S. Vosko

Publisher: LiturgyTrainingPublications

Published: 1996

Total Pages: 68

ISBN-13: 9781568541273

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This book begins a dialog on the impact of scientific discoveries, changes in society, and evolving religious practice in our design of worship spaces.


Handbook of Research on Trends in Product Design and Development: Technological and Organizational Perspectives

Handbook of Research on Trends in Product Design and Development: Technological and Organizational Perspectives

Author: Silva, Arlindo

Publisher: IGI Global

Published: 2010-07-31

Total Pages: 608

ISBN-13: 1615206183

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"This book provides a detailed view on the current issues, trends, challenges, and future perspectives on product design and development, an area of growing interest and increasingly recognized importance for industrial competitiveness and economic growth"--Provided by publisher.


100 Habits of Successful Publication Designers

100 Habits of Successful Publication Designers

Author: Laurel Saville

Publisher: Rockport Publishers

Published: 2008-10-15

Total Pages: 192

ISBN-13: 1616736097

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The author polls a wide range of designers whose years of experience have helped them find not only the most creative solutions for their clients’ design needs, but also the most successful solutions. The insights of top publication designers will help guide other designers in both approach and execution of designs that succeed for their clients. It covers a variety of topics, so the reader is able to walk away with a variety of insight to all aspects of his or her career.


Design by Competition

Design by Competition

Author: Jack L. Nasar

Publisher: Cambridge University Press

Published: 1999-02-28

Total Pages: 264

ISBN-13: 9780521444491

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What meanings do buildings and places convey to the people who use and visit them? Too often, design competitions and signature architecture result in costly eyesores that do not work. How can sponsors and clients get more meaningful results? In answer to these questions, Dr Nasar, supported by riveting studies of competitions and Peter Eisenman's competition-winning design for the Wexner Center at the Ohio State University, suggests the use of pre-jury evaluation (PJE). He shows the potential value of this approach as well as visual quality programming for many kinds of environmental design for which the client wants to convey certain desirable meanings. The studies, from those specific to the Wexner Center to those covering the scope of history, point to an alternative method for shaping the visual form of buildings, places and cities.


Designing Interfaces

Designing Interfaces

Author: Jenifer Tidwell

Publisher: O'Reilly Media

Published: 2019-12-18

Total Pages: 602

ISBN-13: 1492051934

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Designing good application interfaces isn’t easy now that companies need to create compelling, seamless user experiences across an exploding number of channels, screens, and contexts. In this updated third edition, you’ll learn how to navigate through the maze of design options. By capturing UI best practices as design patterns, this best-selling book provides solutions to common design problems. You’ll learn patterns for mobile apps, web applications, and desktop software. Each pattern contains full-color examples and practical design advice you can apply immediately. Experienced designers can use this guide as an idea sourcebook, and novices will find a road map to the world of interface and interaction design. Understand your users before you start designing Build your software’s structure so it makes sense to users Design components to help users complete tasks on any device Learn how to promote wayfinding in your software Place elements to guide users to information and functions Learn how visual design can make or break product usability Display complex data with artful visualizations


Designing Adaptive Virtual Worlds

Designing Adaptive Virtual Worlds

Author: Ning Gu

Publisher: De Gruyter Open

Published: 2014-06-01

Total Pages: 144

ISBN-13: 3110367661

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Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.