Crypto Anarchy, Cyberstates, and Pirate Utopias

Crypto Anarchy, Cyberstates, and Pirate Utopias

Author: Peter Ludlow

Publisher: MIT Press

Published: 2001-05-25

Total Pages: 514

ISBN-13: 9780262621519

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A wide-ranging collection of writings on emerging political structures in cyberspace. In Crypto Anarchy, Cyberstates, and Pirate Utopias, Peter Ludlow extends the approach he used so successfully in High Noon on the Electronic Frontier, offering a collection of writings that reflects the eclectic nature of the online world, as well as its tremendous energy and creativity. This time the subject is the emergence of governance structures within online communities and the visions of political sovereignty shaping some of those communities. Ludlow views virtual communities as laboratories for conducting experiments in the construction of new societies and governance structures. While many online experiments will fail, Ludlow argues that given the synergy of the online world, new and superior governance structures may emerge. Indeed, utopian visions are not out of place, provided that we understand the new utopias to be fleeting localized "islands in the Net" and not permanent institutions. The book is organized in five sections. The first section considers the sovereignty of the Internet. The second section asks how widespread access to resources such as Pretty Good Privacy and anonymous remailers allows the possibility of "Crypto Anarchy"—essentially carving out space for activities that lie outside the purview of nation states and other traditional powers. The third section shows how the growth of e-commerce is raising questions of legal jurisdiction and taxation for which the geographic boundaries of nation-states are obsolete. The fourth section looks at specific experimental governance structures evolved by online communities. The fifth section considers utopian and anti-utopian visions for cyberspace. Contributors Richard Barbrook, John Perry Barlow, William E. Baugh Jr., David S. Bennahum, Hakim Bey, David Brin, Andy Cameron, Dorothy E. Denning, Mark Dery, Kevin Doyle, Duncan Frissell, Eric Hughes, Karrie Jacobs, David Johnson, Peter Ludlow, Timothy C. May, Jennifer L. Mnookin, Nathan Newman, David G. Post, Jedediah S. Purdy, Charles J. Stivale


Mussolini's Nation-Empire

Mussolini's Nation-Empire

Author: Roberta Pergher

Publisher: Cambridge University Press

Published: 2018

Total Pages: 299

ISBN-13: 1108419747

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The first exploration of how Mussolini employed population settlement inside the nation and across the empire to strengthen Italian sovereignty.


High Noon on the Electronic Frontier

High Noon on the Electronic Frontier

Author: Peter Ludlow

Publisher: MIT Press

Published: 1996

Total Pages: 564

ISBN-13: 9780262621038

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This collection of articles on cyberspace policy issues, has been collated from print and electronic sources, together with extracts from on-line discussions of these issues. The topics covered include privacy, property rights, hacking, encryption, censors


Hitler’s Northern Utopia

Hitler’s Northern Utopia

Author: Despina Stratigakos

Publisher: Princeton University Press

Published: 2022-03-22

Total Pages: 352

ISBN-13: 0691234132

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"How Nazi architects and planners envisioned and began to build a model 'Aryan' society in Norway during World War II"--


Pirate Utopias

Pirate Utopias

Author: Peter Lamborn Wilson

Publisher: Autonomedia

Published: 2003

Total Pages: 225

ISBN-13: 1570271585

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'Peter Lamborn Wilson shows why we cherish pirates - and why, for the sake of the future, we must continue to do so. Interesting and compelling...a rollicking, adventurous book.'Marcus Rediker, author, Between the Devil and the Deep Blue Sea'A chronicler, a historiographer, and a piratologist in the tradition of Defoe...with immense learning and interesting sympathies. His scholarship cuts through the seas of ignorance and prejudice with grace and power.'Peter Linebaugh, author, The London Hanged'One of those rare books which give historians new ideas to think about. It deals with 17th century European converts to Islam - usually but not always as pirates - whose numbers Wilson puts at thousands. His careful analysis of (the) renegadoes, their ideas, and political practice leads to a very tentative suggestion that some of them may have links with Rosicrucianism and the 18th-century Enlightenment...Historians will have to think about this book's novel theme and pursue its implications. Wilson really does turn the world upside down!'Christopher Hill, author, The World Turned Upside DownFrom the 16th to the 19th centuries, Muslim corsairs from the Barbary Coast ravaged European shipping and enslaved thousands of unlucky captives. During this same period, thousands more Europeans converted to Islam and joined the pirate holy war. Were these men (and women) the scum of the seas, apostates, traitors -- Renegadoes? Or did they abandon and betray Christendom as a praxis of social resistance?Peter Lamborn Wilson focuses on the corsairs' most impressive accomplishment, the independent Pirate Republic of Salé, in Morocco, in the 17th century. Corsairs, Sufis, pederasts, "irresistible" Moorish women, slaves, adventures, Irish rebels, heretical Jews, British spies, a Moorish pirate in old New York, and radical working-class heroes all populate a book which intends to entertain and to make a point about insurrectionary communities.


There's Something About Mary

There's Something About Mary

Author: Peter Ludlow

Publisher: MIT Press

Published: 2004-11-19

Total Pages: 488

ISBN-13: 9780262621892

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In Frank Jackson's famous thought experiment, Mary is confined to a black-and-white room and educated through black-and-white books and lectures on a black-and-white television. In this way, she learns everything there is to know about the physical world. If physicalism—the doctrine that everything is physical—is true, then Mary seems to know all there is to know. What happens, then, when she emerges from her black-and-white room and sees the color red for the first time? Jackson's knowledge argument says that Mary comes to know a new fact about color, and that, therefore, physicalism is false. The knowledge argument remains one of the most controversial and important arguments in contemporary philosophy.There's Something About Mary—the first book devoted solely to the argument—collects the main essays in which Jackson presents (and later rejects) his argument along with key responses by other philosophers. These responses are organized around a series of questions: Does Mary learn anything new? Does she gain only know-how (the ability hypothesis), or merely get acquainted with something she knew previously (the acquaintance hypothesis)? Does she learn a genuinely new fact or an old fact in disguise? And finally, does she really know all the physical facts before her release, or is this a "misdescription"? The arguments presented in this comprehensive collection have important implications for the philosophy of mind and the study of consciousness.


The Wired Homestead

The Wired Homestead

Author: Joseph Turow

Publisher: MIT Press

Published: 2003-06-06

Total Pages: 516

ISBN-13: 9780262265447

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Multidisciplinary essays on the effects of the internet on family life, in particular parental oversight of children's use of the World Wide Web. The use of the internet in homes rivals the advent of the telephone, radio, or television in social significance. Daily use of the World Wide Web and e-mail is taken for granted in many families, and the computer-linked internet is becoming an integral part of the physical and audiovisual environment. The internet's features of personalization, interactivity, and information abundance raise profound new issues for parents and children. Most researchers studying the impact of the internet on families begin with the assumption that the family is the central influence in preparing a child to live in society and that home is where that influence takes place. In The Wired Homestead, communication theorists and social scientists offer recent findings on the effects of the internet on the lives of the family unit and its members. The book examines historical precedents of parental concern over "new" media such as television. It then looks at specific issues surrounding parental oversight of internet use, such as rules about revealing personal information, time limits, and web site restrictions. It looks at the effects of the web on both domestic life and entire neighborhoods. The wealth of information offered and the formulation of emerging issues regarding parents and children lay the foundation for further research in this developing field. Contributors Robert Kraut, Jorge Reina Schement, Ellen Seiter, Sherry Turkle, Ellen Wartella, and Barry Wellman


Hacked

Hacked

Author: Kevin F. Steinmetz

Publisher: NYU Press

Published: 2016-11-29

Total Pages: 301

ISBN-13: 1479866105

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Inside the life of a hacker and cybercrime culture. Public discourse, from pop culture to political rhetoric, portrays hackers as deceptive, digital villains. But what do we actually know about them? In Hacked, Kevin F. Steinmetz explores what it means to be a hacker and the nuances of hacker culture. Through extensive interviews with hackers, observations of hacker communities, and analyses of hacker cultural products, Steinmetz demystifies the figure of the hacker and situates the practice of hacking within the larger political and economic structures of capitalism, crime, and control.This captivating book challenges many of the common narratives of hackers, suggesting that not all forms of hacking are criminal and, contrary to popular opinion, the broader hacker community actually plays a vital role in our information economy. Hacked thus explores how governments, corporations, and other institutions attempt to manage hacker culture through the creation of ideologies and laws that protect powerful economic interests. Not content to simply critique the situation, Steinmetz ends his work by providing actionable policy recommendations that aim to redirect the focus from the individual to corporations, governments, and broader social issues. A compelling study, Hacked helps us understand not just the figure of the hacker, but also digital crime and social control in our high-tech society.


Coming of Age in Second Life

Coming of Age in Second Life

Author: Tom Boellstorff

Publisher: Princeton University Press

Published: 2015-08-25

Total Pages: 348

ISBN-13: 0691168342

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Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.