Kids will discover some of the many ways they can get creative with 3 primary materials, cardboard, crayons, and duct tape. They will be inspired by example projects featuring these materials then construct their own toys, gifts, and more. In doing so, young makers will develop their essential makerspace tools of imagination, inspiration, collaboration, and problem-solving. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
Kids will discover some of the many ways they can get creative with 3 primary materials, cardboard, crayons, and duct tape. They will be inspired by example projects featuring these materials then construct their own toys, gifts, and more. In doing so, young makers will develop their essential makerspace tools of imagination, inspiration, collaboration, and problem-solving. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
Calling all clever crafters! Get ready to transform duct tape into fun crafts. Turn duct tape into a colorful tote bag. Craft cute duct tape succulents. Build a duct tape checkerboard for endless games of checkers. What will you make?
Kids will discover some of the many ways they can get creative with 3 primary materials, newspaper, buttons, and paper clips. They will be inspired by example projects featuring these materials then construct their own toys, gifts, and more. In doing so, young makers will develop their essential makerspace tools of imagination, inspiration, collaboration, and problem-solving. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
Kids will discover some of the many ways they can get creative with 3 primary materials, paper tubes, rubber bands, and yarn. They will be inspired by example projects featuring these materials then construct their own toys, gifts, and more. In doing so, young makers will develop their essential makerspace tools of imagination, inspiration, collaboration, and problem-solving. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
Kids will discover some of the many ways they can get creative with 3 primary materials, chenille stems, bottles, and tissue paper. They will be inspired by example projects featuring these materials then construct their own toys, gifts, and more. In doing so, young makers will develop their essential makerspace tools of imagination, inspiration, collaboration, and problem-solving. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
Kids will discover some of the many ways they can get creative with 3 primary materials, egg cartons, string, and straws. They will be inspired by example projects featuring these materials then construct their own toys, gifts, and more. In doing so, young makers will develop their essential makerspace tools of imagination, inspiration, collaboration, and problem-solving. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
Kids will discover some of the many ways they can get creative with 3 primary materials, felt, craft sticks, and clothespins. They will be inspired by example projects featuring these materials then construct their own toys, gifts, and more. In doing so, young makers will develop their essential makerspace tools of imagination, inspiration, collaboration, and problem-solving. Aligned to Common Core Standards and correlated to state standards. Super Sandcastle is an imprint of Abdo Publishing, a division of ABDO.
Living Things for Grades K–2 from Hands-On Science for British Columbia: An Inquiry Approach completely aligns with BC’s New Curriculum for science. Grounded in the Know-Do-Understand model, First Peoples knowledge and perspectives, and student-driven scientific inquiry, this custom-written resource: emphasizes Core Competencies, so students engage in deeper and lifelong learning develops Curricular Competencies as students explore science through hands-on activities fosters a deep understanding of the Big Ideas in science Using proven Hands-On features, Living Things for Grades K–2 contains information and materials for both teachers and students including: Curricular Competencies correlation charts; background information on the science topics; complete, easy-to-follow lesson plans; reproducible student materials; and materials lists. Innovative new elements have been developed specifically for the new curriculum: a multi-age approach a five-part instructional process—Engage, Explore, Expand, Embed, Enhance an emphasis on technology, sustainability, and personalized learning a fully developed assessment plan for summative, formative, and student self-assessment a focus on real-life Applied Design, Skills, and Technologies learning centres that focus on multiple intelligences and universal design for learning (UDL) place-based learning activities, Makerspaces, and Loose Parts In Living Things for Grades K–2 students investigate plants and animals. Core Competencies and Curricular Competencies will be addressed while students explore the following Big Ideas: Plants and animals have observable features. Living things have features and behaviours that help them survive in their environment. Living things have life cycles adapted to their environment. Other Hands-On Science for British Columbia books for grades K–2 Properties of Matter Properties of Energy Land, Water, and Sky
Properties of Energy from Hands-On Science: An Inquiry Approach completely aligns with BC’s New Curriculum for science. Grounded in the Know-Do-Understand model, First Peoples knowledge and perspectives, and student-driven scientific inquiry, this custom-written resource: emphasizes Core Competencies, so students engage in deeper and lifelong learning develops Curricular Competencies as students explore science through hands-on activities fosters a deep understanding of the Big Ideas in science Using proven Hands-On features, Properties of Energy contains information and materials for both teachers and students including: Curricular Competencies correlation charts; background information on the science topics; complete, easy-to-follow lesson plans; reproducible student materials; and materials lists. Innovative new elements have been developed specifically for the new curriculum: a multi-age approach a five-part instructional process—Engage, Explore, Expand, Embed, Enhance an emphasis on technology, sustainability, and personalized learning a fully developed assessment plan for summative, formative, and student self-assessment a focus on real-life Applied Design, Skills, and Technologies learning centres that focus on multiple intelligences and universal design for learning (UDL) place-based learning activities, Makerspaces, and Loose Parts In Properties of Energy students investigate properties of energy. Core Competencies and Curricular Competencies will be addressed while students explore the following Big Ideas: The motion of objects depends on their properties. Light and sound can be produced and their properties can be changed. Forces influence the motion of an object. Other Hands-On Science books for grades 3–5 Properties of Matter Living Things Land, Water, and Sky