Setting the Scene

Setting the Scene

Author: Fraser MacLean

Publisher: Chronicle Books

Published: 2011-11-16

Total Pages: 0

ISBN-13: 9780811869874

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The art of animation layout takes center stage for the first time in this gorgeous, full-color volume. Animation fans and students can finally take a behind-the-scenes peek at the history of layout, the process by which artists plot scenes and stitch together the many elements of animated works. With in-depth text by veteran animator Fraser MacLean, this extraordinary book features previously unpublished art from major studios archives including Warner Bros., Pixar, Walt Disney, and more as well as interviews with some of the biggest names in animation and a foreword by Academy Award winning director Pete Docter. From the genre's earliest pioneers to the digital world of contemporary cinema, Setting the Scene provides an enchanting journey into the history of animation.


Creativity, Inc. (The Expanded Edition)

Creativity, Inc. (The Expanded Edition)

Author: Ed Catmull

Publisher: Random House

Published: 2014-04-08

Total Pages: 367

ISBN-13: 0679644504

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The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.


Get Animated!

Get Animated!

Author: Tim Maloney

Publisher: Random House Digital, Inc.

Published: 2009-03-31

Total Pages: 162

ISBN-13: 0823099210

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Step-by-step instructions offers guidance on all aspects of creating studio-grade animations via a home computer with tips on writing a script, story-boarding, establishing sequence, and editing a final product. Original.


The Art of Flash Animation

The Art of Flash Animation

Author: Mark Smith

Publisher: Jones & Bartlett Publishers

Published: 2010-08-30

Total Pages: 481

ISBN-13: 1449613187

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Part animation guide, part Flash manual, The Art of Flash Animation: Creative Cartooning provides a practical primer on classic, hand-drawn 2D screen animation as well as an introduction to using Flash for creating your own cartoons. Section I discusses the terms and techniques of hand-drawn animation, character design, and storyboards, while Section II covers scanning, digitizing your artwork into Flash, and setting up scenes. Topics include how to animate a walk cycle; recording and editing dialogue, sound effects, and music; how to use recyclable symbols to make the animation process more efficient; preparing your work for video or web download.


Quozl

Quozl

Author: Alan Dean Foster

Publisher: Open Road Media

Published: 2014-11-04

Total Pages: 271

ISBN-13: 1497674700

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Rabbitlike aliens from outer space colonize Earth during humankind’s Second World War in a delightfully funny and thought-provoking science fiction adventure The Quozl just need somewhere to call home. A gentle race of extraterrestrial rabbits, they have a propensity for reproduction that has left their home planet, Quozlene, dangerously overpopulated, and in their search for greener and less-crowded pastures, they have discovered the perfect place to start over: the third planet away from a healthy, warming sun. What they don’t realize is that this world they call Shiraz is already inhabited by a species of violent sentient creatures known as humans. But there’s no going back now. In the midst of the brutal and helpfully distracting global conflict the Shirazians call World War II, the colony ship lands undetected, and the space rabbits immediately go into hiding. But a secret like the Quozl can be concealed for only so long, especially when their numbers start to increase and certain rebellious members of the long-eared society decide the time is ripe to claim their place in a world they believe is rightfully theirs. One of the most admired and prolific authors in the science fiction arena, Alan Dean Foster will delight readers who hunger for something different with this funny, thoughtful, and wildly inventive novel of first contact and coexistence. Once you meet the Quozl, you will never forget them.


The Animator's Survival Kit

The Animator's Survival Kit

Author: Richard Williams

Publisher: Macmillan

Published: 2012-09-25

Total Pages: 393

ISBN-13: 086547897X

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"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.


Pushing Pixels

Pushing Pixels

Author: Chris Georgenes

Publisher: Taylor & Francis

Published: 2012-07-06

Total Pages: 274

ISBN-13: 0240818431

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Move beyond the limitations of programming standards and license agreements and get back to animating with Pushing Pixels, written by renowned Flash Expert, Chris Georgenes.


Forbidden Animation

Forbidden Animation

Author: Karl F. Cohen

Publisher: McFarland

Published: 2013-10-18

Total Pages: 242

ISBN-13: 1476607257

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Tweety Bird was colored yellow because censors felt the original pink made the bird look nude. Betty Boop's dress was lengthened so that her garter didn't show. And in recent years, a segment of Mighty Mouse was dropped after protest groups claimed the mouse was actually sniffing cocaine, not flower petals. These changes and many others like them have been demanded by official censors or organized groups before the cartoons could be shown in theaters or on television. How the slightly risque gags in some silent cartoons were replaced by rigid standards in the sound film era is the first misadventure covered in this history of censorship in the animation industry. The perpetuation of racial stereotypes in many early cartoons is examined, as are the studios' efforts to stop producing such animation. This is followed by a look at many of the uncensored cartoons, such as Lenny Bruce's Thank You Mask Man and Ralph Bakshi's Fritz the Cat. The censorship of television cartoons is next covered, from the changes made in theatrical releases shown on television to the different standards that apply to small screen animation. The final chapter discusses the many animators who were blacklisted from the industry in the 1950s for alleged sympathies to the Communist Party.


Science and Art

Science and Art

Author: Antonio Sgamellotti

Publisher: Royal Society of Chemistry

Published: 2020-06-30

Total Pages: 545

ISBN-13: 1788019768

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Science and art are increasingly interconnected in the activities of the study and conservation of works of art. Science plays a key role in cultural heritage, from developing new analytical techniques for studying the art, to investigating new ways of preserving the materials for the future. Following on from the 2014 title Science and Art: The Painted Surface, this book consists of a series of chapters written together by scientists, art historians, conservators, curators and artists dedicated to conservation, execution techniques, languages and conceptual topics. Science and Art: The Contemporary Painted Surface largely covers execution techniques, material’s conservation and languages of artists, representative of twelve different countries, all protagonists of the development of innovative significant techniques and methodologies. The book opens with a focus on widely historicized artists, such as Jackson Pollock, Lucio Fontana, Enrico Baj, Piero Manzoni and Joseph Albers. Its core is dedicated to the work of major worldwide renowned living artists, in a perspective that, while considering the Sixties as the historical starting point of contemporaneity, does not neglect to offer a view on the work done in the immediately preceding years. Several interviews with artists are included. Final chapters are dedicated to contemporary design, net art, and painted surfaces in contemporary architecture. Presented in an easily readable form for a large audience, the book guides readers into new areas uncovered by the link between science and art, and will be of interest to artists, art historians and curators, as well as those who appreciate art. Reviews of Science and Art: The Painted Surface 'Science and Art provides an excellent read for art historians, who will instantly recognise the famous pieces that have been studied, while giving them insight into how a painting was constructed, what it is made from, or how the colours would have looked when they were freshly painted.' Chemistry World, 6 November 2014 'Science and Art is recommended for students, teachers, and the general public who are interested in chemistry or other sciences and art, as well as applications of the former to the latter.' J. Chem. Educ., 2016, 93(5), 810–810