Oni, ubiquitous supernatural figures in Japanese literature, lore, art, and religion, usually appear as demons or ogres. Characteristically threatening, monstrous creatures with ugly features and fearful habits, including cannibalism, they also can be harbingers of prosperity, beautiful and sexual, and especially in modern contexts, even cute and lovable. There has been much ambiguity in their character and identity over their long history. Usually male, their female manifestations convey distinctivly gendered social and cultural meanings. Oni appear frequently in various arts and media, from Noh theater and picture scrolls to modern fiction and political propaganda, They remain common figures in popular Japanese anime, manga, and film and are becoming embedded in American and international popular culture through such media. Noriko Reiderýs book is the first in English devoted to oni. Reider fully examines their cultural history, multifaceted roles, and complex significance as "others" to the Japanese.
Gin Crawford has enough problems dealing with her empath abilities. Finding out she's the world's newest demon-slayer is the last thing she needs. Unfortunately, when she slips on a mysterious bracelet she is given no other choice. On the plus side, her new gig comes with Tall, Dark and Handsome, a mage who may or may not have her best interests at heart. Thrust into a power-play between good and evil, Gin must choose a side before she becomes the next victim in the ongoing battle.
In Japanese culture, oni are ubiquitous supernatural creatures who play important roles in literature, lore, and folk belief. Characteristically ambiguous, they have been great and small, mischievous and dangerous, and ugly and beautiful over their long history. Here, author Noriko Reider presents seven oni stories from medieval Japan in full and translated for an English-speaking audience. Reider, concordant with many scholars of Japanese cultural studies, argues that to study oni is to study humanity. These tales are from an era in which many new oni stories appeared for the purpose of both entertainment and moral/religious edification and for which oni were particularly important, as they were perceived to be living entities. They reflect not only the worldview of medieval Japan but also themes that inform twenty-first-century Japanese pop and vernacular culture, including literature, manga, film, and anime. With each translation, Reider includes an introductory essay exploring the historical and cultural importance of the characters and oni manifestations within this period. Offering new insights into and interpretations of not only the stories therein but also the entire genre of Japanese ghost stories, Seven Demon Stories is a valuable companion to Reider’s 2010 volume Japanese Demon Lore. It will be of significant value to folklore scholars as well as students of Japanese culture.
A compendium celebrating the art of hell and its minions Pandemonium: The Illustrated History of Demonology presents—for the first time—Satan’s family tree, providing a history and analysis of his fellow fallen angels from Asmodeus to Ziminiar. Throughout the book, there are short entries on individual demons, but Pandemonium is more than just a visual encyclopedia. It also focuses on the influence of figures like Beelzebub, Azazel, Lilith, and Moloch on Western religion, literature, and art. Ranging from the earliest scriptural references to demons through the contemporary era, when the devils took on a subtler form, Pandemonium functions as a compendium of Lucifer’s subjects, from Dante’s The Divine Comedy to John Milton’s Paradise Lost, and all the points in between. Containing rarely seen illustrations of very old treatises on demonology, as well as more well-known works by the great masters of Western painting, this book celebrates the art of hell like never before.
Demonology and Devil Lore is a work on demonology which analyzes how different cultures and religions have interpreted demons and devil along history. The author's survey of myths, folktales, superstitions and rituals across cultures is very methodical. Each topic is thoroughly researched and it is explained how a certain theme is viewed in demonic myths throughout the world. The book is a kind of a treatise on the historical development of the idea of Evil.
Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.
An in depth look at demonology throughout western history that includes a good deal of Biblical and Middle Eastern references and mythology. Many works from ancient Babylon, Greek tragedies and the epic play Faust are used to form together a tangible history of demons in the present day. Although many conclusions can logically be found to be erroneous, the author makes a good attempt to bring together different lines of thought into one cohesive argument. Now in larger print!
Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT "In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.