DELTA TIME

DELTA TIME

Author: Ken Light

Publisher: Smithsonian Books (DC)

Published: 1995

Total Pages: 152

ISBN-13:

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A social documentary photographer whose work has appeared in books, magazines, and countless exhibitions presents a photographic journey through the poorest communities of the Mississippi Delta. More than 100 duotone photos capture the legacy of sharecroppers, racism, and poverty in the Deep South--a land where time has brought little change.


Blueprints Visual Scripting for Unreal Engine

Blueprints Visual Scripting for Unreal Engine

Author: Marcos Romero

Publisher: Packt Publishing Ltd

Published: 2019-08-23

Total Pages: 366

ISBN-13: 1789348420

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Publisher's note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published. Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.


Electronic Music Machines

Electronic Music Machines

Author: Jean-Michel Réveillac

Publisher: John Wiley & Sons

Published: 2019-07-30

Total Pages: 382

ISBN-13: 1786303256

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Since 1960, with the advent of musical electronics, composers and musicians have been using ever more sophisticated machines to create sonic material that presents innovation, color and new styles: electro-acoustic, electro, house, techno, etc. music. The music of Pierre Henry, Kraftwerk, Pink Floyd, Daft Punk and many others has introduced new sounds, improbable rhythms and a unique approach to composition and notation. Electronic machines have become essential: they have built and influenced the music of the most recent decades and set the trend for future productions. This book explores the theory and practice related to the different machines which constitute the universe of musical electronics, omitting synthesizers which are treated in other works. Sequencers, drum machines, samplers, groove machines and vocoders from 1960 to today are studied in their historical, physical and theoretical context. More detailed approaches to the Elektron Octatrack sequencer-sampler and the Korg Electribe 2 groove machine are also included.


Forgotten Time

Forgotten Time

Author: John C. Willis

Publisher: University of Virginia Press

Published: 2000

Total Pages: 260

ISBN-13: 9780813919713

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Examining the lives of individuals - freedmen, planters, and merchants - Willis explores the reciprocal interests of former slaves and former slaveholders. He shows how, in a cruel irony replicated in other areas of the South, the backbreaking work that African Americans did to clear, settle, and farm the land away from the river made the land ultimately too valuable for them to retain.


Artificial Intelligence Applications and Innovations

Artificial Intelligence Applications and Innovations

Author: Ilias Maglogiannis

Publisher: Springer Nature

Published: 2023-05-31

Total Pages: 606

ISBN-13: 3031341112

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This two-volume set of IFIP-AICT 675 and 676 constitutes the refereed proceedings of the 19th IFIP WG 12.5 International Conference on Artificial Intelligence Applications and Innovations, AIAI 2023, held in León, Spain, during June 14–17, 2023. This event was held in hybrid mode. The 75 regular papers and 17 short papers presented in this two-volume set were carefully reviewed and selected from 185 submissions. The papers cover the following topics: Deep Learning (Reinforcement/Recurrent Gradient Boosting/Adversarial); Agents/Case Based Reasoning/Sentiment Analysis; Biomedical - Image Analysis; CNN - Convolutional Neural Networks YOLO CNN; Cyber Security/Anomaly Detection; Explainable AI/Social Impact of AI; Graph Neural Networks/Constraint Programming; IoT/Fuzzy Modeling/Augmented Reality; LEARNING (Active-AutoEncoders-Federated); Machine Learning; Natural Language; Optimization-Genetic Programming; Robotics; Spiking NN; and Text Mining /Transfer Learning.


MIDI

MIDI

Author: Joseph Rothstein

Publisher: A-R Editions, Inc.

Published: 1995-01-01

Total Pages: 290

ISBN-13: 0895793091

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Author:

Publisher: Delene Kvasnicka

Published:

Total Pages: 75

ISBN-13:

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PC Mag

PC Mag

Author:

Publisher:

Published: 1992-10-27

Total Pages: 544

ISBN-13:

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.


Introduction to VHDL

Introduction to VHDL

Author: R.D. Hunter

Publisher: Springer Science & Business Media

Published: 1996

Total Pages: 500

ISBN-13: 9780412731303

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Covers all aspects of the VHDL language