Writing Spaces 1

Writing Spaces 1

Author: Charles Lowe

Publisher: Parlor Press LLC

Published: 2010-06-18

Total Pages: 268

ISBN-13: 1602358311

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Volumes in Writing Spaces: Readings on Writing offer multiple perspectives on a wide-range of topics about writing, much like the model made famous by Wendy Bishop’s “The Subject Is . . .” series. In each chapter, authors present their unique views, insights, and strategies for writing by addressing the undergraduate reader directly. Drawing on their own experiences, these teachers-as-writers invite students to join in the larger conversation about developing nearly every aspect of craft of writing. Consequently, each essay functions as a standalone text that can easily complement other selected readings in writing or writing-intensive courses across the disciplines at any level. Topics in Volume 1 of the series include academic writing, how to interpret writing assignments, motives for writing, rhetorical analysis, revision, invention, writing centers, argumentation, narrative, reflective writing, Wikipedia, patchwriting, collaboration, and genres.


Game Engine Black Book: DOOM

Game Engine Black Book: DOOM

Author: Fabien Sanglard

Publisher: Software Wizards

Published:

Total Pages: 432

ISBN-13:

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It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.


Writing Spaces: Readings on Writings, Vol. 2

Writing Spaces: Readings on Writings, Vol. 2

Author: Charles Lowe

Publisher: The Saylor Foundation

Published:

Total Pages: 366

ISBN-13:

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Volumes in Writing Spaces: Readings on Writing offer multiple perspec- tives on a wide-range of topics about writing. In each chapter, authors present their unique views, insights, and strategies for writing by ad- dressing the undergraduate reader directly. Drawing on their own ex- periences, these teachers-as-writers invite students to join in the larger conversation about the craft of writing. Consequently, each essay func- tions as a standalone text that can easily complement other selected readings in writing or writing-intensive courses across the disciplines at any level.


Eternal Shadow

Eternal Shadow

Author: Trevor B. Williams

Publisher: Trevor B. Williams

Published: 2019-11-09

Total Pages: 367

ISBN-13: 1733111875

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"Williams's debut novel is hard SF at its best." —Robert J. Sawyer, Hugo Award-winning author of “Quantum Night” “Eternal Shadow reads like a Michael Crichton sci-fi thriller…” 4.5/5 Stars. —San Francisco Review “Fans of the hard science fiction of Andy Weir (The Martian) and Isaac Asimov… will have their eyes glued to the pages.” 4.9/5 Stars. —IndieReader “When apocalyptic disaster looms, humanity turns to science and technology in this well-crafted tale.” —Kirkus Review “…A thoughtful, intelligent portrait of humanity’s first contact with extraterrestrial life.” —Foreward Reviews What would you do if the world was going to end in ten years? For Jennifer Epstein, a by-the-books senior researcher at SETI, there is only one answer: prevent the apocalypse from happening. Pluto, Neptune, and Uranus were destroyed by an alien threat. The deck was stacked against humanity before the cards came out of the box. But Jennifer isn’t alone. She has Samantha Monroe, her excitable but brilliant colleague. From South Africa, CEO Muzikayise Khulu of Khulu Global supplies his vast resources to the ultimate race for survival. The three find themselves in an unlikely alliance while political brinkmanship, doomsday cults, and untested technologies form ever-growing obstacles. Will humanity unite to face the greatest challenge of their time, or will it destroy itself before the alien ship arrives?