Creativity, Technology, and Learning

Creativity, Technology, and Learning

Author: Florence R. Sullivan

Publisher: Taylor & Francis

Published: 2017-02-17

Total Pages: 213

ISBN-13: 1317656415

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Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies. Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.


Creativity, Technology & Education: Exploring their Convergence

Creativity, Technology & Education: Exploring their Convergence

Author: Punya Mishra

Publisher: Springer

Published: 2017-12-04

Total Pages: 124

ISBN-13: 3319702750

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In this collection of beautifully written essays, Mishra, Henriksen, and the Deep-play Research Group challenge myths about technology and creativity, debate time-honored instructional practices, and play with new ideas for schools to care for and nurture, rather than constrain, creativity. These essays are provocative ... refreshing, [and] insightful —Dr. Yong Zhao, Foundation Distinguished Professor, University of Kansas and Fellow, Mitchell Institute for Health and Education Policy, Victoria University, Australia. What is creativity? Why is it important? What does it look like across different disciplines and contexts? What role does technology play, if any, in the creative process? And finally, what do creativity and technology have to do with education? These are the questions that underlie the collection of articles in this book. These essays provide a broad analytic frame for thinking about creativity, technology and education and describe classroom examples as well as strategies for evaluating creative artifacts and creative environments. All of these are grounded in specific examples from across a wide range of disciplines and contexts—art, mathematics, engineering, computer science, graphic design, architecture, science to name just a few. The final essays take a broader perspective on creativity and technology focusing both on our highly inter-connected YouTube world but also possibilities for the future. Creativity, Technology & Education: Exploring their Convergence is a vital resource for educators and practitioners as they seek to incorporate creative work and thoughtful pedagogy in their personal and professional lives.


Creativity and Technology in Mathematics Education

Creativity and Technology in Mathematics Education

Author: Viktor Freiman

Publisher: Springer

Published: 2018-09-03

Total Pages: 552

ISBN-13: 3319723812

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This volume provides new insights on creativity while focusing on innovative methodological approaches in research and practice of integrating technological tools and environments in mathematics teaching and learning. This work is being built on the discussions at the mini-symposium on Creativity and Technology at the International Conference on Mathematical Creativity and Giftedness (ICMCG) in Denver, USA (2014), and other contributions to the topic. The book emphasizes a diversity of views, a variety of contexts, angles and cultures of thought, as well as mathematical and educational practices. The authors of each chapter explore the potential of technology to foster creative and divergent mathematical thinking, problem solving and problem posing, creative use of dynamic, multimodal and interactive software by teachers and learners, as well as other digital media and tools while widening and enriching transdisciplinary and interdisciplinary connections in mathematics classroom. Along with ground-breaking innovative approaches, the book aims to provide researchers and practitioners with new paths for diversification of opportunities for all students to become more creative and innovative mathematics learners. A framework for dynamic learning conditions of leveraging mathematical creativity with technology is an outcome of the book as well.


Creative Learning in Digital and Virtual Environments

Creative Learning in Digital and Virtual Environments

Author: Vlad Glăveanu

Publisher: Routledge

Published: 2020-11-10

Total Pages: 184

ISBN-13: 1000223329

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Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies. Providing a current and updated account of the challenges posed by the Coronavirus to online education, chapters more broadly offer conceptual reflections and empirically informed insights into the impact of technology on individual and collective creativity and learning. These thoughts are explored in relation to school achievement, the development of digital educational resources, online collaboration, and virtual working. Further, the book also considers how the creative use of technology poses risks to learning through the accidental or deliberate dissemination of misinformation, and online manipulation of common societal values in the era of COVID-19. Creative Learning in Digital and Virtual Environments looks at the connection between creativity, learning, and school achievement, and analyses the impact of virtual environments on creative expression. It will appeal to postgraduate students in the fields of creativity and learning, as well as to students and academics involved with broader research in areas such as the role of technology in education, e-Learning and distance education. Vlad P. Glăveanu is Associate Professor and Head of the Department of Psychology and Counselling at Webster University Geneva, Switzerland, as well as Associate Professor II at the University of Bergen, Norway. Ingunn Johanne Ness is a Senior Researcher at the Centre for the Science of Learning & Technology, University of Bergen, Norway. Constance de Saint Laurent is a Postdoctoral Researcher at the University of Bologna, Italy.


Using Technology to Unlock Musical Creativity

Using Technology to Unlock Musical Creativity

Author: Scott Watson

Publisher: Oxford University Press

Published: 2011-08-25

Total Pages: 349

ISBN-13: 0199742774

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It has never been easier or more fun for students to compose, improvise, arrange, and produce music than with today's technology. Perfect for pre- or in-service music educators, Using Technology to Unlock Musical Creativity offers both a pedagogical framework and a description of the technology tools for engaging students in creative musical projects.


Creativity, Technology, and Learning

Creativity, Technology, and Learning

Author: Florence R. Sullivan

Publisher: Routledge

Published: 2017-02-17

Total Pages: 207

ISBN-13: 1317656407

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Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies. Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.


Creative Provocations: Speculations on the Future of Creativity, Technology & Learning

Creative Provocations: Speculations on the Future of Creativity, Technology & Learning

Author: Danah Henriksen

Publisher: Springer Nature

Published: 2023-01-01

Total Pages: 235

ISBN-13: 3031145496

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This book explores the complex, yet critical, relationship between technology and creativity, specifically in educational contexts. Creativity is important for success in today’s rapidly changing, radically contingent and hyperconnected world. This is even more relevant in the context of teaching and learning—where the psychological, sociological and cultural aspects of human learning confront the challenges of a rapidly changing, technologically saturated world. Written by some of the foremost thinkers and researchers in the area of creativity and/or technology, the chapters in this volume examine the impact of recent and future technologies on creativity, teaching and learning. Individually and collectively, they help us develop an understanding of this nexus of creativity and technology for education. They offer new perspectives on this rapidly evolving future—exploring issues, paradoxes, tensions, and points of interest for creativity and technology. They position these issues in ways that consider implications for thinking, learning, teaching, and education in general.


Handbook on Digital Learning for K-12 Schools

Handbook on Digital Learning for K-12 Schools

Author: Ann Marcus-Quinn

Publisher: Springer

Published: 2016-10-07

Total Pages: 518

ISBN-13: 3319338080

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This book guides the adoption, design, development and expectation of future digital teaching and learning projects/programs in K12 schools. It provides a series of case studies and reports experiences from international digital teaching and learning projects in K12 education. The book also furnishes advice for future school policy and investment in digital teaching and learning projects. Finally, the book provides an explanation of the future capacity and sustainability of digital teaching and learning in K12 schools.