Cryengine 3 Game Development

Cryengine 3 Game Development

Author: Sean Tracy

Publisher: Packt Publishing Ltd

Published: 2012-09-21

Total Pages: 550

ISBN-13: 1849692068

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Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.


CryENGINE Game Programming with C++, C#, and Lua

CryENGINE Game Programming with C++, C#, and Lua

Author: Filip Lundgren

Publisher: Packt Pub Limited

Published: 2013

Total Pages: 276

ISBN-13: 9781849695909

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This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games.This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming areas.


Programming in Lua

Programming in Lua

Author: Roberto Ierusalimschy

Publisher: Roberto Ierusalimschy

Published: 2006

Total Pages: 329

ISBN-13: 8590379825

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Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. (Computer Books)


Modern C++ Design

Modern C++ Design

Author: Andrei Alexandrescu

Publisher: Addison-Wesley Professional

Published: 2001

Total Pages: 352

ISBN-13: 9780201704310

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This title documents a convergence of programming techniques - generic programming, template metaprogramming, object-oriented programming and design patterns. It describes the C++ techniques used in generic programming and implements a number of industrial strength components.


The Gamification of Learning and Instruction Fieldbook

The Gamification of Learning and Instruction Fieldbook

Author: Karl M. Kapp

Publisher: John Wiley & Sons

Published: 2013-11-11

Total Pages: 487

ISBN-13: 111867443X

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Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.


Game Coding Complete

Game Coding Complete

Author: Mike McShaffry

Publisher:

Published: 2005

Total Pages: 0

ISBN-13: 9781932111910

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Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.


Special Topics in Multimedia, IoT and Web Technologies

Special Topics in Multimedia, IoT and Web Technologies

Author: Valter Roesler

Publisher: Springer Nature

Published: 2020-03-02

Total Pages: 293

ISBN-13: 3030351025

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This book presents a set of recent advances that involve the areas of multimedia, IoT, and web technologies. These advances incorporate aspects of clouds, artificial intelligence, data analysis, user experience, and games. In this context, the work will bring the reader the opportunity to understand new possibilities of use and research in these areas. We think that this book is suitable for students (postgraduates and undergraduates) and lecturers on these specific topics. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry.


The Design and Evolution of C++

The Design and Evolution of C++

Author: Bjarne Stroustrup

Publisher: Addison-Wesley Professional

Published: 1994-10-08

Total Pages: 1075

ISBN-13: 0135229472

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The inventor of C++ presents the definitive insider's guide to the design and development of the C++ programming language. Without ommitting critical details or getting bogged down in technicalities, Stroustrup presents his unique insights into the decisions that shaped C++. Every C++ programmer will benefit from Stroustrup's explanations of the 'why's' behind C++ from the earliest features, such as the original class concept, to the latest extensions, such as new casts and explicit template instantiation. Some C++ design decisions have been universally praised, while others remain controversial, and debated vigorously; still other features have been rejected based on experimentation. In this book, Stroustrup dissects many of these decisions to present a case study in "real object- oriented language development" for the working programmer. In doing so, he presents his views on programming and design in a concrete and useful way that makes this book a must-buy for every C++ programmer. Features Written by the inventor of C++: Bjarne Stroustrup Provides insights into the design decisions which shaped C++. Gives technical summaries of C++. Presents Stroustrup's unique programming and design views


The Game Audio Strategy Guide

The Game Audio Strategy Guide

Author: Gina Zdanowicz

Publisher: Routledge

Published: 2019-12-10

Total Pages: 354

ISBN-13: 1351016415

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The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.