D20 Modern Roleplaying Game

D20 Modern Roleplaying Game

Author: Jeff Grubb

Publisher:

Published: 2002

Total Pages: 0

ISBN-13: 9780786928361

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This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players.


D20 Future

D20 Future

Author: Christopher Perkins

Publisher:

Published: 2004

Total Pages: 0

ISBN-13: 9780786934232

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This new supplement provides new rules and modules for running a futuristic d20 Modern campaign. The wealth of information covers new character traits, advanced classes, starting occupations, gear, starships, monsters, and more.


D20 Weapons Locker

D20 Weapons Locker

Author: Keith Potter

Publisher:

Published: 2004

Total Pages: 0

ISBN-13: 9780786931323

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Over 500 firearms are fully illustrated in this extensive library of firearmsfor the d20 Modern roleplaying game.


Urban Arcana

Urban Arcana

Author: Bill Slavicsek

Publisher:

Published: 2003-05

Total Pages: 0

ISBN-13: 9780786926596

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Explosive action and epic adventure fill the modern world when fantasy and reality collide. In Urban Arcana, heroes armed with swords, spells, shotguns, and cell phones dive headlong into trouble with monsters, mobsters, cabals, and corporations. Take a deep breath, and discover the realms of fantasy within the griffy shadows of the modern world. To use this product, you also need the d20 Mooern Roleplaying Game core rulebook. For players and Gamemasters, this product is compatible with other d20 System roleplaying games. Book jacket.


A Game of Thrones

A Game of Thrones

Author: White Wolf Publishing Inc

Publisher: White Wolf Pub

Published: 2005

Total Pages: 495

ISBN-13: 9781588469427

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D20 Future Tech

D20 Future Tech

Author: Rodney Thompson

Publisher:

Published: 2006

Total Pages: 0

ISBN-13: 9780786939497

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This extensive collection of high-tech items for use by players and Gamemasters presents new gear and options for characters, vehicles, starships, and mecha.


D20 Dark Matter

D20 Dark Matter

Author: Wolfgang Baur

Publisher:

Published: 2006

Total Pages: 0

ISBN-13: 9780786943494

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Fresh update to a favorite campaign setting. d20 Dark•Matteris a 160-page d20 Modern® supplement that updates the originalDark•Matter Campaign Setting(created for the Alternity® Science Fiction Roleplaying Game), making it fully compatible with the d20 Modern rules. It also includes some new content. d20 Dark•Matterpresents a world where devious organizations scheme for world domination, otherworldly forces infiltrate our power structures, and creatures from our nightmares lurk in the shadows. Working for a clandestine organization called the Hoffmann Institute, heroes explore hidden mysteries while eluding forces — both human and alien — that scheme to control the truth. AUTHOR INFORMATION WOLFGANG BAUR began his gaming career writing articles forDungeon® andDragon® magazines and eventually joined the magazine staff as an editor. He later worked as a game designer for TSR, Inc. and Wizards of the Coast, Inc. In 1998, he left Wizards to work at Microsoft. He currently freelances for Wizards and other RPG publishing companies. MONTE COOK worked at TSR, Inc. and Wizards of the Coast, Inc. as a game designer before leaving to found his own game company, Malhavoc Press. He co-designed the 3rd-Edition Dungeons & Dragons® game and wrote theDungeon Master’s Guide™. He also writes a regular Dungeon Master advice column inDungeonmagazine.


Modern Backdrops

Modern Backdrops

Author: Carrie Baize

Publisher: Wizards of the Coast

Published: 2004-06-01

Total Pages: 96

ISBN-13: 9780974306704

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"Requires the use of the d20 Modern Roleplaying Game published by Wizard of the Coast, Inc."--Cover.


Modern Magic

Modern Magic

Author: Eric Cagle

Publisher: Green Ronin Publishing

Published: 2004-05

Total Pages: 0

ISBN-13: 9781932442243

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A d20 sourcebook on adding magic to your contemporary game setting. Inside you'll find spells with names like plain brown wrapper and welding touch, and magic items like the potion bottle opener or the police whistle of backup. You'll find "low-magic" rules for modern magical belief systems, including Wicca and Vodoun, and a new advanced class just for the kind of ceremonial casters required by these magic systems. And for military-based campaigns, there are three new campaign models based on magic in the military: "rare and secretive," "available and specialized," and "common as dirt" -- each with its own advanced class, such as the Arcane Spec-Op, Thaumaturgical Specialist, and the Magic Grunt.