A novel of intrigue, and paranormal discovery, as good and evil wait for the balance to shift. Alexis Zen, a brilliant physicist with a troubled past, wants only to recreate ancient tech to understand our past, but is instead tasked with building top-secret devices for the U.S. military. When a loved one is murdered under mysterious circumstances, Alexis is plunged into an enigmatic world where dimensions collide and supernatural beings fight shadowy battles for supremacy. Unknown to Alexis, she holds the key that will unlock the mysteries of the universe. As she gets closer to a man who's more than he appears to be, the fate of the world-and her own sanity-hang in the balance.
Azerfin takes on an adventure that no one else may be capable of. He has one power no one else does, he never gives up. Even at moments where he must die he continues his journey. Enduring pain and inhumane circumstances. He must fight many wars and terrifying creatures in order to obtain all four pieces to the Crystal Key in order to close the Crystal Gate. Which is continuously sending obstacles to stop Azerfin that terrorize not only him but the town. But is Azerfin making a terrible mistake, in the 1700's. You can now join him, and see the magic begin.
When Alina is assigned to oversee a battle tournament held once every four years, she knows she's in for one hell of a workload. Good thing Iffole Counter is holding the grand prize, a rare and valuable statue which is, crucially, unbreakable—it’s the perfect thing to take out her frustrations on. That is, until she smacks it too hard, and its head pops right off! Will she have to pay for it? And worse, what if someone finds out a mere receptionist broke the unbreakable? Alina’s only choice is to glue the thing back together, win the tournament, and take home the prize herself!
Meng Fan had traveled to another world and brought along the League of Legends' system. He discovered that he had become a hard worker. Carrying the mission of saving the Walland Continent, Meng Fan continued to raise his strength, breaking all the schemes of the various temples, and destroying all magical creatures. This was an extremely exciting heroic adventure, as well as an extremely exciting battle. All sorts of top-tier equipment were dropped to the point of being dazzling. A legendary set of equipment could instantly kill gods. This was the world of the League of Heroes, as well as a mysterious world of magic ...
The worlds are changing. In a world far from our own, where magic and myth are one in the same, a declaration of war is announced. The announcement sets in motion a chain of events that tear into the very fabric of time and space. An ancient legacy has returned to the magical world of Ivane, which had been thought long extinct. Since anyone can remember, there have always been two lines of magic. The first is the essence of the Sorceress. It has been ten years since the last reincarnation of the Sorceress, ten years since very her essence has poisoned an undeserving woman. But suddenly, it has returned. Now, to fight off the evil, three heroes are called upon to help vanquish the essence for good. Legend tells of the one who can manage this seemingly impossible feat. The one who can achieve this is graced with the essences lighter equivalent, the Summoner. Aliz Dominio, a beautiful, gifted young mage from the Alinta Aces; Gogora's only army joins forces with Eddy Seamer. Eddy is a tough but loveable bladesman, and they are joined by one of their mentors, Keryn Blackhart, a patriotic perfectionist who cannot be beaten with a rifle. Together, they embark on a quest that pans the wondrous world they have all grown up in. Only the Summoner can call forth the ancient sceptre of the Gods. This ancient artefact is said to hold the power to vanquish the Summoners evil counterpart and restore peace, if only for a while. But something is different this time around and deep in Aliz's heart a horrible truth is beginning to emerge . . . In old times, a prophecy was made. It spoke of the two ancient lines of magic and how they once belonged to the one who the people of Ivane consider God. It tells of the two lines of magic reuniting in one being, who will ultimately become a God among men. As Aliz and her friends reach their target, the heart wrenching truth is exposed. The true identity of the Sorceress is revealed, and the events that follow are truly catastrophic. When one inherits the essence of the Sorceress, their soul is twisted and corrupted beyond imagining. The darkness within becomes too strong and is unleashed, releasing chaos in its never-ending pursuit for power. It is a wicked burden to bear, and when Aliz inherits this unwanted gift, her soul is thrust into oblivion, and she emerges as the new goddess, forever thirsty for dominance. Now it is up to Aliz's boyfriend, Eddy, and his new friend Keryn to help Aliz. The only option seems bleak, and Eddy drowns in despair. But in a world where anything is possible, can there be a way to pull somebody back from the abyss? Do our heroes try and spit in the face of destiny? Or can destiny be changed? And if they do change destiny, then what?
The Unknown Crystal cards game is a new playing card game based on the legend of the seven crystals. The legend was back when Shadow the Owl and Night the Owl battled for the seven unknown crystals. Now in the present, the Dark Creator designed the cards after finding one of the crystals. The crystal was smashed into pieces. A card was next to a smashed crystal. The card reacted to the crystal, summoning a monster from the card. The Dark Creator designed the card game with the help of the creature that was summoned from the card. The battle once again begins. Are the Dark Creator and the creature more powerful than Shadow and Night? You will have to read all the stories to find out.
After the happy ending of Final Fantasy XIII, Serah Farron sets out on a search for her sister Lightning who mysteriously disappeared. No one but Serah remembers what happened that day underneath the crystal pillar and many believe Lightning died. Serah is not convinced however, and along with Noel, a mysterious time traveller from the future, she journeys through time and space to find her sister. Along the way, she uncovers dark and sinister truths that could destroy the timeline and set untold chaos in motion. You must join together to stop that from happening! Traverse the Historia Crux with our guide, which includes the following: - 100% walkthrough to Final Fantasy XIII-2. - Accompanied with helpful screenshots and videos. - All side quests & post game content covered in detail. - How to obtain every collectible in the game. - HD videos of key battles and how to beat every boss. - Comprehensive Coliseum battle guide. - The best places to level and farm XP. - A complete Bestiary for every enemy type. - DLC guide for "Sazh's Episode: Heads or Tails?" and "Requiem for a Goddess". - 100% Platinum Trophy / Achievements guide.
Initiate yourself into one of the most enriching and powerful systems of magick anywhere. The Angels' Message to Humanity presents a radical, new system of 88 graded paths based on mandalas created from the five Enochian tablets. Incorporating ritual magick, creative visualization, yoga, and mantras, nothing apart from this book is needed for these initiations. The revised pathworking rituals in The Angels' Message to Humanity allow a magician to fully explore the Enochian system of magick, alone or with others. Explore alternative methods of skrying and ritually working with the Watchtowers. Build the Enochian Cube as a powerful, three-dimensional model of the magickal universe through advanced pathworking rituals. Geared to the intermediate or advanced magickal student, this book is divided into easy-to-read text and endnotes containing helpful references and technical information, as well as 121 illustrations and 8 color plates.
Ungiven Land The Silverlands Book Three For lovers of epic fantasy. I do not know how we will live without the GIVEN magic. The Puri may want our bountiful lands but the fact is without the GIVEN, we are no better off than they are in the wastelands… After being sucked into The Crystal Gate, Sophy remains trapped in the deadlands on the world of Yulandir. Some believe Sophy chose to return home to her own world, but Oakheart fears that she was taken and aches to find her. At the mercy of Rufus and the Ancient Evil, Sophy suffers as they rip the land’s GIVEN magic from her. She must fight to keep the magic inside herself and find a way back to Argenterra. Meanwhile, war is imminent and Oakheart’s loyalties are divided: he cannot go after Sophy to rescue her because no one knows how to operate The Crystal Gate and his father calls for aid as the Puri have invaded Silverdale. Sophy despairs of rescue and soon her very life will be drained…
Glen Chapman is a Canadian anthropologist, living as a househusband in Dar es Salaam. His wife Pam works full time for the United Nations. Life for Glen is sun-soaked and pleasant enough as he looks after his two young children. Things however are about to change when he is asked to perform background research into a spate of killing of albino children. Glen travels across the country to meet with Doctor Crystal Mpiri in the heartland of superstition and sacrifice in Tanzania. Once there, he crosses paths with a Shaman who puts his whole family at risk.