It's time to stop taking graphic design so seriously! All-natural, free-range and gluten-free, Design Funny: A Graphic Designer's Guide to Humor is an entertaining yet practical guide to the lighter side of the design profession. Inside you'll find inspiration, advice and visual gags from comedy juggernauts The Onion, Comedy Central, Funny Or Die, MAD magazine, JibJab, Cheezburger, as well as dozens of top creative agencies, talented freelance designers and professional comedians. But wait, there's more! You'll also get... 300 witty images 175 contributing designers 42 ways to design funny 10 quizzes to reveal your sense of humor 6 serious reasons to pitch funny 0 bullshit* Discover how you can use 42 principles of comedy to transform your visual communication from ho-hum to ha-ha. Find out what your client or boss needs to hear in order to buy into your funny ideas. Learn astonishing facts about design and humor theory from science, psychology and history. Did you know the first dirty cartoon appeared over 50,000 years ago? Whether you're an aspiring designer, design expert or just like funny pictures, you'll get a kick out of seeing the method behind the madness of designing funny.
From the first satiric cave drawings to the quirky humour of Push Pin studios, Design Humor explores what makes wit and humour such important tools in graphic design. Compiling some of the most clever, ironic, and acerbic pieces from annuals, exhibitions, and designer's drawers, this entertaining sourcebook demonstrates how to communicate effectively through visual puns, type play, and ironic images. It features dozens of classic examples of comical type creations such as Goudy Stout as well as the exuberant playfulness of post-modern design. Full of captivating historical and philosophical references from such humour experts as Groucho Marx, Max Eastman, and Mark Twain, Design Humor is an invaluable resource for designers and design students, as well as a treasured collection of design wit for the enthusiast!
Creativity and Humor provides an overview of the intersection of how humor influences creativity and how creativity can affect humor. The book's chapters speak to the wide reach of creativity and humor with different topics, such as play, culture, work, education, therapy, and social justice covered. As creativity and humor are individual traits and abilities that have each been studied in psychology, this book presents the latest information. - Explains how, and why, humor enhances creativity - Explores the thought processes behind producing humor and creativity - Examines how childhood play is the basis for both creativity and humor - Discusses cross-cultural differences in humor and creativity - Reviews creativity and humor in politics, teaching and relationships
This book serves as an introduction to the key elements of good design. Broken into sections covering the fundamental elements of design, key works by acclaimed designers serve to illustrate technical points and encourage readers to try out new ideas. Themes covered include narrative, colour, illusion, ornament, simplicity, and wit and humour. The result is an instantly accessible and easy to understand guide to graphic design using professional techniques.
The Encyclopedia of Humor: A Social History explores the concept of humor in history and modern society in the United States and internationally. This work’s scope encompasses the humor of children, adults, and even nonhuman primates throughout the ages, from crude jokes and simple slapstick to sophisticated word play and ironic parody and satire. As an academic social history, it includes the perspectives of a wide range of disciplines, including sociology, child development, social psychology, life style history, communication, and entertainment media. Readers will develop an understanding of the importance of humor as it has developed globally throughout history and appreciate its effects on child and adult development, especially in the areas of health, creativity, social development, and imagination. This two-volume set is available in both print and electronic formats. Features & Benefits: The General Editor also serves as Editor-in-Chief of HUMOR: International Journal of Humor Research for The International Society for Humor Studies. The book’s 335 articles are organized in A-to-Z fashion in two volumes (approximately 1,000 pages). This work is enhanced by an introduction by the General Editor, a Foreword, a list of the articles and contributors, and a Reader’s Guide that groups related entries thematically. A Chronology of Humor, a Resource Guide, and a detailed Index are included. Each entry concludes with References/Further Readings and cross references to related entries. The Index, Reader’s Guide themes, and cross references between and among related entries combine to provide robust search-and-browse features in the electronic version. This two-volume, A-to-Z set provides a general, non-technical resource for students and researchers in such diverse fields as communication and media studies, sociology and anthropology, social and cognitive psychology, history, literature and linguistics, and popular culture and folklore.
In order to be successful, online learning should be planned systematically. It can be said that offering distance education courses without preparation and knowledge about the theoretical background can cause drawbacks. While distance education has become widespread and popular, it is observed that there could be problems in its application. Such problems can include technical problems, inability to meet the learning needs at the learners’ own speeds, lack of communication among learners and between learners and teachers, and lack of quality materials appropriate for online learning or the inclusion of materials used in traditional methods directly into online learning. For successful online courses, these critical aspects of distance education are important, and they should be taken into account by the institutions and the instructors offering online courses. The Handbook of Research on Managing and Designing Online Courses in Synchronous and Asynchronous Environments provides up-to-date knowledge and experiences regarding technologies, processes, and environments for online course design in distance education systems and covers topics related to the aspects of successful distance education systems with a focus on teaching and learning in online environments. Focusing on topics such as instructional design and integrated systems, it is an ideal guide for online course designers, instructional designers, curricula developers, administrators, educators, researchers, trainers, and students.
One of the seminal texts of graphic design, Paul Rand's Thoughts on Design is now available for the first time since the 1970s. Writing at the height of his career, Rand articulated in his slender volume the pioneering vision that all design should seamlessly integrate form and function. This facsimile edition preserves Rand's original 1947 essay with the adjustments he made to its text and imagery for a revised printing in 1970, and adds only an informative and inspiring new foreword by design luminary Michael Bierut. As relevant today as it was when first published, this classic treatise is an indispensable addition to the library of every designer.
A funny, colorful, fascinating tour through the work and life of one of today’s most influential graphic designers. Esquire. Ford Motors. Burton Snowboards. The Obama Administration. While all of these brands are vastly different, they share at least one thing in common: a teeny little bit of Aaron James Draplin. Draplin is one of the new school of influential graphic designers who combine the power of design, social media, entrepreneurship, and DIY aesthetic to create a successful business and way of life. Pretty Much Everything is a mid-career survey of work, case studies, inspiration, road stories, lists, maps, how-tos, and advice. It includes examples of his work—posters, record covers, logos—and presents the process behind his design with projects like Field Notes and the “Things We Love” State Posters. Draplin also offers valuable advice and hilarious commentary that illustrates how much more goes into design than just what appears on the page. With Draplin’s humor and pointed observations on the contemporary design scene, Pretty Much Everything is the complete package.