Rendered in a realistic woodcut style, 31 striking illustrations celebrate the biggest Western stars of the silver screen and television. Ready-to-color portraits include John Wayne, Maureen O'Hara, Clint Eastwood, James Stewart, Randolph Scott, Jack Palance, Gene Autry, Barbara Stanwyck, Chuck Connors, Cleavon Little, James Arness, and many others. Includes brief bios and fun facts. Pages are perforated and printed on one side only for easy removal and display. Specially designed for experienced colorists, Western Screen Legends and other Creative Haven® adult coloring books offer an escape to a world of inspiration and artistic fulfillment. Each title is also an effective and fun-filled way to relax and reduce stress.
Turn up the country music, lasso some colored pencils, kick off your boots, get creative, and relax as you color 31 illustrations of charming scenes, symbols, and sayings from the American West -- from cowboy hats to cactus flowers.
Classic African-inspired images feature silhouetted figures in head wraps and flowing gowns decorated with patterns based on traditional African arts and crafts designs. Background elements include animals, plants, and fanciful ornaments.
From such great epics as Ben-Hur and Gone with the Wind to the madcap escapades of the Marx Brothers in Duck Soup, this collection of classic movie posters celebrates thirty timeless films that movie fans never tire of watching. Faithful renderings of posters that breathlessly advertised such great films as Stagecoach, High Noon, North by Northwest, It's a Wonderful Life, West Side Story, and twenty-two others can be reproduced in their original hues or enhanced with an exciting blend of colors from the budding young artist's own palette.
Based on fashions from steampunk literature, 31 original designs combine Victorian-era clothing with goggles, clocks, and other technological accessories. The intricacy and post-apocalyptic air of the illustrations offer creatively challenging, unique coloring experiences.
Cowboys, desperados, prospectors, and pioneers abound in this big book of coloring fun. Packed with captivating details, it features 118 full-page illustrations of dramatic historical events and real-life characters.
"Legend doesn't merely survive the hype, it deserves it." From the New York Times bestselling author of The Young Elites What was once the western United States is now home to the Republic, a nation perpetually at war with its neighbors. Born into an elite family in one of the Republic's wealthiest districts, fifteen-year-old June is a prodigy being groomed for success in the Republic's highest military circles. Born into the slums, fifteen-year-old Day is the country's most wanted criminal. But his motives may not be as malicious as they seem. From very different worlds, June and Day have no reason to cross paths - until the day June's brother, Metias, is murdered and Day becomes the prime suspect. Caught in the ultimate game of cat and mouse, Day is in a race for his family's survival, while June seeks to avenge Metias's death. But in a shocking turn of events, the two uncover the truth of what has really brought them together, and the sinister lengths their country will go to keep its secrets. Full of nonstop action, suspense, and romance, this novel is sure to move readers as much as it thrills.
The vividly told, gloriously illustrated memoir of an artist born with disabilities who searches for freedom and connection in a society afraid of strange bodies “Golem Girl is luminous; a profound portrait of the artist as a young—and mature—woman; an unflinching social history of disability over the last six decades; and a hymn to life, love, family, and spirit.”—David Mitchell, author of Cloud Atlas WINNER OF THE BARBELLION PRIZE • FINALIST FOR THE NATIONAL BOOK CRITICS CIRCLE AWARD FOR AUTOBIOGRAPHY • NAMED ONE OF THE BEST BOOKS OF THE YEAR BY KIRKUS REVIEWS What do we sacrifice in the pursuit of normalcy? And what becomes possible when we embrace monstrosity? Can we envision a world that sees impossible creatures? In 1958, amongst the children born with spina bifida is Riva Lehrer. At the time, most such children are not expected to survive. Her parents and doctors are determined to "fix" her, sending the message over and over again that she is broken. That she will never have a job, a romantic relationship, or an independent life. Enduring countless medical interventions, Riva tries her best to be a good girl and a good patient in the quest to be cured. Everything changes when, as an adult, Riva is invited to join a group of artists, writers, and performers who are building Disability Culture. Their work is daring, edgy, funny, and dark—it rejects tropes that define disabled people as pathetic, frightening, or worthless. They insist that disability is an opportunity for creativity and resistance. Emboldened, Riva asks if she can paint their portraits—inventing an intimate and collaborative process that will transform the way she sees herself, others, and the world. Each portrait story begins to transform the myths she’s been told her whole life about her body, her sexuality, and other measures of normal. Written with the vivid, cinematic prose of a visual artist, and the love and playfulness that defines all of Riva's work, Golem Girl is an extraordinary story of tenacity and creativity. With the author's magnificent portraits featured throughout, this memoir invites us to stretch ourselves toward a world where bodies flow between all possible forms of what it is to be human. “Not your typical memoir about ‘what it’s like to be disabled in a non-disabled world’ . . . Lehrer tells her stories about becoming the monster she was always meant to be: glorious, defiant, unbound, and voracious. Read it!”—Alice Wong, founder and director, Disability Visibility Project
Cover -- Half-title -- Title -- Copyright -- Dedication -- Contents -- Preface -- 1 Youth and Media -- 2 Then and Now -- 3 Themes and Theoretical Perspectives -- 4 Infants, Toddlers, and Preschoolers -- 5 Children -- 6 Adolescents -- 7 Media and Violence -- 8 Media and Emotions -- 9 Advertising and Commercialism -- 10 Media and Sex -- 11 Media and Education -- 12 Digital Games -- 13 Social Media -- 14 Media and Parenting -- 15 The End -- Notes -- Acknowledgments -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z