DC Horror Presents: Soul Plumber (2021-) #1

DC Horror Presents: Soul Plumber (2021-) #1

Author: Marcus Parks

Publisher: DC Comics

Published: 2021-10-05

Total Pages: 30

ISBN-13:

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From the creators of The Last Podcast On The Left, exorcism just got a whole lot easier. After attending a seminar hosted in a hotel conference room by a mysterious group called the Soul Plumbers, Edgar Wiggins, disgraced former seminary school student, discovers what he thinks is the secret to delivering souls from the thrall of Satan. But after stealing the blueprints and building the machine himself, out of whatever he can afford from his salary as a gas station attendant, Edgar misses the demon and instead pulls out an inter-dimensional alien with dire consequences for all of mankind.


DC Horror Presents: Soul Plumber (2021-) #3

DC Horror Presents: Soul Plumber (2021-) #3

Author: Marcus Parks

Publisher: DC Comics

Published: 2021-12-07

Total Pages: 26

ISBN-13:

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Blorp, a strange creature with an unsettling affinity for the human race, has been unleashed upon an unsuspecting world. Now, doing its best to fit in amongst mankind-by assembling a human body for itself-this invader from beyond the veil has one mission…but what is it? And how can Edgar and his noseless pal Elk put a stop to it?


DC Horror Presents: Soul Plumber (2021-) #2

DC Horror Presents: Soul Plumber (2021-) #2

Author: Marcus Parks

Publisher: DC Comics

Published: 2021-11-02

Total Pages: 26

ISBN-13:

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After stealing blueprints from the Soul Plumbers in an attempt to build an exorcism machine, Edgar Wiggins has instead opened a portal that has pulled a homicidal inter-dimensional being into our world that has not only left carnage in its wake, but has left Edgar questioning his faith.


DC Horror Presents: Soul Plumber (2021-) #6

DC Horror Presents: Soul Plumber (2021-) #6

Author: Marcus Parks

Publisher: DC Comics

Published: 2022-03-15

Total Pages: 28

ISBN-13:

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After five issues of blood, Bible verses, barf, and Blorps, it’s all come down to this. How on Earth will a seminary dropout and his noseless pal save the day? The biblical, bizarre, and sometimes nauseating saga of Edgar Wiggins reaches its biblical, bizarre, and sometimes nauseating conclusion in this final issue that needs to be seen to be believed!


DC Horror Presents: Soul Plumber (2021-) #4

DC Horror Presents: Soul Plumber (2021-) #4

Author: Marcus Parks

Publisher: DC Comics

Published: 2022-01-04

Total Pages: 24

ISBN-13:

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Things get weirder, grosser, and more biblical as Edgar and Elk follow Blorp’s trail of carnage across the city. But is this visitor from another dimension truly as dangerous as it seems, or is there something innocent about it? Perhaps even something divine? Edgar’s time in seminary couldn’t possibly prepare him for what’s in store!


The Last Book on the Left

The Last Book on the Left

Author: Ben Kissel

Publisher: Dey Street Books

Published: 2020

Total Pages: 307

ISBN-13: 1328566315

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A NEW YORK TIMES BESTSELLER An equal parts haunting and hilarious deep-dive review of history's most notorious and cold-blooded serial killers, from the creators of the award-winning Last Podcast on the Left Since its first show in 2010, The Last Podcast on the Left has barreled headlong into all things horror, as hosts Henry Zebrowski, Ben Kissel, and Marcus Parks cover subjects spanning Jeffrey Dahmer, werewolves, Jonestown, and supernatural phenomena. Deeply researched but with a morbidly humorous bent, the podcast has earned a dedicated and aptly cultlike following for its unique take on all things macabre. In their first book, the guys take a deep dive into history's most infamous serial killers, from Ted Bundy to John Wayne Gacy, exploring their origin stories, haunting habits, and perverse predilections. Featuring newly developed content alongside updated fan favorites, each profile is an exhaustive examination of the darker side of human existence. With appropriately creepy four-color illustrations throughout and a gift-worthy paper over board format, The Last Book on the Left will satisfy the bloodlust of readers everywhere.


DC Horror Presents: The Conjuring: The Lover (2021-) #5

DC Horror Presents: The Conjuring: The Lover (2021-) #5

Author: David Leslie Johnson-McGoldrick

Publisher: DC Comics

Published: 2021-10-05

Total Pages: 30

ISBN-13:

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The fear-soaked finale! Manipulated by the Occultist, Jessica has done the unthinkable and murdered her best friend, but her torments are far from over. Then, in our final terrifying trip into the haunted artifact room, Domo Stanton tells the heart-stopping tale of the Occultist’s Chalice!


BIORIPPLE

BIORIPPLE

Author: Nir Levie

Publisher: Heavy Metal Entertainment

Published: 2022-04-12

Total Pages: 120

ISBN-13: 9781955537193

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BIORIPPLE - A Law-Enforcement teacher hunts down members of a crime organization in an attempt to curb an illegal autonomy inside the city. A Bio-Punk Graphic novel by Nir Levie Emily is a law enforcement teacher who suffers from an anxiety disorder. Actual law enforcement isn't performed by people, with automatons having replaced humans. In Emily's world, humanity discovered that consciousness occupies multiple dimensions. Technology has allowed them to digitally house minds. This is referred to as "Hopping" which became illegal after it was proved that the minds that hop begin to suffer and go into a heightened state of panic. Every individual is connected to Geodesics - a powerful AI which converses with each person and guides their decisions. Geodesics is present everywhere, lending it near omnipresence, yet it is not conscious in the same way humans are. The Manifold is an anti-Geodesics organization. Their goal is to free people from AI, aiming to create an autonomy within the city which is devoid of Geodesics. The Manifold uses hopping to accomplish its goals. Once a copy of a mind is created, Geodesics is unable to locate the physical body associated with it and is forced to send law enforcement teachers after the hoppers. When Emily is called upon to locate a hopper, she fails to apprehend him due to an unknown force used by The Manifold. Tim sees the whole scene from an apartment window. He is an Architecture teacher. Actual architecture is a profession which no longer exists, being taken over by AI and automatons as well. The story follows Emily and Tim from their points of view as The Manifold plays a key role in shaping their future. Freedom of choice itself hangs in the balance as the forces of the technological world and biological mysteries collide.


Detective Comics (2016-) #1047

Detective Comics (2016-) #1047

Author: Mariko Tamaki

Publisher: DC Comics

Published: 2022-01-04

Total Pages: 34

ISBN-13:

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“The Tower” begins! The 12-part weekly Detective Comics event starts here. Arkham Asylum has fallen, and in its place, Arkham Tower has risen in the heart of the city, a pitch made by the mysterious Dr. Wear. Backup: “House of Gotham” begins! For a long time two houses have overlooked Gotham City, beckoning its broken: Wayne Manor and Arkham Asylum.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.