Crossover Creativity

Crossover Creativity

Author: Dave Trott

Publisher: Harriman House Limited

Published: 2023-02-07

Total Pages: 250

ISBN-13: 0857199897

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Ideas don’t just happen, they don’t spring from nowhere. Ideas come to life from everything that’s already inside our brains. Because new ideas are actually a new reaction between existing ideas. This means creativity is about finding ways to put unrelated, disconnected things together. When two unrelated things come together, something new springs into existence, they form a third thing, and that becomes a new idea. That’s Crossover Creativity. The more you read, watch, observe and consume, the more fuel for ideas you have in your brain, the more crossover creativity will happen for you. In this latest collection of stories about creativity in real-life situations, Dave Trott presents examples of crossover creativity in action – as a guide for those who have to generate ideas in advertising, business, sport, or anywhere in the wider world.


Sustainable City and Creativity

Sustainable City and Creativity

Author: Tüzin Baycan

Publisher: Routledge

Published: 2016-04-01

Total Pages: 476

ISBN-13: 1317047958

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The notion of 'creative cities' - where cultural activities and creative and cultural industries play a crucial role in supporting urban creativity and contributing to the new creative economy - has become central to most regional and urban development strategies in recent years. A creative city is supposed to develop imaginative and innovative solutions to a range of social, economic and environmental problems: economic stagnancy, urban shrinkage, social segregation, global competition or more. Cities and regions around the world are trying to develop, facilitate or promote concentrations of creative, innovative and/or knowledge-intensive industries in order to become more competitive. These places are seeking new strategies to combine economic development with quality of place that will increase economic productivity and encourage growth. Against this increasing interest in creative cities, this volume offers a coherent set of articles on sustainable and creative cities, and addresses modern theories and concepts relating to research on sustainability and creativity. It analyses principles and practices of the creative city for the formulation of policies and recommendations towards the sustainable city. It brings together leading academics with different approaches from different disciplines to provide a comprehensive and holistic overview of creativity and sustainability of the city, linking research and practice. In doing so, it puts forward ideas about stimulating the production of an innovative knowledge for a creative and sustainable city, and transforming a specific knowledge into a general common knowledge, which suggests best future policy actions, decision-making processes and choices for the change towards a human sustainable development of the city.


Computational Creativity Research: Towards Creative Machines

Computational Creativity Research: Towards Creative Machines

Author: Tarek R. Besold

Publisher: Springer

Published: 2014-12-04

Total Pages: 417

ISBN-13: 9462390851

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Computational Creativity, Concept Invention, and General Intelligence in their own right all are flourishing research disciplines producing surprising and captivating results that continuously influence and change our view on where the limits of intelligent machines lie, each day pushing the boundaries a bit further. By 2014, all three fields also have left their marks on everyday life – machine-composed music has been performed in concert halls, automated theorem provers are accepted tools in enterprises’ R&D departments, and cognitive architectures are being integrated in pilot assistance systems for next generation airplanes. Still, although the corresponding aims and goals are clearly similar (as are the common methods and approaches), the developments in each of these areas have happened mostly individually within the respective community and without closer relationships to the goings-on in the other two disciplines. In order to overcome this gap and to provide a common platform for interaction and exchange between the different directions, the International Workshops on “Computational Creativity, Concept Invention, and General Intelligence” (C3GI) have been started. At ECAI-2012 and IJCAI-2013, the first and second edition of C3GI each gathered researchers from all three fields, presenting recent developments and results from their research and in dialogue and joint debates bridging the disciplinary boundaries. The chapters contained in this book are based on expanded versions of accepted contributions to the workshops and additional selected contributions by renowned researchers in the relevant fields. Individually, they give an account of the state-of-the-art in their respective area, discussing both, theoretical approaches as well as implemented systems. When taken together and looked at from an integrative perspective, the book in its totality offers a starting point for a (re)integration of Computational Creativity, Concept Invention, and General Intelligence, making visible common lines of work and theoretical underpinnings, and pointing at chances and opportunities arising from the interplay of the three fields.


Predatory Thinking

Predatory Thinking

Author: Dave Trott

Publisher: Pan Macmillan

Published: 2013-05-23

Total Pages: 215

ISBN-13: 1447248392

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'A brilliant advertising copywriter and a great team leader. His ideas are equally applicable to writing a novel, making a film, launching a product, managing a football team, instituting life changes and any activity you can imagine. Genius' - Sunday Times Life is a zero-sum game. Drawing on Eastern and Western philosophy, and colourful characters from Picasso and Socrates to Warren Beatty, this book represents a lifetime of wisdom learned at the creative cutting edge. Predatory Thinking is a masterclass in how to outwit the competition, in ordinary life as well as in business. It is the philosophy that has underpinned Dave Trott's distinguished career as a copywriter, creative director, and founder of some of London's most high-profile advertising agencies.


Cooperate

Cooperate

Author: Giep Hagoort

Publisher: Eburon Uitgeverij B.V.

Published: 2016-10-01

Total Pages: 207

ISBN-13: 9463010815

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Cooperate The Creative Normal gives a comprehensive overview of the most dominant frameworks, cases, outlines and practical experiences on cooperation within the cultural and creative sectors and with the outside world. Almost twenty writers, all of them with hybrid positions in de cultural and creative sectors, are sharing their research, educational and practical experiences with the reader. This reader can use the experience offered within his or her own practice. This can be education and research, policy making and/or art management and cultural entrepreneurship. The capacity to cooperate on creativity is a quality of the 21st century to contribute to a sustainable world.


From Complexity to Creativity

From Complexity to Creativity

Author: Ben Goertzel

Publisher: Springer Science & Business Media

Published: 2007-08-28

Total Pages: 393

ISBN-13: 0585347131

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Cybernetic pioneer Warren McCullough asked: "What is a man, that he may know a number; and what is a number, that a man may know it?" Thinking along much the same lines, my question here is: "What is a creative mind, that it might emerge from a complex system; and what is a complex system, that it might give rise to a creative mind?" Complexity science is a fashionable topic these days. My perspective on complexity, however, is a somewhat unusual one: I am interested in complex systems science principally as it reflects on abstract mathematical, computational models of mind. In my three previous books, The Structure of Intelligence, Evolving Mind, and Chaotic Logic, I have outlined a comprehensive complex-systems-theoretic theory of mind that I now call the psynet model. This book is a continuation of the research program presented in my previous books (and those books will be frequently referred to here, by the nicknames EM and CL). One might summarize the trajectory of thought spanning these four books as follows. SI formulated a philosophy and mathem- ics of mind, based on theoretical computer science and the concept of "pattern. " EM analyzed the theory of evolution by natural selection in similar terms, and used this computational theory of evolution to establish the evolutionary nature of thought.


Artificial Intelligence and Creativity

Artificial Intelligence and Creativity

Author: T. Dartnall

Publisher: Springer Science & Business Media

Published: 2013-04-17

Total Pages: 444

ISBN-13: 9401707936

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Creativity is one of the least understood aspects of intelligence and is often seen as `intuitive' and not susceptible to rational enquiry. Recently, however, there has been a resurgence of interest in the area, principally in artificial intelligence and cognitive science, but also in psychology, philosophy, computer science, logic, mathematics, sociology, and architecture and design. This volume brings this work together and provides an overview of this rapidly developing field. It addresses a range of issues. Can computers be creative? Can they help us to understand human creativity? How can artificial intelligence (AI) enhance human creativity? How, in particular, can it contribute to the `sciences of the artificial', such as design? Does the new wave of AI (connectionism, geneticism and artificial life) offer more promise in these areas than classical, symbol-handling AI? What would the implications be for AI and cognitive science if computers could not be creative? These issues are explored in five interrelated parts, each of which is introducted and explained by a leading figure in the field. - Prologue (Margaret Boden) - Part I: Foundational Issues (Terry Dartnall) - Part II: Creativity and Cognition (Graeme S. Halford and Robert Levinson) - Part III: Creativity and Connectionism (Chris Thornton) - Part IV: Creativity and Design (John Gero) - Part V: Human Creativity Enhancement (Ernest Edmonds) - Epilogue (Douglas Hofstadter) For researchers in AI, cognitive science, computer science, philosophy, psychology, mathematics, logic, sociology, and architecture and design; and anyone interested in the rapidly growing field of artificial intelligence and creativity.


Creativity in the Classroom

Creativity in the Classroom

Author: Alane Jordan Starko

Publisher: Routledge

Published: 2010-04-15

Total Pages: 370

ISBN-13: 1135231362

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The fourth edition of this well-known text continues the mission of its predecessors – to help teachers link creativity research and theory to the everyday activities of classroom teaching. Part I includes information on models and theories of creativity, characteristics of creative people, and talent development. Part II includes strategies explicitly designed to teach creative thinking, to weave creative thinking into content area instruction, and to organize basic classroom activities (grouping, lesson planning, assessment, motivation and classroom organization) in ways that support students’ creativity.


Creativity and Innovation in Organizations

Creativity and Innovation in Organizations

Author: José Ramos

Publisher: Routledge

Published: 2018-10-18

Total Pages: 406

ISBN-13: 1351401564

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This book reflects on the increasing variety of perspectives in organizational innovation research, paying attention to the antecedents, but also to the outcomes, of innovation. Some chapters analyze the ‘dark side’ of innovation, including the potential negative consequences of innovative behaviors, or of defying the innovation maximization fallacy. Others explicitly consider affective responses after innovation efforts, and assume that positive or negative effects rely on the context in which innovations occur, and on the way in which people manage the process of innovation. Several contributions adopt the dialectic approach by considering the multiple pathways and mechanisms that could lead to innovation at organizations. Most of the chapters include the interaction of actors’ characteristics (from employees or teams) together with situational constraints from the task or the social context, and outline the relevance of processes like team learning; motivation variables like basic need satisfaction; congruence of motives or meaningfulness at work; dynamics of communication networks; and affective variables. This edited collection offers a rich picture of current research and management trends in the field and contributes constructively toward promoting the dialectic perspective on creativity and innovation in the workplace. This book was originally published as a special issue of the European Journal of Work and Organizational Psychology.


Lemons

Lemons

Author: Melissa D. Savage

Publisher: Crown Books For Young Readers

Published: 2017

Total Pages: 322

ISBN-13: 1524700126

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After her mother dies in 1975, ten-year-old Lemonade must live with her grandfather in a small town famous for Bigfoot sitings and soon becomes friends with Tobin, a quirky Bigfoot investigator.